Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

⚡️ Introducing Bolt3D ⚡️ Bolt3D generates interactive 3D scenes in less than 7 seconds on a single GPU from one or more images. It features a latent diffusion model that *directly* generates 3D Gaussians of seen and unseen regions, without any test time optimization. 🧵👇 (1/9)

126,142 Aufrufe • vor 1 Jahr •via X (Twitter)

44 Kommentare

Profilbild von Stan Szymanowicz
Stan Szymanowiczvor 1 Jahr

Project page: Arxiv: A huge shout out to my absolutely incredible co-authors @jasonyzhang2 @_pratul_ @RuiqiGao @ArthurBrussee @holynski_ @rmbrualla @jon_barron @philipphenzler (2/9)

Profilbild von Stan Szymanowicz
Stan Szymanowiczvor 1 Jahr

Generating 3D content is challenging because (1) It is unclear how to represent and structure (possibly unbounded) 3D scene data for diffusion models. (2) 3D data is much more limited than 2D image and video data. (3/9)

Profilbild von Stan Szymanowicz
Stan Szymanowiczvor 1 Jahr

Bolt3D puts 3D data in 2D grids (remember Splatter Images?). First, we sample multi-view images and pointmaps with a latent diffusion model. Then, the properties of 3D Gaussians are estimated with a Gaussian head. We reconstruct a large dataset of 3D scenes for training. (4/9)

Profilbild von Stan Szymanowicz
Stan Szymanowiczvor 1 Jahr

The key to generating high-quality geometry with a latent diffusion is to train a VAE for geometry data (pointmaps). We found that, for geometry data, our transformer decoder is more appropriate than a convolutional decoder, and that RGB image VAEs fail catastrophically. (5/9)

Profilbild von Stan Szymanowicz
Stan Szymanowiczvor 1 Jahr

Bolt3D can accept variable number of input images. Our model adheres to conditioning when it is available and generates unobserved scene regions without any re-projection or in-painting mechanisms. (6/9)

Profilbild von Stan Szymanowicz
Stan Szymanowiczvor 1 Jahr

Bolt3D enables generative capabilities in feed-forward 3D reconstructors. Compared to SOTA optimization-based pipelines (first generate Novel Views, then distill 3D), Bolt3D reduces inference cost by 64-300x. (7/9)

Profilbild von Stan Szymanowicz
Stan Szymanowiczvor 1 Jahr

Check out the generated 3D scenes in our interactive viewer, powered by Brush, as well as more video results on the project website! (8/9)

Profilbild von Stan Szymanowicz
Stan Szymanowiczvor 1 Jahr

Finally, a special thank you to @poolio for his helpful suggestions, guidance and contributions! (9/9)

Profilbild von clem 🤗
clem 🤗vor 1 Jahr

would be so cool to have a to try!

Profilbild von Matthias Niessner
Matthias Niessnervor 1 Jahr

Great work!

Profilbild von Stan Szymanowicz
Stan Szymanowiczvor 1 Jahr

Thank you!

Profilbild von Hang Gao
Hang Gaovor 1 Jahr

Nice work!

Profilbild von Stan Szymanowicz
Stan Szymanowiczvor 1 Jahr

Thank you!

Profilbild von Jensen Zhou
Jensen Zhouvor 1 Jahr

@hangg70 Hi y'all, let me introduce you two.

Profilbild von Hang Gao
Hang Gaovor 1 Jahr

@StanSzymanowicz Amesome!

Profilbild von Stan Szymanowicz
Stan Szymanowiczvor 1 Jahr

@jensenzhoujh The two camera-conditioned-NVS experts!

Profilbild von Qianyi Wu
Qianyi Wuvor 1 Jahr

Impressive results!

Profilbild von Abdullah Hamdi
Abdullah Hamdivor 1 Jahr

Amazing !

Profilbild von Samarth Sinha
Samarth Sinhavor 1 Jahr

Congrats Stan!!

Profilbild von Stan Szymanowicz
Stan Szymanowiczvor 1 Jahr

Thanks Sam!

Profilbild von Arjun Karpur
Arjun Karpurvor 1 Jahr

Congrats on the release, Stan!

Profilbild von Stan Szymanowicz
Stan Szymanowiczvor 1 Jahr

Thanks Arjun!

