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I'm changing the way Partition Mesh works and it will now split the object. This will make randomization on more hires meshes lighter and faster. Tomorrow, I will work on how to merge these separated parts back together. #b3d #3d #randomflow

14,511 görüntüleme • 2 yıl önce •via X (Twitter)

11 Yorum

Ian Lloyd Dela Cruz profil fotoğrafı
Ian Lloyd Dela Cruz2 yıl önce

There are some things the user must do or keep in order for the merge to execute correctly but otherwise if you keep the operation in its own little cell everythings going to be fine.

Slightly Qualified profil fotoğrafı
Slightly Qualified2 yıl önce

is there a way you could make the panel a box that goes into the addons bar on the side? that would save from having to hit shift+q every time. not sure if that would be possible but would be cool ;)

Ian Lloyd Dela Cruz profil fotoğrafı
Ian Lloyd Dela Cruz2 yıl önce

N Panel menus? I'll make them after this upcoming update.

Viz Life Studio profil fotoğrafı
Viz Life Studio2 yıl önce

Cool!

zedfirenze profil fotoğrafı
zedfirenze2 yıl önce

Wow looks really handy

2001GPU profil fotoğrafı
2001GPU2 yıl önce

Nice! Looks really useful.

MindForge profil fotoğrafı
MindForge2 yıl önce

Awesome progress! Will be watching for when you post new version ^_^

PabGC🏛️ profil fotoğrafı
PabGC🏛️2 yıl önce

its an addor, right?

Ian Lloyd Dela Cruz profil fotoğrafı
Ian Lloyd Dela Cruz2 yıl önce

Random Flow [$]

片乇山片 profil fotoğrafı
片乇山片2 yıl önce

How does it handle pushing and pulling of each individual plate with a lot of depth?

Ian Lloyd Dela Cruz profil fotoğrafı
Ian Lloyd Dela Cruz2 yıl önce

Pretty easily.

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