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For my 3d simulation I needed to implement new rendering. To replace "sphere par particle" with marching cubes. I never implemented that kind of stuff, so I decided to first try a simplified 2d version, the marching squares. It worked, very fast rendering now.

90,690 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля FunkyLordWedge
FunkyLordWedge1 год назад

Game idea for you, now. X-Wing / Wing Commander type game, but with paper space ships.

Фото профиля Nope.
Nope.1 год назад

😍

Фото профиля Zolden
Zolden1 год назад

Thanks that's an interesting design.

Фото профиля KR Game Studios (@krgamestudios.bsky.social)
KR Game Studios (@krgamestudios.bsky.social)1 год назад

You realize you could sell this prototype, right? Just seeing it makes me wanna touch it...

Фото профиля Zolden
Zolden1 год назад

Yep, though it's a bit early. My plan is first to make a game with it, and by doing it add all features and polish. After that I could sell this physics engine in Asset Store or license it to studios. Currently a previous version of it is available.

Фото профиля jaivin 🎨
jaivin 🎨1 год назад

omg kino

Фото профиля Get Lost
Get Lost1 год назад

I've always wanted enemies to lose chunks like this

Фото профиля Zolden
Zolden1 год назад

I'll try to make walking enemies with htis simulation and let the player shoot them with a shotgun. Should be meaty.

Фото профиля ZeeLee3D - Protoball REMAKE IS ON! Coming Soon 💯
ZeeLee3D - Protoball REMAKE IS ON! Coming Soon 💯1 год назад

This is awesome!

Фото профиля Momma Rose 🏳️‍🌈🏳️‍⚧️
Momma Rose 🏳️‍🌈🏳️‍⚧️1 год назад

i want to play a worms game like thia

Фото профиля Zolden
Zolden1 год назад

There is such a game. Same mechanics as worms, but with tanks.

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