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🟢🔵 Geometry nodes for realtime procedural rendering in Unity. Fast, arbitrary mesh generation and animation. #b3d #geometrynodes #gamedev
179,185 просмотров • 1 год назад •via X (Twitter)
Комментарии: 7

h1ggs1 год назад
Holy smokes

AMH1 год назад
Sick breh 😎🔥

ThunderOwl - Sci-Fi Assets. Owlified. 🇱🇻🇺🇦🌞1 год назад
Audio in plz...

gerry1 год назад
this is awesome

TheSeanLavery1 год назад
I need this! How can I get it?

Brad Hammond1 год назад
Do the geometry nodes variables come over with it or you need to build a shader. What part of geo nodes comes over, is it just the procedural mesh?

Mirza Beig1 год назад
You need to build a shader. With geo nodes you can write data at any point along the graph into spare channels. Your custom shader can then read and use these for additional procedural effects (animations, masking).
