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Extremely quick test using a screen space shader for billboard

47,710 views • 1 year ago •via X (Twitter)

39 Comments

Key 🗝 🦊's profile picture
Key 🗝 🦊1 year ago

Importantly, the objects in the distance are actually at the specific positiont they *should* be, but the shader maintains the sprite scale constant, so they never shift. I'll add some way to shift between different levels of sprite detail later.

Key 🗝 🦊's profile picture
Key 🗝 🦊1 year ago

The trees are not the same kind of billboard as everything else, because imo objects like the trees and grass should scale normally similar to how DOOM does it

Key 🗝 🦊's profile picture
Key 🗝 🦊1 year ago

You can see some parallax in the houses in the distance because they're a lot closer than the castle and the mountains, so they really move with the camera. This is imo part of the interesting behavior you'd expect with these kinds of layers.

Key 🗝 🦊's profile picture
Key 🗝 🦊1 year ago

I know my test is shitty but to be honest I haven't seen one single example that does it this way

Key 🗝 🦊's profile picture
Key 🗝 🦊1 year ago

This is just a test, I'll add more things later. Meanwhile, follow the actual game I'm currently working on with a lot of actual artists and other talented folks!

Dushyant's profile picture
Dushyant1 year ago

first actual attempt at implementing the video -- good job!

Shannon Sands's profile picture
Shannon Sands1 year ago

Best so far! Hell yeah

secemp's profile picture
secemp1 year ago

you're getting close, trust

Bruno Oliveira (effigy/acc)'s profile picture
Bruno Oliveira (effigy/acc)1 year ago

dude!!!

Key 🗝 🦊's profile picture
Key 🗝 🦊1 year ago

I was literally so pissed off at all the comments saying that it's already been done but also the comments saying that it's impossible and it'd break if you turned the camera lol

Bruno Oliveira (effigy/acc)'s profile picture
Bruno Oliveira (effigy/acc)1 year ago

yours has the most accurate perspective i've seen imo (or that would even work at all). gave me a lot of ideas aesthetically, i honestly think the original videos are going viral because the preference sloptimization machine is simply doing its thing. AI is getting too good

Kiaran Ritchie's profile picture
Kiaran Ritchie1 year ago

This is the closest I've seen by far! But the major thing I think people want from the concept, are pixel art sprites that render in full 3d and don't just turn to face the camera.

Maciej 'sorek' Łoboda's profile picture
Maciej 'sorek' Łoboda1 year ago

Tbh from all that I really appreciate people testing different methods to achieve this effect. It really shows how hard it is to achieve that!

Jorge's profile picture
Jorge1 year ago

in a real scenario you can replace the billboard behind a big ass section where you "venture into the city" too all of this is possible with current hardware and enough time, people just aren't creative enough (and people don't have unlimited time either)

neiren⊙ir's profile picture
neiren⊙ir1 year ago

Needs more depth and volume for the terrain. Otherwise, pretty cool.

Fabrice NEYRET - pro's profile picture
Fabrice NEYRET - pro1 year ago

if you can afford a bit of smart interpolation ;-p : → ( this is what we used in first stage, + smart shaders in back stage ). Part of our Proland project

Audio Bellum🇬🇧🇯🇲's profile picture
Audio Bellum🇬🇧🇯🇲1 year ago

Boss!😎

DANNY SULLIVAN MUSIC's profile picture
DANNY SULLIVAN MUSIC1 year ago

don't know what I'm looking for but this looks awesome!

sekka's profile picture
sekka1 year ago

i love gamedevs

hyperreality capital's profile picture
hyperreality capital1 year ago

this is making me sick tbh

Mangou▕⃝⃤⭐⭐⭐'s profile picture
Mangou▕⃝⃤⭐⭐⭐1 year ago

I wonder what game mode it would have if I wanted it to go viral these days, that’s usually done with co-op versions.

Maximilien Robes's profile picture
Maximilien Robes1 year ago

best demo ive seen so far

kityr's profile picture
kityr1 year ago

Hey this is the first I've seen that's actually close

Harley's profile picture
Harley1 year ago

I reckon they'll still be like "this isn't what we want"

hsdhcdev's profile picture
hsdhcdev1 year ago

Looks like it can be done lol

DFIRLeo 🔎💻's profile picture
DFIRLeo 🔎💻1 year ago

Thats the game we want to play!

Durf's profile picture
Durf1 year ago

to replicate the look, you basically need to make a 3D game all 3D as much detail as possible then just apply a camera shader to make the camera output pixelized (literally just a 2D shader) from there restrict colors to any "palette" of choice (you'd have to modify the shader)

StarfighterInteractive's profile picture
StarfighterInteractive1 year ago

This is actually phenomenal. Nice work.

Ori ~ᗜˬᗜ〜♡ — e/acc's profile picture
Ori ~ᗜˬᗜ〜♡ — e/acc1 year ago

It's missing the composition of the original

Dead Dino's profile picture
Dead Dino1 year ago

I wonder how the guys at Sad Cat Studios are handling their trees for Replaced. Those do look 3D and pixelated at the same time. Maybe that’s why they are mostly silhouettes.

Black Bert's profile picture
Black Bert1 year ago

closest I've seen so far, I think the biggest problem is that the hill isn't sloped enough

André's profile picture
André1 year ago

Y locked billboarding keeps the trees from looking like you are flying

Maximilien Robes's profile picture
Maximilien Robes1 year ago

hey can i contribute to this effort?

Jackson's profile picture
Jackson1 year ago

Yep this is about what I expected it to look like. I have a hard time thinking about how it could be less disorienting

Metadados Junior's profile picture
Metadados Junior1 year ago

add a more irregular ground level

Космостарс с Водкой's profile picture
Космостарс с Водкой1 year ago

Go for this art direction and you'll nail it

Oscar Miranda's profile picture
Oscar Miranda1 year ago

This is by far the closest to @de5imulate viral post Still far but really really cool 🙏

Chris Z's profile picture
Chris Z1 year ago

First genuinely good attempt iv seen so far

Toha's profile picture
Toha1 year ago

Oh man, this is so good! I'm trying to optimise my version for rendering more and more sprites at distance, but I also render all grass as billboards for cooler effect. What tools do you use for making this?

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