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I'm changing the way Partition Mesh works and it will now split the object. This will make randomization on more hires meshes lighter and faster. Tomorrow, I will work on how to merge these separated parts back together. #b3d #3d #randomflow

14,511 views • 2 years ago •via X (Twitter)

11 Comments

Ian Lloyd Dela Cruz's profile picture
Ian Lloyd Dela Cruz2 years ago

There are some things the user must do or keep in order for the merge to execute correctly but otherwise if you keep the operation in its own little cell everythings going to be fine.

Slightly Qualified's profile picture
Slightly Qualified2 years ago

is there a way you could make the panel a box that goes into the addons bar on the side? that would save from having to hit shift+q every time. not sure if that would be possible but would be cool ;)

Ian Lloyd Dela Cruz's profile picture
Ian Lloyd Dela Cruz2 years ago

N Panel menus? I'll make them after this upcoming update.

Viz Life Studio's profile picture
Viz Life Studio2 years ago

Cool!

zedfirenze's profile picture
zedfirenze2 years ago

Wow looks really handy

2001GPU's profile picture
2001GPU2 years ago

Nice! Looks really useful.

MindForge's profile picture
MindForge2 years ago

Awesome progress! Will be watching for when you post new version ^_^

PabGC🏛️'s profile picture
PabGC🏛️2 years ago

its an addor, right?

Ian Lloyd Dela Cruz's profile picture
Ian Lloyd Dela Cruz2 years ago

Random Flow [$]

片乇山片's profile picture
片乇山片2 years ago

How does it handle pushing and pulling of each individual plate with a lot of depth?

Ian Lloyd Dela Cruz's profile picture
Ian Lloyd Dela Cruz2 years ago

Pretty easily.

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