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for(float i,k,j,g,e,s,n=15.;i++<1e2;o.rgb+=hsv(s=log(s)/n,.5,s/2e2*k)+FC.zww*g*k/6e4){vec3 q,p=vec3((FC.xy-.5*r)/r.y*g-9.,g)+n;p.zx*=rotate2D(t/n);s=j=3.;k=s+snoise3D(vec3(p.xz*.1,t));for(q=p;j++<23.;p=vec3(0,4,-1)-abs(abs(p)*e-vec3(3,4,3)))s*=e=n/dot(p,p);g+=min(30.-q.y,p.y/s);}

100,067 Aufrufe • vor 1 Jahr •via X (Twitter)

9 Kommentare

Profilbild von yonatan
yonatanvor 1 Jahr

via

Profilbild von Ciprian Popescu
Ciprian Popescuvor 1 Jahr

It says "float" in the code, but it's not working, right? It's on the sea bottom.

Profilbild von Patrick
Patrickvor 1 Jahr

"Do you mind if I push this straight to prod? It's just a one line change."

Profilbild von Yohei Nishitsuji
Yohei Nishitsujivor 1 Jahr

Happy to see that the view of underwater can be made with this length of shader codes! Thank you for this application, and @h_doxas who made Always appreciate🙏

Profilbild von Khlorghaal.so.1 🟦
Khlorghaal.so.1 🟦vor 1 Jahr

this is the most impressive microshader ive seen

Profilbild von Brian Hay Mortimore
Brian Hay Mortimorevor 1 Jahr

noise, iterative transformations, and HSV color additions... nice

Profilbild von Joshua Wilde
Joshua Wildevor 1 Jahr

This is the best one yet

Profilbild von a little bit of this and a little bit of that
a little bit of this and a little bit of thatvor 1 Jahr

damn bro

Profilbild von 🔑
🔑vor 1 Jahr

@findurnemo

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