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Extremely quick test using a screen space shader for billboard

47,710 görüntüleme • 1 yıl önce •via X (Twitter)

39 Yorum

Key 🗝 🦊 profil fotoğrafı
Key 🗝 🦊1 yıl önce

Importantly, the objects in the distance are actually at the specific positiont they *should* be, but the shader maintains the sprite scale constant, so they never shift. I'll add some way to shift between different levels of sprite detail later.

Key 🗝 🦊 profil fotoğrafı
Key 🗝 🦊1 yıl önce

The trees are not the same kind of billboard as everything else, because imo objects like the trees and grass should scale normally similar to how DOOM does it

Key 🗝 🦊 profil fotoğrafı
Key 🗝 🦊1 yıl önce

You can see some parallax in the houses in the distance because they're a lot closer than the castle and the mountains, so they really move with the camera. This is imo part of the interesting behavior you'd expect with these kinds of layers.

Key 🗝 🦊 profil fotoğrafı
Key 🗝 🦊1 yıl önce

I know my test is shitty but to be honest I haven't seen one single example that does it this way

Key 🗝 🦊 profil fotoğrafı
Key 🗝 🦊1 yıl önce

This is just a test, I'll add more things later. Meanwhile, follow the actual game I'm currently working on with a lot of actual artists and other talented folks!

Dushyant profil fotoğrafı
Dushyant1 yıl önce

first actual attempt at implementing the video -- good job!

Shannon Sands profil fotoğrafı
Shannon Sands1 yıl önce

Best so far! Hell yeah

secemp profil fotoğrafı
secemp1 yıl önce

you're getting close, trust

Bruno Oliveira (effigy/acc) profil fotoğrafı
Bruno Oliveira (effigy/acc)1 yıl önce

dude!!!

Key 🗝 🦊 profil fotoğrafı
Key 🗝 🦊1 yıl önce

I was literally so pissed off at all the comments saying that it's already been done but also the comments saying that it's impossible and it'd break if you turned the camera lol

Bruno Oliveira (effigy/acc) profil fotoğrafı
Bruno Oliveira (effigy/acc)1 yıl önce

yours has the most accurate perspective i've seen imo (or that would even work at all). gave me a lot of ideas aesthetically, i honestly think the original videos are going viral because the preference sloptimization machine is simply doing its thing. AI is getting too good

Kiaran Ritchie profil fotoğrafı
Kiaran Ritchie1 yıl önce

This is the closest I've seen by far! But the major thing I think people want from the concept, are pixel art sprites that render in full 3d and don't just turn to face the camera.

Maciej 'sorek' Łoboda profil fotoğrafı
Maciej 'sorek' Łoboda1 yıl önce

Tbh from all that I really appreciate people testing different methods to achieve this effect. It really shows how hard it is to achieve that!

Jorge profil fotoğrafı
Jorge1 yıl önce

in a real scenario you can replace the billboard behind a big ass section where you "venture into the city" too all of this is possible with current hardware and enough time, people just aren't creative enough (and people don't have unlimited time either)

neiren⊙ir profil fotoğrafı
neiren⊙ir1 yıl önce

Needs more depth and volume for the terrain. Otherwise, pretty cool.

Fabrice NEYRET - pro profil fotoğrafı
Fabrice NEYRET - pro1 yıl önce

if you can afford a bit of smart interpolation ;-p : → ( this is what we used in first stage, + smart shaders in back stage ). Part of our Proland project

Audio Bellum🇬🇧🇯🇲 profil fotoğrafı
Audio Bellum🇬🇧🇯🇲1 yıl önce

Boss!😎

DANNY SULLIVAN MUSIC profil fotoğrafı
DANNY SULLIVAN MUSIC1 yıl önce

don't know what I'm looking for but this looks awesome!

sekka profil fotoğrafı
sekka1 yıl önce

i love gamedevs

hyperreality capital profil fotoğrafı
hyperreality capital1 yıl önce

this is making me sick tbh

Mangou▕⃝⃤⭐⭐⭐ profil fotoğrafı
Mangou▕⃝⃤⭐⭐⭐1 yıl önce

I wonder what game mode it would have if I wanted it to go viral these days, that’s usually done with co-op versions.

Maximilien Robes profil fotoğrafı
Maximilien Robes1 yıl önce

best demo ive seen so far

kityr profil fotoğrafı
kityr1 yıl önce

Hey this is the first I've seen that's actually close

Harley profil fotoğrafı
Harley1 yıl önce

I reckon they'll still be like "this isn't what we want"

hsdhcdev profil fotoğrafı
hsdhcdev1 yıl önce

Looks like it can be done lol

DFIRLeo 🔎💻 profil fotoğrafı
DFIRLeo 🔎💻1 yıl önce

Thats the game we want to play!

Durf profil fotoğrafı
Durf1 yıl önce

to replicate the look, you basically need to make a 3D game all 3D as much detail as possible then just apply a camera shader to make the camera output pixelized (literally just a 2D shader) from there restrict colors to any "palette" of choice (you'd have to modify the shader)

StarfighterInteractive profil fotoğrafı
StarfighterInteractive1 yıl önce

This is actually phenomenal. Nice work.

Ori ~ᗜˬᗜ〜♡ — e/acc profil fotoğrafı
Ori ~ᗜˬᗜ〜♡ — e/acc1 yıl önce

It's missing the composition of the original

Dead Dino profil fotoğrafı
Dead Dino1 yıl önce

I wonder how the guys at Sad Cat Studios are handling their trees for Replaced. Those do look 3D and pixelated at the same time. Maybe that’s why they are mostly silhouettes.

Black Bert profil fotoğrafı
Black Bert1 yıl önce

closest I've seen so far, I think the biggest problem is that the hill isn't sloped enough

André profil fotoğrafı
André1 yıl önce

Y locked billboarding keeps the trees from looking like you are flying

Maximilien Robes profil fotoğrafı
Maximilien Robes1 yıl önce

hey can i contribute to this effort?

Jackson profil fotoğrafı
Jackson1 yıl önce

Yep this is about what I expected it to look like. I have a hard time thinking about how it could be less disorienting

Metadados Junior profil fotoğrafı
Metadados Junior1 yıl önce

add a more irregular ground level

Космостарс с Водкой profil fotoğrafı
Космостарс с Водкой1 yıl önce

Go for this art direction and you'll nail it

Oscar Miranda profil fotoğrafı
Oscar Miranda1 yıl önce

This is by far the closest to @de5imulate viral post Still far but really really cool 🙏

Chris Z profil fotoğrafı
Chris Z1 yıl önce

First genuinely good attempt iv seen so far

Toha profil fotoğrafı
Toha1 yıl önce

Oh man, this is so good! I'm trying to optimise my version for rendering more and more sprites at distance, but I also render all grass as billboards for cooler effect. What tools do you use for making this?

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