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Geometry nodes mesh contour lines without using mesh boolean, and with good performance #b3d #geometrynodes #blender3d

71,810 次观看 • 2 年前 •via X (Twitter)

10 条评论

higgsas 的头像
higgsas2 年前

Replaced Mesh Section node with Mesh Contours node

higgsas 的头像
higgsas2 年前

Comparing to using boolean, it can be up to 100 times faster depending on the mesh

higgsas 的头像
higgsas2 年前

The documentation

AFX 的头像
AFX2 年前

Would it be possible to do contour lines along two axis?

higgsas 的头像
higgsas2 年前

Currently only possible by using two nodes, but the lines will not intersect. I think is possible to do it with the intersections but it will be pretty complicated to implement

The Walking Mirror of Time @ ꒒꒐ꃳꌅꁲꌅꐔ ꊿꊯ ꀷꌅꑀꁲꂵꈜ 的头像
The Walking Mirror of Time @ ꒒꒐ꃳꌅꁲꌅꐔ ꊿꊯ ꀷꌅꑀꁲꂵꈜ2 年前

Did you just.... Makes 3D printing more easy???

OAM1 的头像
OAM12 年前

Sweet! could only achieve it with boolean, your method looks way faster🤩

The Dev Punk 的头像
The Dev Punk2 年前

Would be so useful for making terrain maps in 2D!

Kidmograph 的头像
Kidmograph2 年前

Wow! Amazing

AnimeWeeb先輩 的头像
AnimeWeeb先輩2 年前

Would this be a way to make something like a hologram effect

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