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float i,s,R,e;vec3 q,p,d=vec3((FC.xy-.5*r)/r+vec2(0,1),1);for(q.yz--;i++<50.;){e+=i/5e3;i>35.?d/=-d:d;o.rgb+=hsv(.1,e-.4,e/17.);s=1.;p=q+=d*e*R*.18;p=vec3(log(R=length(p))-t*.2,-p.z/R,p.yz-1.*p.xx-t*.2);for(e=--p.y;s<5e2;s+=s)e+=cos(dot(cos(p*s),sin(p.zxy*s)))/s*.8;}#つぶやきGLSL
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