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I'm changing the way Partition Mesh works and it will now split the object. This will make randomization on more hires meshes lighter and faster. Tomorrow, I will work on how to merge these separated parts back together. #b3d #3d #randomflow

14,511 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 11

Фото профиля Ian Lloyd Dela Cruz
Ian Lloyd Dela Cruz2 лет назад

There are some things the user must do or keep in order for the merge to execute correctly but otherwise if you keep the operation in its own little cell everythings going to be fine.

Фото профиля Slightly Qualified
Slightly Qualified2 лет назад

is there a way you could make the panel a box that goes into the addons bar on the side? that would save from having to hit shift+q every time. not sure if that would be possible but would be cool ;)

Фото профиля Ian Lloyd Dela Cruz
Ian Lloyd Dela Cruz2 лет назад

N Panel menus? I'll make them after this upcoming update.

Фото профиля Viz Life Studio
Viz Life Studio2 лет назад

Cool!

Фото профиля zedfirenze
zedfirenze2 лет назад

Wow looks really handy

Фото профиля 2001GPU
2001GPU2 лет назад

Nice! Looks really useful.

Фото профиля MindForge
MindForge2 лет назад

Awesome progress! Will be watching for when you post new version ^_^

Фото профиля PabGC🏛️
PabGC🏛️2 лет назад

its an addor, right?

Фото профиля Ian Lloyd Dela Cruz
Ian Lloyd Dela Cruz2 лет назад

Random Flow [$]

Фото профиля 片乇山片
片乇山片2 лет назад

How does it handle pushing and pulling of each individual plate with a lot of depth?

Фото профиля Ian Lloyd Dela Cruz
Ian Lloyd Dela Cruz2 лет назад

Pretty easily.

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