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for(float i,k,j,g,e,s,n=15.;i++<1e2;o.rgb+=hsv(s=log(s)/n,.5,s/2e2*k)+FC.zww*g*k/6e4){vec3 q,p=vec3((FC.xy-.5*r)/r.y*g-9.,g)+n;p.zx*=rotate2D(t/n);s=j=3.;k=s+snoise3D(vec3(p.xz*.1,t));for(q=p;j++<23.;p=vec3(0,4,-1)-abs(abs(p)*e-vec3(3,4,3)))s*=e=n/dot(p,p);g+=min(30.-q.y,p.y/s);}

100,067 views • 1 year ago •via X (Twitter)

9 Comments

yonatan's profile picture
yonatan1 year ago

via

Ciprian Popescu's profile picture
Ciprian Popescu1 year ago

It says "float" in the code, but it's not working, right? It's on the sea bottom.

Patrick's profile picture
Patrick1 year ago

"Do you mind if I push this straight to prod? It's just a one line change."

Yohei Nishitsuji's profile picture
Yohei Nishitsuji1 year ago

Happy to see that the view of underwater can be made with this length of shader codes! Thank you for this application, and @h_doxas who made Always appreciate🙏

Khlorghaal.so.1 🟦's profile picture
Khlorghaal.so.1 🟦1 year ago

this is the most impressive microshader ive seen

Brian Hay Mortimore's profile picture
Brian Hay Mortimore1 year ago

noise, iterative transformations, and HSV color additions... nice

Joshua Wilde's profile picture
Joshua Wilde1 year ago

This is the best one yet

a little bit of this and a little bit of that's profile picture
a little bit of this and a little bit of that1 year ago

damn bro

🔑's profile picture
🔑1 year ago

@findurnemo

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