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🟢🔵 Geometry nodes for realtime procedural rendering in Unity. Fast, arbitrary mesh generation and animation. #b3d #geometrynodes #gamedev

179,185 views • 1 year ago •via X (Twitter)

7 Comments

h1ggs's profile picture
h1ggs1 year ago

Holy smokes

AMH's profile picture
AMH1 year ago

Sick breh 😎🔥

ThunderOwl - Sci-Fi Assets. Owlified. 🇱🇻🇺🇦🌞's profile picture
ThunderOwl - Sci-Fi Assets. Owlified. 🇱🇻🇺🇦🌞1 year ago

Audio in plz...

gerry's profile picture
gerry1 year ago

this is awesome

TheSeanLavery's profile picture
TheSeanLavery1 year ago

I need this! How can I get it?

Brad Hammond's profile picture
Brad Hammond1 year ago

Do the geometry nodes variables come over with it or you need to build a shader. What part of geo nodes comes over, is it just the procedural mesh?

Mirza Beig's profile picture
Mirza Beig1 year ago

You need to build a shader. With geo nodes you can write data at any point along the graph into spare channels. Your custom shader can then read and use these for additional procedural effects (animations, masking).

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