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I’m using Blender natively to import Apple ML-Sharp Gaussian Splatting. ✨ Controlling focal point, camera parameters and parallax directly inside Blender opens the door to entirely new workflows. The result is seriously impressive. 🔥 #b3d #MLSharp #GaussianSplatting

75,320 görüntüleme • 8 ay önce •via X (Twitter)

21 Yorum

Thomas Marcos profil fotoğrafı
Thomas Marcos8 ay önce

Here it’s still a simple setup, but I find this use case really interesting, especially for adding beautiful defocus to something like a portrait photo. At @benutsVFX, we’ve been experimenting with Gaussian Splatting more broadly for several months, exploring how it can fit into cinematic production. Follow us to stay updated on our research and developments. 🎬✨

BLUE NILE 3D profil fotoğrafı
BLUE NILE 3D8 ay önce

Niiiiice, with the Mediastorm setup?

Thomas Marcos profil fotoğrafı
Thomas Marcos8 ay önce

I didn’t know it! But it looks super handy

Nitin Sharma 🔸 profil fotoğrafı
Nitin Sharma 🔸8 ay önce

how does it behaves with DLSS?

Thomas Marcos profil fotoğrafı
Thomas Marcos8 ay önce

Oh that’s a great idea. I need to test it soon. I’m not sure if DLSS requires normals, depth or motion vectors for this setup.

Massimo 🫧 profil fotoğrafı
Massimo 🫧8 ay önce

Is this octane renderer? Kiri? Something custom?

Thomas Marcos profil fotoğrafı
Thomas Marcos8 ay önce

Here it’s rendered in Cycles, starting from a Gaussian Splat setup built in Geometry Nodes. The splats does not update the camera data dynamically when you rotate around the scene.

BLENDER SUSHI 🫶 X - 24/7 Blenderian profil fotoğrafı
BLENDER SUSHI 🫶 X - 24/7 Blenderian8 ay önce

Could be interesting to make stop motion animation

Tensor Z🏳️‍🌈 profil fotoğrafı
Tensor Z🏳️‍🌈8 ay önce

This is so creative

internet profil fotoğrafı
internet8 ay önce

that was my motivation for using splats as well, making it possible to take photos with arbitrary cameras (I’m using octane here)

Naman kapoor profil fotoğrafı
Naman kapoor8 ay önce

Woah

DoctorDisco profil fotoğrafı
DoctorDisco8 ay önce

What are you using for the dof/lens distortion? I don’t think you can do that vanilla, but I’m not sure

Thomas Marcos profil fotoğrafı
Thomas Marcos8 ay önce

You can use the “Fisheye” lens model instead of “Perspective.”

Marchen profil fotoğrafı
Marchen8 ay önce

blender native splat import is huge. the depth of field control alone makes this workflow worth it

Thomas Marcos profil fotoğrafı
Thomas Marcos8 ay önce

There is no native Gaussian Splat importer in Blender yet, but with Geometry Nodes it is absolutely possible to build a splat reader. 😉

Marchen profil fotoğrafı
Marchen8 ay önce

ah gotcha, geometry nodes approach makes sense

Count JJ V3D-Artist profil fotoğrafı
Count JJ V3D-Artist8 ay önce

The splat is native in blender? Or is there an add on I’m not aware of?

Thomas Marcos profil fotoğrafı
Thomas Marcos8 ay önce

It’s done through Geometry Nodes. Since ML-Sharp is built for a single camera, it makes the setup much simpler to implement.

Count JJ V3D-Artist profil fotoğrafı
Count JJ V3D-Artist8 ay önce

You have a tutorial or something on setting up the geometry nodes? Looks a lot nicer than KIRI’s

Jeremiah Warren ◡̈ profil fotoğrafı
Jeremiah Warren ◡̈8 ay önce

This is so fucking sick

oliverfranklinanderson profil fotoğrafı
oliverfranklinanderson8 ay önce

I pulled this off with a splat import addon and MLsharp a few weeks ago, are you sharing your geonodes setup in the future?

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