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I'm changing the way Partition Mesh works and it will now split the object. This will make randomization on more hires meshes lighter and faster. Tomorrow, I will work on how to merge these separated parts back together. #b3d #3d #randomflow

14,511 次观看 • 2 年前 •via X (Twitter)

11 条评论

Ian Lloyd Dela Cruz 的头像
Ian Lloyd Dela Cruz2 年前

There are some things the user must do or keep in order for the merge to execute correctly but otherwise if you keep the operation in its own little cell everythings going to be fine.

Slightly Qualified 的头像
Slightly Qualified2 年前

is there a way you could make the panel a box that goes into the addons bar on the side? that would save from having to hit shift+q every time. not sure if that would be possible but would be cool ;)

Ian Lloyd Dela Cruz 的头像
Ian Lloyd Dela Cruz2 年前

N Panel menus? I'll make them after this upcoming update.

Viz Life Studio 的头像
Viz Life Studio2 年前

Cool!

zedfirenze 的头像
zedfirenze2 年前

Wow looks really handy

2001GPU 的头像
2001GPU2 年前

Nice! Looks really useful.

MindForge 的头像
MindForge2 年前

Awesome progress! Will be watching for when you post new version ^_^

PabGC🏛️ 的头像
PabGC🏛️2 年前

its an addor, right?

Ian Lloyd Dela Cruz 的头像
Ian Lloyd Dela Cruz2 年前

Random Flow [$]

片乇山片 的头像
片乇山片2 年前

How does it handle pushing and pulling of each individual plate with a lot of depth?

Ian Lloyd Dela Cruz 的头像
Ian Lloyd Dela Cruz2 年前

Pretty easily.

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