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for(float i,k,j,g,e,s,n=15.;i++<1e2;o.rgb+=hsv(s=log(s)/n,.5,s/2e2*k)+FC.zww*g*k/6e4){vec3 q,p=vec3((FC.xy-.5*r)/r.y*g-9.,g)+n;p.zx*=rotate2D(t/n);s=j=3.;k=s+snoise3D(vec3(p.xz*.1,t));for(q=p;j++<23.;p=vec3(0,4,-1)-abs(abs(p)*e-vec3(3,4,3)))s*=e=n/dot(p,p);g+=min(30.-q.y,p.y/s);}
100,067 просмотров • 1 год назад •via X (Twitter)
Комментарии: 9

yonatan1 год назад
via

Ciprian Popescu1 год назад
It says "float" in the code, but it's not working, right? It's on the sea bottom.

Patrick1 год назад
"Do you mind if I push this straight to prod? It's just a one line change."

Yohei Nishitsuji1 год назад
Happy to see that the view of underwater can be made with this length of shader codes! Thank you for this application, and @h_doxas who made Always appreciate🙏

Khlorghaal.so.1 🟦1 год назад
this is the most impressive microshader ive seen

Brian Hay Mortimore1 год назад
noise, iterative transformations, and HSV color additions... nice

Joshua Wilde1 год назад
This is the best one yet

a little bit of this and a little bit of that1 год назад
damn bro

🔑1 год назад
@findurnemo

