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HypeHype WebGPU/WASM browser game loading time test v2. This time with bigger games. The engine itself loads in less than 1 second. When you scroll the feed it preloads next game. Our WASM build doesn't have threading (web workers) yet -> loading blocks between games.

49,888 次观看 • 1 年前 •via X (Twitter)

11 条评论

Sebastian Aaltonen 的头像
Sebastian Aaltonen1 年前

Native build scrolls the feed perfectly smoothly as it has separate thread for loading content. I will investigate whether we can enable web workers now. This would make web feed also fully smooth.

inigo quilez 的头像
inigo quilez1 年前

Very nice. What about shader compile times? This is always a major bottleneck for me (asynch shader compilarion doesn't work with large shaders). Do these games share thr shaders, or do/can they have custom and large shaders?

mumen rider 的头像
mumen rider1 年前

I tried to google HypeHype once, but found no game to play. When can I try it?

Sebastian Aaltonen 的头像
Sebastian Aaltonen1 年前

Soft launch in couple of countries. Worldwide launch possibly next spring.

Maelstrom 的头像
Maelstrom1 年前

So cool. Whih language are you using to code?

Sebastian Aaltonen 的头像
Sebastian Aaltonen1 年前

C/C++

Daniel 的头像
Daniel1 年前

damn it is like tiktok for games

Andres Hernandez 的头像
Andres Hernandez1 年前

Almost don't even believe that.

Kento Asashima 的头像
Kento Asashima1 年前

Very impressive!

Isaac Besora 的头像
Isaac Besora1 年前

Is it loading a game from somewhere else when you scroll down? How much do those games weight? It seems crazy seeing how most websites struggle with loading some MB worth of data

Sebastian Aaltonen 的头像
Sebastian Aaltonen1 年前

Yes. Games are stored in HypeHype cloud servers. Games are <10MB each. Compressed very tightly.

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