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I ported my Unity game to Unreal Engine!! UE 5.8 includes an MCP server. Decided to try to see how the same game would look within Unreal. Switched to Fable 5.1 (was running low on Astra usage) Asked it to port the Unity version using the same Blender assets. WDYT?

26,719 Aufrufe • vor 2 Tagen •via X (Twitter)

25 Kommentare

Profilbild von John Shedletsky
John Shedletskyvor 2 Tagen

I think Unity is cooked. Unreal is better for AAA graphics Godot is better for indie There's no middle left

Profilbild von Jeff
Jeffvor 2 Tagen

Personally prefer how it looks in Unity because of the colour palette. It pops more imo.

Profilbild von Chong-U
Chong-Uvor 2 Tagen

Thanks for that! I’m in two minds!

Profilbild von blew🐳purp👾 | blewpurp.ron
blew🐳purp👾 | blewpurp.ronvor 2 Tagen

I think unity is punching up. Das gud 👌

Profilbild von Chong-U
Chong-Uvor 2 Tagen

You prefer Unity too?

Profilbild von blew🐳purp👾 | blewpurp.ron
blew🐳purp👾 | blewpurp.ronvor 2 Tagen

Art and unity just looks cozier. Idk is how I put my finger on it. Unreal shaders are better but somehow unity still looks good.

Profilbild von Saleno
Salenovor 2 Tagen

Colors look delightful mate!

Profilbild von Chong-U
Chong-Uvor 2 Tagen

Cheers mate!

Profilbild von Sam6ck
Sam6ckvor 2 Tagen

Good looking! Question on the unreal mcp server? is that really import everything in the UE editor or just backend with unity and render with UE? any docs

Profilbild von Chong-U
Chong-Uvor 2 Tagen

Everything imported into UE - nothing powered by Unity.

Profilbild von Sam6ck
Sam6ckvor 2 Tagen

Awesome! unity for prototype

Profilbild von André → andreelias.dev
André → andreelias.devvor 2 Tagen

That's a nice resource! Personally I think Unreal's lighting is gorgeous but since it doesn't export to the web there's no point 🤷🏻‍♂️

Profilbild von krz9000
krz9000vor 2 Tagen

Slap some dlss5 on it...it probably knows the ghibli tonemapping well

Profilbild von Baron Kimble
Baron Kimblevor 2 Tagen

super cute and cool

Profilbild von Chong-U
Chong-Uvor 2 Tagen

Thank you!

Profilbild von Luden
Ludenvor 2 Tagen

In the video, it looks like only the resources and visuals were transferred, but were the game content and level design systems also duplicated?

Profilbild von Chong-U
Chong-Uvor 2 Tagen

they were ported to some extent

Profilbild von LiveFromVR
LiveFromVRvor 2 Tagen

It would be interesting to see this in Godot as well

Profilbild von The Boring Developer
The Boring Developervor 2 Tagen

honestly switching models mid-project because of usage limits feels like it's becoming its own skill now, not just a fallback

Profilbild von armorse
armorsevor 2 Tagen

Another builder in the graph. Keep shipping — compound interest is underrated. 👋

Profilbild von AXIALIS | Desktop App Tools
AXIALIS | Desktop App Toolsvor 2 Tagen

How much of the port preserved real scene structure and materials, versus having the MCP agent rebuild equivalent content from scratch?

Profilbild von Nodehaven Online
Nodehaven Onlinevor 2 Tagen

Very cool style, liked the low poly, we are also cooking something if you want to take a look :

Profilbild von Ganzorig Nyamsuren
Ganzorig Nyamsurenvor 2 Tagen

The port is the interesting part, not the engine. Two agents here read the same memory file, so when I move work between them the project context sits on disk, not in a chat session. Did the asset decisions carry over, or did you re-explain them?

Profilbild von bytesworms
byteswormsvor 2 Tagen

lighting in UE wins, the grass looks way softer. how much of the port did fable get right first try?

Profilbild von Brjan | AI Builder
Brjan | AI Buildervor 2 Tagen

how does the performance of Fable 5.1 compare to Astra for this port?

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