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I asked Codex with GPT Astra 6 to build me a 3D flight game. I could’ve built the dragon manually. Instead, I connected Hyper3D Rodin via MCP to generate the complex model faster and with better quality Minutes later, I had a fully playable 3D game running in my...

76,805 views • 1 day ago •via X (Twitter)

20 Comments

Aakash Kanojiya's profile picture
Aakash Kanojiya1 day ago

Here’s how I connected Hyper3D MCP to Codex: 1. Go to and click MCP. 2. Copy the Hyper3D MCP setup prompt. 3. Paste it into Codex. 4. Follow Codex’s prompts to approve permissions. 5. Log in to Hyper3D, select your workspace, and authorize via OAuth. That’s it - Hyper3D MCP is connected to Codex.

Aakash Kanojiya's profile picture
Aakash Kanojiya1 day ago

It started with one prompt in Codex: "Build a browser flight game called Skybound using Three.js. The player pilots a dragon through a field of floating islands, collecting rings for score. You'll need a 3D dragon model - use the Hyper3D Rodin MCP to generate it." Then: 1. Codex built the game logic + physics. 2. It called Hyper3D Rodin via MCP to generate the dragon. 3. Rodin generated the 3D model. 4. Through the Hyper3D MCP workflow, Bang to Parts can separate the model into individual, editable parts. 5. Codex integrated the model back into the game. Codex → Rodin → editable 3D asset → playable game.

Aakash Kanojiya's profile picture
Aakash Kanojiya1 day ago

Here's the Generated the 3D asset Hyper3D Rodin turned that spec into a detailed, textured 3D dragon with clean geometry and UVs.

Aakash Kanojiya's profile picture
Aakash Kanojiya1 day ago

Codex is genuinely great at the planning, code, and orchestration side. For the actual 3D asset, it still reaches for a dedicated model - that's the gap Hyper3D Rodin fills.

Aakash Kanojiya's profile picture
Aakash Kanojiya1 day ago

Want to try the GPT-6 → Hyper3D Rodin workflow yourself? Connect Hyper3D Rodin via MCP: Follow @DeemosTech for updates: Using Hyper3D MCP can earn $1 creator plan and 10 regular credits #Hyper3D #DeemosTech #Rodin #AI3D #GPT6 #MCP #AICoding

Aaliya's profile picture
Aaliya1 day ago

A playable 3D game in the browser this fast is seriously impressive.

Muhammad Ayan's profile picture
Muhammad Ayan1 day ago

rip manual dragon modeling 💀

Mujeeb Ahmed's profile picture
Mujeeb Ahmed1 day ago

Rodin handled the dragon surprisingly well!

Darshal Jaitwar's profile picture
Darshal Jaitwar1 day ago

Editable parts make Rodin much more practical

Javeriya Ahsan's profile picture
Javeriya Ahsan1 day ago

manual 3D modeling just got a lot less necessary

Manish Kumar Shah's profile picture
Manish Kumar Shah1 day ago

This is exactly where specialized models make sense

Ella Tech & Tool's profile picture
Ella Tech & Tool1 day ago

This is insane 🔥 MCP + Codex instant games

Nelly;'s profile picture
Nelly;1 day ago

Hyper3D Rodin, complex model generation feels like the perfect job here

Farlane's profile picture
Farlane1 day ago

Rodin casually doing the hardest part.

Parul Gautam's profile picture
Parul Gautam1 day ago

Rodin looks strong for complex 3D assets

Brian Hadu's profile picture
Brian Hadu1 day ago

using Hyper3D Rodin for model generation sounds like a real time-saver

Md Santo's profile picture
Md Santo1 day ago

that's great

Markandey Sharma's profile picture
Markandey Sharma1 day ago

This makes prototyping 3D games way less painful

Abdul Shakoor's profile picture
Abdul Shakoor1 day ago

Codex + Hyper3D is HUGE

nomad.carpenter's profile picture
nomad.carpenter1 day ago

The MCP handoff is the real flex here—Codex handles the game loop while Rodin handles the asset bottleneck, which is a much more useful demo than “AI made a game.”

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