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For my 3d simulation I needed to implement new rendering. To replace "sphere par particle" with marching cubes. I never implemented that kind of stuff, so I decided to first try a simplified 2d version, the marching squares. It worked, very fast rendering now.

90,690 views • 1 year ago •via X (Twitter)

11 Comments

FunkyLordWedge's profile picture
FunkyLordWedge1 year ago

Game idea for you, now. X-Wing / Wing Commander type game, but with paper space ships.

Nope.'s profile picture
Nope.1 year ago

😍

Zolden's profile picture
Zolden1 year ago

Thanks that's an interesting design.

KR Game Studios (@krgamestudios.bsky.social)'s profile picture
KR Game Studios (@krgamestudios.bsky.social)1 year ago

You realize you could sell this prototype, right? Just seeing it makes me wanna touch it...

Zolden's profile picture
Zolden1 year ago

Yep, though it's a bit early. My plan is first to make a game with it, and by doing it add all features and polish. After that I could sell this physics engine in Asset Store or license it to studios. Currently a previous version of it is available.

jaivin 🎨's profile picture
jaivin 🎨1 year ago

omg kino

Get Lost's profile picture
Get Lost1 year ago

I've always wanted enemies to lose chunks like this

Zolden's profile picture
Zolden1 year ago

I'll try to make walking enemies with htis simulation and let the player shoot them with a shotgun. Should be meaty.

ZeeLee3D - Protoball REMAKE IS ON! Coming Soon 💯's profile picture
ZeeLee3D - Protoball REMAKE IS ON! Coming Soon 💯1 year ago

This is awesome!

Momma Rose 🏳️‍🌈🏳️‍⚧️'s profile picture
Momma Rose 🏳️‍🌈🏳️‍⚧️1 year ago

i want to play a worms game like thia

Zolden's profile picture
Zolden1 year ago

There is such a game. Same mechanics as worms, but with tanks.

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