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for(float i,k,j,g,e,s,n=15.;i++<1e2;o.rgb+=hsv(s=log(s)/n,.5,s/2e2*k)+FC.zww*g*k/6e4){vec3 q,p=vec3((FC.xy-.5*r)/r.y*g-9.,g)+n;p.zx*=rotate2D(t/n);s=j=3.;k=s+snoise3D(vec3(p.xz*.1,t));for(q=p;j++<23.;p=vec3(0,4,-1)-abs(abs(p)*e-vec3(3,4,3)))s*=e=n/dot(p,p);g+=min(30.-q.y,p.y/s);}
100,067 Aufrufe • vor 1 Jahr •via X (Twitter)
9 Kommentare

yonatanvor 1 Jahr
via

Ciprian Popescuvor 1 Jahr
It says "float" in the code, but it's not working, right? It's on the sea bottom.

Patrickvor 1 Jahr
"Do you mind if I push this straight to prod? It's just a one line change."

Yohei Nishitsujivor 1 Jahr
Happy to see that the view of underwater can be made with this length of shader codes! Thank you for this application, and @h_doxas who made Always appreciate🙏

Khlorghaal.so.1 🟦vor 1 Jahr
this is the most impressive microshader ive seen

Brian Hay Mortimorevor 1 Jahr
noise, iterative transformations, and HSV color additions... nice

Joshua Wildevor 1 Jahr
This is the best one yet

a little bit of this and a little bit of thatvor 1 Jahr
damn bro

🔑vor 1 Jahr
@findurnemo

