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Introducing LightNav-0, our first general-purpose navigation brain. Open-sourced starting today. Trained entirely in simulation, so it scales. See scalable real2sim2real transfer across robots, tasks, and scenes.

14,590 次观看 • 23 天前 •via X (Twitter)

11 条评论

LightOrigins 的头像
LightOrigins23 天前

One brain. Any robot. LightNav-0 generalizes across embodiments. Here, we simultaneously deploy the same model to humanoid, quadruped, aerial, and wheeled robots.

LightOrigins 的头像
LightOrigins23 天前

One brain. Any task. LightNav-0 exhibits a deep understanding of objects, directions, and spatial relationships, enabling it to follow a wide range of language instructions for open-world navigation tasks.

LightOrigins 的头像
LightOrigins23 天前

One brain. Any world. No game-specific navigation data. No domain-specific fine-tuning. The same LightNav-0 model also achieves zero-shot navigation in digital worlds such as Minecraft.

LightOrigins 的头像
LightOrigins23 天前

One brain. Ten benchmarks. SOTA. LightNav-0 achieves state-of-the-art monocular success rates across 10 public simulation settings, spanning instruction following, object-goal navigation, and embodied visual tracking.

LightOrigins 的头像
LightOrigins23 天前

Behind LightNav-0 is our scalable Real2Sim2Real data engine. It turns 2,000+ internet-sourced real-world scenes into 4,000+ hours of diverse navigation experience in simulation. And it continues to scale.

LightOrigins 的头像
LightOrigins23 天前

Read our full technical blog for details: At Light Origins, we believe the path toward physical AGI runs through three scaling paradigms: scalable pre-training, scalable alignment, and scalable deployment. With LightNav-0, our first step toward scalable alignment through Real2Sim2Real, we demonstrate that alignment at scale is key to achieving zero-shot generalization in the physical world. Code: Model:

Gigi YE 的头像
Gigi YE23 天前

nice work!

LightOrigins 的头像
LightOrigins23 天前

Thank you!

AI Quanting 的头像
AI Quanting23 天前

nav is the one task where this works though. walking through a static reconstruction is basically geometry, the physics barely matter. the second you touch something sim stops being free. thats why nav gets to eat internet scenes and manipulation doesnt

Clara Lafever Jane 的头像
Clara Lafever Jane13 天前

Greatness 🫡

Rachel StClair 的头像
Rachel StClair23 天前

So cool. Amazing you open sourced this! Curious how many different data streams it supports

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