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I ported my Unity game to Unreal Engine!! UE 5.8 includes an MCP server. Decided to try to see how the same game would look within Unreal. Switched to Fable 5.1 (was running low on Astra usage) Asked it to port the Unity version using the same Blender assets. WDYT?

26,719 просмотров • 2 дней назад •via X (Twitter)

Комментарии: 25

Фото профиля John Shedletsky
John Shedletsky2 дней назад

I think Unity is cooked. Unreal is better for AAA graphics Godot is better for indie There's no middle left

Фото профиля Jeff
Jeff2 дней назад

Personally prefer how it looks in Unity because of the colour palette. It pops more imo.

Фото профиля Chong-U
Chong-U2 дней назад

Thanks for that! I’m in two minds!

Фото профиля blew🐳purp👾 | blewpurp.ron
blew🐳purp👾 | blewpurp.ron2 дней назад

I think unity is punching up. Das gud 👌

Фото профиля Chong-U
Chong-U2 дней назад

You prefer Unity too?

Фото профиля blew🐳purp👾 | blewpurp.ron
blew🐳purp👾 | blewpurp.ron2 дней назад

Art and unity just looks cozier. Idk is how I put my finger on it. Unreal shaders are better but somehow unity still looks good.

Фото профиля Saleno
Saleno2 дней назад

Colors look delightful mate!

Фото профиля Chong-U
Chong-U2 дней назад

Cheers mate!

Фото профиля Sam6ck
Sam6ck2 дней назад

Good looking! Question on the unreal mcp server? is that really import everything in the UE editor or just backend with unity and render with UE? any docs

Фото профиля Chong-U
Chong-U2 дней назад

Everything imported into UE - nothing powered by Unity.

Фото профиля Sam6ck
Sam6ck2 дней назад

Awesome! unity for prototype

Фото профиля André → andreelias.dev
André → andreelias.dev2 дней назад

That's a nice resource! Personally I think Unreal's lighting is gorgeous but since it doesn't export to the web there's no point 🤷🏻‍♂️

Фото профиля krz9000
krz90002 дней назад

Slap some dlss5 on it...it probably knows the ghibli tonemapping well

Фото профиля Baron Kimble
Baron Kimble2 дней назад

super cute and cool

Фото профиля Chong-U
Chong-U2 дней назад

Thank you!

Фото профиля Luden
Luden2 дней назад

In the video, it looks like only the resources and visuals were transferred, but were the game content and level design systems also duplicated?

Фото профиля Chong-U
Chong-U2 дней назад

they were ported to some extent

Фото профиля LiveFromVR
LiveFromVR2 дней назад

It would be interesting to see this in Godot as well

Фото профиля The Boring Developer
The Boring Developer2 дней назад

honestly switching models mid-project because of usage limits feels like it's becoming its own skill now, not just a fallback

Фото профиля armorse
armorse2 дней назад

Another builder in the graph. Keep shipping — compound interest is underrated. 👋

Фото профиля AXIALIS | Desktop App Tools
AXIALIS | Desktop App Tools2 дней назад

How much of the port preserved real scene structure and materials, versus having the MCP agent rebuild equivalent content from scratch?

Фото профиля Nodehaven Online
Nodehaven Online2 дней назад

Very cool style, liked the low poly, we are also cooking something if you want to take a look :

Фото профиля Ganzorig Nyamsuren
Ganzorig Nyamsuren2 дней назад

The port is the interesting part, not the engine. Two agents here read the same memory file, so when I move work between them the project context sits on disk, not in a chat session. Did the asset decisions carry over, or did you re-explain them?

Фото профиля bytesworms
bytesworms2 дней назад

lighting in UE wins, the grass looks way softer. how much of the port did fable get right first try?

Фото профиля Brjan | AI Builder
Brjan | AI Builder2 дней назад

how does the performance of Fable 5.1 compare to Astra for this port?

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