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HypeHype WebGPU/WASM browser game loading time test v2. This time with bigger games. The engine itself loads in less than 1 second. When you scroll the feed it preloads next game. Our WASM build doesn't have threading (web workers) yet -> loading blocks between games.

49,911 次观看 • 1 年前 •via X (Twitter)

11 条评论

Sebastian Aaltonen 的头像
Sebastian Aaltonen1 年前

Native build scrolls the feed perfectly smoothly as it has separate thread for loading content. I will investigate whether we can enable web workers now. This would make web feed also fully smooth.

inigo quilez 的头像
inigo quilez1 年前

Very nice. What about shader compile times? This is always a major bottleneck for me (asynch shader compilarion doesn't work with large shaders). Do these games share thr shaders, or do/can they have custom and large shaders?

mumen rider 的头像
mumen rider1 年前

I tried to google HypeHype once, but found no game to play. When can I try it?

Sebastian Aaltonen 的头像
Sebastian Aaltonen1 年前

Soft launch in couple of countries. Worldwide launch possibly next spring.

Maelstrom 的头像
Maelstrom1 年前

So cool. Whih language are you using to code?

Sebastian Aaltonen 的头像
Sebastian Aaltonen1 年前

C/C++

Daniel 的头像
Daniel1 年前

damn it is like tiktok for games

Andres Hernandez 的头像
Andres Hernandez1 年前

Almost don't even believe that.

Kento Asashima 的头像
Kento Asashima1 年前

Very impressive!

Isaac Besora 的头像
Isaac Besora1 年前

Is it loading a game from somewhere else when you scroll down? How much do those games weight? It seems crazy seeing how most websites struggle with loading some MB worth of data

Sebastian Aaltonen 的头像
Sebastian Aaltonen1 年前

Yes. Games are stored in HypeHype cloud servers. Games are <10MB each. Compressed very tightly.

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12,637 次观看 • 1 个月前

One criticism I always see towards games like Red Dead Redemption 2 and Grand Theft Auto VI recently is the topic of small details. "Why does a game need so many details, it doesn't make the experience any better and takes longer to develop" While I do agree with the fact that Rockstar Games development schedules in between each release keep getting longer, the fact is that when you aim for such a high level of realism in a video-game, its not about graphics anymore, its about immersion. I'm sure that if you played RDR2, you know that your horse sweating or its balls shrinking in the cold don't add much to the gameplay itself, but it makes the game feel like its real. This is precisely what sets apart Rockstar Games from other game studios, the level of immersion you get in those games is unbeaten. RDR2, a game designed for the PS4 console has a level of fluidity and immersion that I have yet to see in a video-game from any other game studio, each game mechanic seems to work flawlessly that it feels like a living and breathing open world game. Hell, sometimes you feel bad for shooting an NPC which never happened to me in a video-game before. When you're playing it, hours can go by and you don't even. In other open-world games, sometimes you can notice limitations, for example the same NPCs appearing in one object or the same scripted conversations. RDR2 manages to make that gap of a video-game and reality feel thinner, not get rid of it entirely of course. Making such a massive game filled with tons of details means that it can be can be played for multiple years after its release and not feel outdated. Its not all about details of course, when a game takes so long to develop, the stakes get higher each time and Rockstar Games has to make sure that they deliver on the story that is being told too, hence the reason why their games have always been historically good in terms of writing. Now to address the elephant int he room, the main issue is that as the complexity increases for each new release and optimizing all of these systems to work in tandem, the development time increases and we get longer periods of waiting. Is all of this worth it? In my opinion, yes. Its Rockstar Games after all, they have the budget necessary and the talent to achieve this kind of feat. Not only does it raise the bar for what is possible to do in a video-game, but it also is highly rewarding when you play the game for the first time and its unlike anything you've seen these past couple of years. When I finished playing Red Dead Redemption 2 for the first time, every new game that came out felt outdated for me. Just as technology keeps going forward, the same applies here with open world games too. What are your thoughts on this topic?

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29,842 次观看 • 1 个月前