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I asked Codex with GPT Astra 6 to build me a 3D flight game. I could’ve built the dragon manually. Instead, I connected Hyper3D Rodin via MCP to generate the complex model faster and with better quality Minutes later, I had a fully playable 3D game running in my... show more
76,805 views • 1 day ago •via X (Twitter)
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Here’s how I connected Hyper3D MCP to Codex: 1. Go to and click MCP. 2. Copy the Hyper3D MCP setup prompt. 3. Paste it into Codex. 4. Follow Codex’s prompts to approve permissions. 5. Log in to Hyper3D, select your workspace, and authorize via OAuth. That’s it - Hyper3D MCP is connected to Codex.

It started with one prompt in Codex: "Build a browser flight game called Skybound using Three.js. The player pilots a dragon through a field of floating islands, collecting rings for score. You'll need a 3D dragon model - use the Hyper3D Rodin MCP to generate it." Then: 1. Codex built the game logic + physics. 2. It called Hyper3D Rodin via MCP to generate the dragon. 3. Rodin generated the 3D model. 4. Through the Hyper3D MCP workflow, Bang to Parts can separate the model into individual, editable parts. 5. Codex integrated the model back into the game. Codex → Rodin → editable 3D asset → playable game.

Here's the Generated the 3D asset Hyper3D Rodin turned that spec into a detailed, textured 3D dragon with clean geometry and UVs.

Codex is genuinely great at the planning, code, and orchestration side. For the actual 3D asset, it still reaches for a dedicated model - that's the gap Hyper3D Rodin fills.

Want to try the GPT-6 → Hyper3D Rodin workflow yourself? Connect Hyper3D Rodin via MCP: Follow @DeemosTech for updates: Using Hyper3D MCP can earn $1 creator plan and 10 regular credits #Hyper3D #DeemosTech #Rodin #AI3D #GPT6 #MCP #AICoding

A playable 3D game in the browser this fast is seriously impressive.

rip manual dragon modeling 💀

Rodin handled the dragon surprisingly well!

Editable parts make Rodin much more practical

manual 3D modeling just got a lot less necessary

This is exactly where specialized models make sense

This is insane 🔥 MCP + Codex instant games

Hyper3D Rodin, complex model generation feels like the perfect job here

Rodin casually doing the hardest part.

Rodin looks strong for complex 3D assets

using Hyper3D Rodin for model generation sounds like a real time-saver

that's great

This makes prototyping 3D games way less painful

Codex + Hyper3D is HUGE

The MCP handoff is the real flex here—Codex handles the game loop while Rodin handles the asset bottleneck, which is a much more useful demo than “AI made a game.”
