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I put motion-bricks.cpp up on GitHub! It generates animations from key-frames in realtime using a tiny model that easily runs on a desktop CPU and Vulkan. There are still bugs to iron out and I'm thinking this can be combined with physical simulation and robotic control policies...

59,244 Aufrufe • vor 9 Tagen •via X (Twitter)

26 Kommentare

Profilbild von Richard Palethorpe
Richard Palethorpevor 9 Tagen

Also checkout my livestreams on this:

Profilbild von Milo
Milovor 9 Tagen

They look very similar; is there a connection between them?

Profilbild von Richard Palethorpe
Richard Palethorpevor 9 Tagen

Yes that's the original in PyTorch

Profilbild von PCI Express
PCI Expressvor 9 Tagen

I'm curious how this will be used in games, like I still don't understand how people chain different animations and make them fluid like we can see in Arc Raiders. Weighted and grounded movements.

Profilbild von Richard Palethorpe
Richard Palethorpevor 9 Tagen

I have no idea how current games do it, but this is designed to be used with robots that are constrained by physics and have a control policy (another neural net that is trained with RL to keep the robot upright) that will attempt to stabalise the robot while MotionBricks provides movement targets. So in a game you could physically simulate a character with a control policy to balance them, then use motion bricks to generate target movements. At the end you only get physically possible movements

Profilbild von PCI Express
PCI Expressvor 9 Tagen

That’s really interesting because motion bricks and kimodo are pretty similar, except one is text to motion. OwO

Profilbild von Broadstreet
Broadstreetvor 8 Tagen

Awesome for animators and game creators

Profilbild von Fabio Angela
Fabio Angelavor 8 Tagen

Cool thanks, I'll take a look, I'm working on a pipeline where I want to generate poses with openai Imagine2 and I extract keypoints with mediapipe or similar and map to a skeleton to have the pose I can place on a 3d canvas, this may be the way

Profilbild von Jonathan Steinberg
Jonathan Steinbergvor 9 Tagen

Nice!

Profilbild von Milo
Milovor 9 Tagen

Please attach the head to it.😱

Profilbild von Richard Palethorpe
Richard Palethorpevor 9 Tagen

It's the skeleton for the Unitree G1 which has a head but I guess it's static

Profilbild von Milo
Milovor 9 Tagen

Got it, it's great.

Profilbild von xenstudio
xenstudiovor 9 Tagen

Pretty badass dude. Cool beans!

Profilbild von 𝗘𝗜𝗞𝗢
𝗘𝗜𝗞𝗢vor 8 Tagen

Seems like Cascadeur!

Profilbild von AINZX
AINZXvor 9 Tagen

Bro how are u achiving it its going beyond my head

Profilbild von AI Mastery Guide
AI Mastery Guidevor 9 Tagen

Runs on CPU, that's wild

Profilbild von Simeon Nedelchev
Simeon Nedelchevvor 9 Tagen

Looks impressive! BTW if you are intetested in neural character animation check out the "Control Operators for Interactive Character Animation" and "Learned Motion Matching"

Profilbild von PCI Express
PCI Expressvor 9 Tagen

@taksasDESUYO い

Profilbild von Kevin Rajan
Kevin Rajanvor 9 Tagen

wtf that's so cool, how close is this to the pareto-frontier? or is it just an experiment?

Profilbild von Starkium
Starkiumvor 9 Tagen

might play with this in my game engine / project

Profilbild von Leon S.Ch
Leon S.Chvor 9 Tagen

两个人互动可以做吗?

Profilbild von Richard Palethorpe
Richard Palethorpevor 9 Tagen

I'm not sure that translates correctly, but probably the answer is no

Profilbild von namaissur
namaissurvor 8 Tagen

@NickChapmn when in @SubstrataVr ?

Profilbild von ₭URO𓃵
₭URO𓃵vor 9 Tagen

Hey dude:)) this is amazing, can u send me dm? i can´t

Profilbild von namaissur
namaissurvor 8 Tagen

looks cool! thanx for sharing!

Profilbild von Christian Jäger
Christian Jägervor 9 Tagen

Nice work! I had the same idea what are your future plans? I'm still trying to learn more about motion bricks. uncharted territory :D

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