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I ported my Unity game to Unreal Engine!! UE 5.8 includes an MCP server. Decided to try to see how the same game would look within Unreal. Switched to Fable 5.1 (was running low on Astra usage) Asked it to port the Unity version using the same Blender assets. WDYT?

26,719 görüntüleme • 2 gün önce •via X (Twitter)

25 Yorum

John Shedletsky profil fotoğrafı
John Shedletsky2 gün önce

I think Unity is cooked. Unreal is better for AAA graphics Godot is better for indie There's no middle left

Jeff profil fotoğrafı
Jeff2 gün önce

Personally prefer how it looks in Unity because of the colour palette. It pops more imo.

Chong-U profil fotoğrafı
Chong-U2 gün önce

Thanks for that! I’m in two minds!

blew🐳purp👾 | blewpurp.ron profil fotoğrafı
blew🐳purp👾 | blewpurp.ron2 gün önce

I think unity is punching up. Das gud 👌

Chong-U profil fotoğrafı
Chong-U2 gün önce

You prefer Unity too?

blew🐳purp👾 | blewpurp.ron profil fotoğrafı
blew🐳purp👾 | blewpurp.ron2 gün önce

Art and unity just looks cozier. Idk is how I put my finger on it. Unreal shaders are better but somehow unity still looks good.

Saleno profil fotoğrafı
Saleno2 gün önce

Colors look delightful mate!

Chong-U profil fotoğrafı
Chong-U2 gün önce

Cheers mate!

Sam6ck profil fotoğrafı
Sam6ck2 gün önce

Good looking! Question on the unreal mcp server? is that really import everything in the UE editor or just backend with unity and render with UE? any docs

Chong-U profil fotoğrafı
Chong-U2 gün önce

Everything imported into UE - nothing powered by Unity.

Sam6ck profil fotoğrafı
Sam6ck2 gün önce

Awesome! unity for prototype

André → andreelias.dev profil fotoğrafı
André → andreelias.dev2 gün önce

That's a nice resource! Personally I think Unreal's lighting is gorgeous but since it doesn't export to the web there's no point 🤷🏻‍♂️

krz9000 profil fotoğrafı
krz90002 gün önce

Slap some dlss5 on it...it probably knows the ghibli tonemapping well

Baron Kimble profil fotoğrafı
Baron Kimble2 gün önce

super cute and cool

Chong-U profil fotoğrafı
Chong-U2 gün önce

Thank you!

Luden profil fotoğrafı
Luden2 gün önce

In the video, it looks like only the resources and visuals were transferred, but were the game content and level design systems also duplicated?

Chong-U profil fotoğrafı
Chong-U2 gün önce

they were ported to some extent

LiveFromVR profil fotoğrafı
LiveFromVR2 gün önce

It would be interesting to see this in Godot as well

The Boring Developer profil fotoğrafı
The Boring Developer2 gün önce

honestly switching models mid-project because of usage limits feels like it's becoming its own skill now, not just a fallback

armorse profil fotoğrafı
armorse2 gün önce

Another builder in the graph. Keep shipping — compound interest is underrated. 👋

AXIALIS | Desktop App Tools profil fotoğrafı
AXIALIS | Desktop App Tools2 gün önce

How much of the port preserved real scene structure and materials, versus having the MCP agent rebuild equivalent content from scratch?

Nodehaven Online profil fotoğrafı
Nodehaven Online2 gün önce

Very cool style, liked the low poly, we are also cooking something if you want to take a look :

Ganzorig Nyamsuren profil fotoğrafı
Ganzorig Nyamsuren2 gün önce

The port is the interesting part, not the engine. Two agents here read the same memory file, so when I move work between them the project context sits on disk, not in a chat session. Did the asset decisions carry over, or did you re-explain them?

bytesworms profil fotoğrafı
bytesworms2 gün önce

lighting in UE wins, the grass looks way softer. how much of the port did fable get right first try?

Brjan | AI Builder profil fotoğrafı
Brjan | AI Builder2 gün önce

how does the performance of Fable 5.1 compare to Astra for this port?

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