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I put motion-bricks.cpp up on GitHub! It generates animations from key-frames in realtime using a tiny model that easily runs on a desktop CPU and Vulkan. There are still bugs to iron out and I'm thinking this can be combined with physical simulation and robotic control policies...

59,244 views • 9 days ago •via X (Twitter)

26 Comments

Richard Palethorpe's profile picture
Richard Palethorpe9 days ago

Also checkout my livestreams on this:

Milo's profile picture
Milo9 days ago

They look very similar; is there a connection between them?

Richard Palethorpe's profile picture
Richard Palethorpe9 days ago

Yes that's the original in PyTorch

PCI Express's profile picture
PCI Express9 days ago

I'm curious how this will be used in games, like I still don't understand how people chain different animations and make them fluid like we can see in Arc Raiders. Weighted and grounded movements.

Richard Palethorpe's profile picture
Richard Palethorpe9 days ago

I have no idea how current games do it, but this is designed to be used with robots that are constrained by physics and have a control policy (another neural net that is trained with RL to keep the robot upright) that will attempt to stabalise the robot while MotionBricks provides movement targets. So in a game you could physically simulate a character with a control policy to balance them, then use motion bricks to generate target movements. At the end you only get physically possible movements

PCI Express's profile picture
PCI Express9 days ago

That’s really interesting because motion bricks and kimodo are pretty similar, except one is text to motion. OwO

Broadstreet's profile picture
Broadstreet8 days ago

Awesome for animators and game creators

Fabio Angela's profile picture
Fabio Angela8 days ago

Cool thanks, I'll take a look, I'm working on a pipeline where I want to generate poses with openai Imagine2 and I extract keypoints with mediapipe or similar and map to a skeleton to have the pose I can place on a 3d canvas, this may be the way

Jonathan Steinberg's profile picture
Jonathan Steinberg9 days ago

Nice!

Milo's profile picture
Milo9 days ago

Please attach the head to it.😱

Richard Palethorpe's profile picture
Richard Palethorpe9 days ago

It's the skeleton for the Unitree G1 which has a head but I guess it's static

Milo's profile picture
Milo9 days ago

Got it, it's great.

xenstudio's profile picture
xenstudio9 days ago

Pretty badass dude. Cool beans!

𝗘𝗜𝗞𝗢's profile picture
𝗘𝗜𝗞𝗢8 days ago

Seems like Cascadeur!

AINZX's profile picture
AINZX9 days ago

Bro how are u achiving it its going beyond my head

AI Mastery Guide's profile picture
AI Mastery Guide9 days ago

Runs on CPU, that's wild

Simeon Nedelchev's profile picture
Simeon Nedelchev9 days ago

Looks impressive! BTW if you are intetested in neural character animation check out the "Control Operators for Interactive Character Animation" and "Learned Motion Matching"

PCI Express's profile picture
PCI Express9 days ago

@taksasDESUYO い

Kevin Rajan's profile picture
Kevin Rajan9 days ago

wtf that's so cool, how close is this to the pareto-frontier? or is it just an experiment?

Starkium's profile picture
Starkium9 days ago

might play with this in my game engine / project

Leon S.Ch's profile picture
Leon S.Ch9 days ago

两个人互动可以做吗?

Richard Palethorpe's profile picture
Richard Palethorpe9 days ago

I'm not sure that translates correctly, but probably the answer is no

namaissur's profile picture
namaissur8 days ago

@NickChapmn when in @SubstrataVr ?

₭URO𓃵's profile picture
₭URO𓃵9 days ago

Hey dude:)) this is amazing, can u send me dm? i can´t

namaissur's profile picture
namaissur8 days ago

looks cool! thanx for sharing!

Christian Jäger's profile picture
Christian Jäger8 days ago

Nice work! I had the same idea what are your future plans? I'm still trying to learn more about motion bricks. uncharted territory :D

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