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I'm changing the way Partition Mesh works and it will now split the object. This will make randomization on more hires meshes lighter and faster. Tomorrow, I will work on how to merge these separated parts back together. #b3d #3d #randomflow

14,511 Aufrufe • vor 2 Jahren •via X (Twitter)

11 Kommentare

Profilbild von Ian Lloyd Dela Cruz
Ian Lloyd Dela Cruzvor 2 Jahren

There are some things the user must do or keep in order for the merge to execute correctly but otherwise if you keep the operation in its own little cell everythings going to be fine.

Profilbild von Slightly Qualified
Slightly Qualifiedvor 2 Jahren

is there a way you could make the panel a box that goes into the addons bar on the side? that would save from having to hit shift+q every time. not sure if that would be possible but would be cool ;)

Profilbild von Ian Lloyd Dela Cruz
Ian Lloyd Dela Cruzvor 2 Jahren

N Panel menus? I'll make them after this upcoming update.

Profilbild von Viz Life Studio
Viz Life Studiovor 2 Jahren

Cool!

Profilbild von zedfirenze
zedfirenzevor 2 Jahren

Wow looks really handy

Profilbild von 2001GPU
2001GPUvor 2 Jahren

Nice! Looks really useful.

Profilbild von MindForge
MindForgevor 2 Jahren

Awesome progress! Will be watching for when you post new version ^_^

Profilbild von PabGC🏛️
PabGC🏛️vor 2 Jahren

its an addor, right?

Profilbild von Ian Lloyd Dela Cruz
Ian Lloyd Dela Cruzvor 2 Jahren

Random Flow [$]

Profilbild von 片乇山片
片乇山片vor 2 Jahren

How does it handle pushing and pulling of each individual plate with a lot of depth?

Profilbild von Ian Lloyd Dela Cruz
Ian Lloyd Dela Cruzvor 2 Jahren

Pretty easily.

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