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🟢🔵 Geometry nodes for realtime procedural rendering in Unity. Fast, arbitrary mesh generation and animation. #b3d #geometrynodes #gamedev

179,185 次观看 • 1 年前 •via X (Twitter)

7 条评论

h1ggs 的头像
h1ggs1 年前

Holy smokes

AMH 的头像
AMH1 年前

Sick breh 😎🔥

ThunderOwl - Sci-Fi Assets. Owlified. 🇱🇻🇺🇦🌞 的头像
ThunderOwl - Sci-Fi Assets. Owlified. 🇱🇻🇺🇦🌞1 年前

Audio in plz...

gerry 的头像
gerry1 年前

this is awesome

TheSeanLavery 的头像
TheSeanLavery1 年前

I need this! How can I get it?

Brad Hammond 的头像
Brad Hammond1 年前

Do the geometry nodes variables come over with it or you need to build a shader. What part of geo nodes comes over, is it just the procedural mesh?

Mirza Beig 的头像
Mirza Beig1 年前

You need to build a shader. With geo nodes you can write data at any point along the graph into spare channels. Your custom shader can then read and use these for additional procedural effects (animations, masking).

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