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GauS-SLAM: Dense RGB-D SLAM with Gaussian Surfels • We propose a 2D Gaussian-based incremental reconstruction strategy and a Surface-aware Depth Rendering mechanism. This approach effectively mitigates geometry distortions and improves tracking accuracy. • Our dense SLAM system features a front-end/back-end architecture and incorporates a local map design, ensuring tracking... show more
11,004 views • 1 year ago •via X (Twitter)
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MrNeRF1 year ago
Paper: Project:

Rainmaker2 years ago
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