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Geometry nodes mesh contour lines without using mesh boolean, and with good performance #b3d #geometrynodes #blender3d

71,810 views • 2 years ago •via X (Twitter)

10 Comments

higgsas's profile picture
higgsas2 years ago

Replaced Mesh Section node with Mesh Contours node

higgsas's profile picture
higgsas2 years ago

Comparing to using boolean, it can be up to 100 times faster depending on the mesh

higgsas's profile picture
higgsas2 years ago

The documentation

AFX's profile picture
AFX2 years ago

Would it be possible to do contour lines along two axis?

higgsas's profile picture
higgsas2 years ago

Currently only possible by using two nodes, but the lines will not intersect. I think is possible to do it with the intersections but it will be pretty complicated to implement

The Walking Mirror of Time @ ꒒꒐ꃳꌅꁲꌅꐔ ꊿꊯ ꀷꌅꑀꁲꂵꈜ's profile picture
The Walking Mirror of Time @ ꒒꒐ꃳꌅꁲꌅꐔ ꊿꊯ ꀷꌅꑀꁲꂵꈜ2 years ago

Did you just.... Makes 3D printing more easy???

OAM1's profile picture
OAM12 years ago

Sweet! could only achieve it with boolean, your method looks way faster🤩

The Dev Punk's profile picture
The Dev Punk2 years ago

Would be so useful for making terrain maps in 2D!

Kidmograph's profile picture
Kidmograph2 years ago

Wow! Amazing

AnimeWeeb先輩's profile picture
AnimeWeeb先輩2 years ago

Would this be a way to make something like a hologram effect

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