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I put motion-bricks.cpp up on GitHub! It generates animations from key-frames in realtime using a tiny model that easily runs on a desktop CPU and Vulkan. There are still bugs to iron out and I'm thinking this can be combined with physical simulation and robotic control policies...

59,244 просмотров • 9 дней назад •via X (Twitter)

Комментарии: 26

Фото профиля Richard Palethorpe
Richard Palethorpe9 дней назад

Also checkout my livestreams on this:

Фото профиля Milo
Milo9 дней назад

They look very similar; is there a connection between them?

Фото профиля Richard Palethorpe
Richard Palethorpe9 дней назад

Yes that's the original in PyTorch

Фото профиля PCI Express
PCI Express9 дней назад

I'm curious how this will be used in games, like I still don't understand how people chain different animations and make them fluid like we can see in Arc Raiders. Weighted and grounded movements.

Фото профиля Richard Palethorpe
Richard Palethorpe9 дней назад

I have no idea how current games do it, but this is designed to be used with robots that are constrained by physics and have a control policy (another neural net that is trained with RL to keep the robot upright) that will attempt to stabalise the robot while MotionBricks provides movement targets. So in a game you could physically simulate a character with a control policy to balance them, then use motion bricks to generate target movements. At the end you only get physically possible movements

Фото профиля PCI Express
PCI Express9 дней назад

That’s really interesting because motion bricks and kimodo are pretty similar, except one is text to motion. OwO

Фото профиля Broadstreet
Broadstreet8 дней назад

Awesome for animators and game creators

Фото профиля Fabio Angela
Fabio Angela8 дней назад

Cool thanks, I'll take a look, I'm working on a pipeline where I want to generate poses with openai Imagine2 and I extract keypoints with mediapipe or similar and map to a skeleton to have the pose I can place on a 3d canvas, this may be the way

Фото профиля Jonathan Steinberg
Jonathan Steinberg9 дней назад

Nice!

Фото профиля Milo
Milo9 дней назад

Please attach the head to it.😱

Фото профиля Richard Palethorpe
Richard Palethorpe9 дней назад

It's the skeleton for the Unitree G1 which has a head but I guess it's static

Фото профиля Milo
Milo9 дней назад

Got it, it's great.

Фото профиля xenstudio
xenstudio9 дней назад

Pretty badass dude. Cool beans!

Фото профиля 𝗘𝗜𝗞𝗢
𝗘𝗜𝗞𝗢8 дней назад

Seems like Cascadeur!

Фото профиля AINZX
AINZX9 дней назад

Bro how are u achiving it its going beyond my head

Фото профиля AI Mastery Guide
AI Mastery Guide9 дней назад

Runs on CPU, that's wild

Фото профиля Simeon Nedelchev
Simeon Nedelchev9 дней назад

Looks impressive! BTW if you are intetested in neural character animation check out the "Control Operators for Interactive Character Animation" and "Learned Motion Matching"

Фото профиля PCI Express
PCI Express9 дней назад

@taksasDESUYO い

Фото профиля Kevin Rajan
Kevin Rajan9 дней назад

wtf that's so cool, how close is this to the pareto-frontier? or is it just an experiment?

Фото профиля Starkium
Starkium9 дней назад

might play with this in my game engine / project

Фото профиля Leon S.Ch
Leon S.Ch9 дней назад

两个人互动可以做吗?

Фото профиля Richard Palethorpe
Richard Palethorpe9 дней назад

I'm not sure that translates correctly, but probably the answer is no

Фото профиля namaissur
namaissur8 дней назад

@NickChapmn when in @SubstrataVr ?

Фото профиля ₭URO𓃵
₭URO𓃵9 дней назад

Hey dude:)) this is amazing, can u send me dm? i can´t

Фото профиля namaissur
namaissur8 дней назад

looks cool! thanx for sharing!

Фото профиля Christian Jäger
Christian Jäger9 дней назад

Nice work! I had the same idea what are your future plans? I'm still trying to learn more about motion bricks. uncharted territory :D

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