Profilbild von Markus Malmros
Markus Malmrosvor 1 Jahr

Wow, looks really cool!

Profilbild von tipatat
tipatatvor 1 Jahr

Really impressive work! Would it be possible to improve the quality with a large data set of high quality 3DGS made of real world capture?

Profilbild von Nataniel Ruiz
Nataniel Ruizvor 1 Jahr

amazing

Profilbild von Hirokatsu Kataoka | 片岡裕雄
Hirokatsu Kataoka | 片岡裕雄vor 1 Jahr

Amazing tech, congratulations Stan! 🎉

Profilbild von Stan Szymanowicz
Stan Szymanowiczvor 1 Jahr

Thanks Hirokatsu!

Profilbild von Bilawal Sidhu
Bilawal Sidhuvor 1 Jahr

Very cool results, congrats!

Profilbild von Haofei Xu
Haofei Xuvor 1 Jahr

Fantastic results! Congrats!

Profilbild von Stan Szymanowicz
Stan Szymanowiczvor 1 Jahr

Thanks Haofei!

Profilbild von Rundi Wu
Rundi Wuvor 1 Jahr

Great work and awesome results! Congrats Stan!

Profilbild von Stan Szymanowicz
Stan Szymanowiczvor 1 Jahr

Thanks Rundi!

Profilbild von Nikita Karaev
Nikita Karaevvor 1 Jahr

Super cool! Congrats Stan!

Profilbild von Stan Szymanowicz
Stan Szymanowiczvor 1 Jahr

Thank you Nikita!

Profilbild von BLd
BLdvor 1 Jahr

Congrats, results are outstanding!

Profilbild von :3
:3vor 1 Jahr

In 2020 I made a framework that can generate cities at ~10 million vertices in 16.667ms, meaning that you can generate a whole game map 60 times per second while playing the game, and everything is fully interactive and hierarchically laid out:

Profilbild von Kosta Derpanis at #ECCV2026 🇸🇪
Kosta Derpanis at #ECCV2026 🇸🇪vor 1 Jahr

💪

Profilbild von TOTORITO
TOTORITOvor 1 Jahr

Waaawwww !!!

Profilbild von The Qubits Guy
The Qubits Guyvor 1 Jahr

When will @Apple license your tech for my next iPhone?

Profilbild von MOTA
MOTAvor 1 Jahr

release the kraken

Profilbild von MangoMagic™️
MangoMagic™️vor 1 Jahr

Fascinating tech or just a new way to procrastinate? #3DJustGotReal #WhereIsMyGPU #ProcrastinationStation

Profilbild von iKrasinski
iKrasinskivor 1 Jahr

Amazing. Waiting for the HF space to feel with my hands.

Profilbild von Simsalabim
Simsalabimvor 1 Jahr

Congrats, looks great! Any Plans on releasing the code? Would love to try it out!

Profilbild von Diego Bonati
Diego Bonativor 1 Jahr

looks very interesting, I would like to generate stereoscopic images with this and also VR equirectangular format.

Ähnliche Videos

One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization paper page: Single image 3D reconstruction is an important but challenging task that requires extensive knowledge of our natural world. Many existing methods solve this problem by optimizing a neural radiance field under the guidance of 2D diffusion models but suffer from lengthy optimization time, 3D inconsistency results, and poor geometry. In this work, we propose a novel method that takes a single image of any object as input and generates a full 360-degree 3D textured mesh in a single feed-forward pass. Given a single image, we first use a view-conditioned 2D diffusion model, Zero123, to generate multi-view images for the input view, and then aim to lift them up to 3D space. Since traditional reconstruction methods struggle with inconsistent multi-view predictions, we build our 3D reconstruction module upon an SDF-based generalizable neural surface reconstruction method and propose several critical training strategies to enable the reconstruction of 360-degree meshes. Without costly optimizations, our method reconstructs 3D shapes in significantly less time than existing methods. Moreover, our method favors better geometry, generates more 3D consistent results, and adheres more closely to the input image. We evaluate our approach on both synthetic data and in-the-wild images and demonstrate its superiority in terms of both mesh quality and runtime. In addition, our approach can seamlessly support the text-to-3D task by integrating with off-the-shelf text-to-image diffusion models.

AK

179,061 Aufrufe • vor 3 Jahren