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Here's the process I took to build this pickle ball game using Claude Code and Unreal Engine 5.9. → Claude Code via CLI → UE 5.9 → GPT Images 2.5 for mockups →Tripo for characters → Blender for environment & props → GPT Images 2.6 for UI → Elevenlabs...

30,167 просмотров • 23 часов назад •via X (Twitter)

Комментарии: 24

Фото профиля Joe Simo
Joe Simo21 часов назад

did claude code ever touch blueprints, or did you keep the gameplay in c++ so it could actually read and diff it?

Фото профиля Chong-U
Chong-U21 часов назад

No no all c++

Фото профиля Sienna Blake
Sienna Blake22 часов назад

This already looks like a pretty polished game

Фото профиля Chong-U
Chong-U21 часов назад

Thanks! Was pretty impressed myself

Фото профиля Paul
Paul19 часов назад

love this breakdown

Фото профиля Chong-U
Chong-U18 часов назад

Thanks Paul!

Фото профиля The SI Maximalist
The SI Maximalist19 часов назад

You went all in on pickleball, right down to the soundtrack ❤️

Фото профиля rosclaw
rosclaw19 часов назад

Can I try it online?

Фото профиля Top3D.ai - Find The Best 3D AI Tools
Top3D.ai - Find The Best 3D AI Tools16 часов назад

Did the Tripo characters go straight into rigging, or did you need a cleanup pass in Blender first?

Фото профиля Rohan Bhanot
Rohan Bhanot23 часов назад

how much could claude actually touch in unreal? blueprints or just c++

Фото профиля Chong-U
Chong-U22 часов назад

C++

Фото профиля Thomas Lin
Thomas Lin16 часов назад

Which handoff was messiest—Tripo to Blender or Blender to Unreal?

Фото профиля Directive Creator 🪥
Directive Creator 🪥16 часов назад

Amazing, great video recap too!

Фото профиля Sergio
Sergio16 часов назад

wow congrats!!

Фото профиля Kyle
Kyle23 часов назад

That’s a lot of tools for one game. Curious how much of the Unreal side Claude Code actually handles versus you in the editor ?

Фото профиля Chong-U
Chong-U22 часов назад

100% claude code handling

Фото профиля Scalemycontent
Scalemycontent17 часов назад

Seven tools in one pipeline is a lot of handoffs. Which one breaks most often — Tripo characters into Blender, or the GPT Images UI into Unreal? And how do you keep the art style consistent across all three?

Фото профиля Kadir Cinek
Kadir Cinek15 часов назад

Claude Code as the glue between five tools is the real story. Each step was doable before, the handoffs were the pain

Фото профиля ✌︎ frederik ✌︎
✌︎ frederik ✌︎15 часов назад

My 3D characters come from Meshy and Tripo3D too. Did Tripo's rig go straight into Unreal 5.9, or through Blender first?

Фото профиля ESchwaa
ESchwaa18 часов назад

Share the artifact

Фото профиля Richardson Dackam
Richardson Dackam17 часов назад

how much did you spend on the whole build?

Фото профиля John K
John K19 часов назад

The tricky part with Claude Code in Unreal is usually blueprints. How much of the logic did you push into C++ so the CLI agent could actually edit the files directly?

Фото профиля Chong-U
Chong-U18 часов назад

All c++

Фото профиля John K
John K18 часов назад

Makes total sense, text diffs beat binary assets every day with LLMs. Are you letting it trigger Live Coding compiles too, or doing the build step manually?

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