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Extremely quick test using a screen space shader for billboard

47,710 просмотров • 1 год назад •via X (Twitter)

Комментарии: 39

Фото профиля Key 🗝 🦊
Key 🗝 🦊1 год назад

Importantly, the objects in the distance are actually at the specific positiont they *should* be, but the shader maintains the sprite scale constant, so they never shift. I'll add some way to shift between different levels of sprite detail later.

Фото профиля Key 🗝 🦊
Key 🗝 🦊1 год назад

The trees are not the same kind of billboard as everything else, because imo objects like the trees and grass should scale normally similar to how DOOM does it

Фото профиля Key 🗝 🦊
Key 🗝 🦊1 год назад

You can see some parallax in the houses in the distance because they're a lot closer than the castle and the mountains, so they really move with the camera. This is imo part of the interesting behavior you'd expect with these kinds of layers.

Фото профиля Key 🗝 🦊
Key 🗝 🦊1 год назад

I know my test is shitty but to be honest I haven't seen one single example that does it this way

Фото профиля Key 🗝 🦊
Key 🗝 🦊1 год назад

This is just a test, I'll add more things later. Meanwhile, follow the actual game I'm currently working on with a lot of actual artists and other talented folks!

Фото профиля Dushyant
Dushyant1 год назад

first actual attempt at implementing the video -- good job!

Фото профиля Shannon Sands
Shannon Sands1 год назад

Best so far! Hell yeah

Фото профиля secemp
secemp1 год назад

you're getting close, trust

Фото профиля Bruno Oliveira (effigy/acc)
Bruno Oliveira (effigy/acc)1 год назад

dude!!!

Фото профиля Key 🗝 🦊
Key 🗝 🦊1 год назад

I was literally so pissed off at all the comments saying that it's already been done but also the comments saying that it's impossible and it'd break if you turned the camera lol

Фото профиля Bruno Oliveira (effigy/acc)
Bruno Oliveira (effigy/acc)1 год назад

yours has the most accurate perspective i've seen imo (or that would even work at all). gave me a lot of ideas aesthetically, i honestly think the original videos are going viral because the preference sloptimization machine is simply doing its thing. AI is getting too good

Фото профиля Kiaran Ritchie
Kiaran Ritchie1 год назад

This is the closest I've seen by far! But the major thing I think people want from the concept, are pixel art sprites that render in full 3d and don't just turn to face the camera.

Фото профиля Maciej 'sorek' Łoboda
Maciej 'sorek' Łoboda1 год назад

Tbh from all that I really appreciate people testing different methods to achieve this effect. It really shows how hard it is to achieve that!

Фото профиля Jorge
Jorge1 год назад

in a real scenario you can replace the billboard behind a big ass section where you "venture into the city" too all of this is possible with current hardware and enough time, people just aren't creative enough (and people don't have unlimited time either)

Фото профиля neiren⊙ir
neiren⊙ir1 год назад

Needs more depth and volume for the terrain. Otherwise, pretty cool.

Фото профиля Fabrice NEYRET - pro
Fabrice NEYRET - pro1 год назад

if you can afford a bit of smart interpolation ;-p : → ( this is what we used in first stage, + smart shaders in back stage ). Part of our Proland project

Фото профиля Audio Bellum🇬🇧🇯🇲
Audio Bellum🇬🇧🇯🇲1 год назад

Boss!😎

Фото профиля DANNY SULLIVAN MUSIC
DANNY SULLIVAN MUSIC1 год назад

don't know what I'm looking for but this looks awesome!

Фото профиля sekka
sekka1 год назад

i love gamedevs

Фото профиля hyperreality capital
hyperreality capital1 год назад

this is making me sick tbh

Фото профиля Mangou▕⃝⃤⭐⭐⭐
Mangou▕⃝⃤⭐⭐⭐1 год назад

I wonder what game mode it would have if I wanted it to go viral these days, that’s usually done with co-op versions.

Фото профиля Maximilien Robes
Maximilien Robes1 год назад

best demo ive seen so far

Фото профиля kityr
kityr1 год назад

Hey this is the first I've seen that's actually close

Фото профиля Harley
Harley1 год назад

I reckon they'll still be like "this isn't what we want"

Фото профиля hsdhcdev
hsdhcdev1 год назад

Looks like it can be done lol

Фото профиля DFIRLeo 🔎💻
DFIRLeo 🔎💻1 год назад

Thats the game we want to play!

Фото профиля Durf
Durf1 год назад

to replicate the look, you basically need to make a 3D game all 3D as much detail as possible then just apply a camera shader to make the camera output pixelized (literally just a 2D shader) from there restrict colors to any "palette" of choice (you'd have to modify the shader)

Фото профиля StarfighterInteractive
StarfighterInteractive1 год назад

This is actually phenomenal. Nice work.

Фото профиля Ori ~ᗜˬᗜ〜♡ — e/acc
Ori ~ᗜˬᗜ〜♡ — e/acc1 год назад

It's missing the composition of the original

Фото профиля Dead Dino
Dead Dino1 год назад

I wonder how the guys at Sad Cat Studios are handling their trees for Replaced. Those do look 3D and pixelated at the same time. Maybe that’s why they are mostly silhouettes.

Фото профиля Black Bert
Black Bert1 год назад

closest I've seen so far, I think the biggest problem is that the hill isn't sloped enough

Фото профиля André
André1 год назад

Y locked billboarding keeps the trees from looking like you are flying

Фото профиля Maximilien Robes
Maximilien Robes1 год назад

hey can i contribute to this effort?

Фото профиля Jackson
Jackson1 год назад

Yep this is about what I expected it to look like. I have a hard time thinking about how it could be less disorienting

Фото профиля Metadados Junior
Metadados Junior1 год назад

add a more irregular ground level

Фото профиля Космостарс с Водкой
Космостарс с Водкой1 год назад

Go for this art direction and you'll nail it

Фото профиля Oscar Miranda
Oscar Miranda1 год назад

This is by far the closest to @de5imulate viral post Still far but really really cool 🙏

Фото профиля Chris Z
Chris Z1 год назад

First genuinely good attempt iv seen so far

Фото профиля Toha
Toha1 год назад

Oh man, this is so good! I'm trying to optimise my version for rendering more and more sprites at distance, but I also render all grass as billboards for cooler effect. What tools do you use for making this?

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