Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

I put motion-bricks.cpp up on GitHub! It generates animations from key-frames in realtime using a tiny model that easily runs on a desktop CPU and Vulkan. There are still bugs to iron out and I'm thinking this can be combined with physical simulation and robotic control policies...

59,244 görüntüleme • 9 gün önce •via X (Twitter)

26 Yorum

Richard Palethorpe profil fotoğrafı
Richard Palethorpe9 gün önce

Also checkout my livestreams on this:

Milo profil fotoğrafı
Milo9 gün önce

They look very similar; is there a connection between them?

Richard Palethorpe profil fotoğrafı
Richard Palethorpe9 gün önce

Yes that's the original in PyTorch

PCI Express profil fotoğrafı
PCI Express9 gün önce

I'm curious how this will be used in games, like I still don't understand how people chain different animations and make them fluid like we can see in Arc Raiders. Weighted and grounded movements.

Richard Palethorpe profil fotoğrafı
Richard Palethorpe9 gün önce

I have no idea how current games do it, but this is designed to be used with robots that are constrained by physics and have a control policy (another neural net that is trained with RL to keep the robot upright) that will attempt to stabalise the robot while MotionBricks provides movement targets. So in a game you could physically simulate a character with a control policy to balance them, then use motion bricks to generate target movements. At the end you only get physically possible movements

PCI Express profil fotoğrafı
PCI Express9 gün önce

That’s really interesting because motion bricks and kimodo are pretty similar, except one is text to motion. OwO

Broadstreet profil fotoğrafı
Broadstreet8 gün önce

Awesome for animators and game creators

Fabio Angela profil fotoğrafı
Fabio Angela8 gün önce

Cool thanks, I'll take a look, I'm working on a pipeline where I want to generate poses with openai Imagine2 and I extract keypoints with mediapipe or similar and map to a skeleton to have the pose I can place on a 3d canvas, this may be the way

Jonathan Steinberg profil fotoğrafı
Jonathan Steinberg9 gün önce

Nice!

Milo profil fotoğrafı
Milo9 gün önce

Please attach the head to it.😱

Richard Palethorpe profil fotoğrafı
Richard Palethorpe9 gün önce

It's the skeleton for the Unitree G1 which has a head but I guess it's static

Milo profil fotoğrafı
Milo9 gün önce

Got it, it's great.

xenstudio profil fotoğrafı
xenstudio9 gün önce

Pretty badass dude. Cool beans!

𝗘𝗜𝗞𝗢 profil fotoğrafı
𝗘𝗜𝗞𝗢8 gün önce

Seems like Cascadeur!

AINZX profil fotoğrafı
AINZX9 gün önce

Bro how are u achiving it its going beyond my head

AI Mastery Guide profil fotoğrafı
AI Mastery Guide9 gün önce

Runs on CPU, that's wild

Simeon Nedelchev profil fotoğrafı
Simeon Nedelchev9 gün önce

Looks impressive! BTW if you are intetested in neural character animation check out the "Control Operators for Interactive Character Animation" and "Learned Motion Matching"

PCI Express profil fotoğrafı
PCI Express9 gün önce

@taksasDESUYO い

Kevin Rajan profil fotoğrafı
Kevin Rajan9 gün önce

wtf that's so cool, how close is this to the pareto-frontier? or is it just an experiment?

Starkium profil fotoğrafı
Starkium9 gün önce

might play with this in my game engine / project

Leon S.Ch profil fotoğrafı
Leon S.Ch9 gün önce

两个人互动可以做吗?

Richard Palethorpe profil fotoğrafı
Richard Palethorpe9 gün önce

I'm not sure that translates correctly, but probably the answer is no

namaissur profil fotoğrafı
namaissur8 gün önce

@NickChapmn when in @SubstrataVr ?

₭URO𓃵 profil fotoğrafı
₭URO𓃵9 gün önce

Hey dude:)) this is amazing, can u send me dm? i can´t

namaissur profil fotoğrafı
namaissur8 gün önce

looks cool! thanx for sharing!

Christian Jäger profil fotoğrafı
Christian Jäger9 gün önce

Nice work! I had the same idea what are your future plans? I'm still trying to learn more about motion bricks. uncharted territory :D

Benzer Videolar