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🟢🔵 Geometry nodes for realtime procedural rendering in Unity. Fast, arbitrary mesh generation and animation. #b3d #geometrynodes #gamedev

179,185 Aufrufe • vor 1 Jahr •via X (Twitter)

7 Kommentare

Profilbild von h1ggs
h1ggsvor 1 Jahr

Holy smokes

Profilbild von AMH
AMHvor 1 Jahr

Sick breh 😎🔥

Profilbild von ThunderOwl - Sci-Fi Assets. Owlified. 🇱🇻🇺🇦🌞
ThunderOwl - Sci-Fi Assets. Owlified. 🇱🇻🇺🇦🌞vor 1 Jahr

Audio in plz...

Profilbild von gerry
gerryvor 1 Jahr

this is awesome

Profilbild von TheSeanLavery
TheSeanLaveryvor 1 Jahr

I need this! How can I get it?

Profilbild von Brad Hammond
Brad Hammondvor 1 Jahr

Do the geometry nodes variables come over with it or you need to build a shader. What part of geo nodes comes over, is it just the procedural mesh?

Profilbild von Mirza Beig
Mirza Beigvor 1 Jahr

You need to build a shader. With geo nodes you can write data at any point along the graph into spare channels. Your custom shader can then read and use these for additional procedural effects (animations, masking).

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