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it's f*cking gold Unity just opened their game engines to Claude Code 15 github repos that turn Opus 5.5 into a full game studio: RUN THE WHOLE STUDIO 01. Claude-Code-Game-Studios: -> 49 agents from creative director to QA tester, all in one Claude Code session BUILD IN UNREAL ENGINE...

140,841 Aufrufe • vor 1 Tag •via X (Twitter)

25 Kommentare

Profilbild von kelm
kelmvor 1 Tag

finally i can be dev with this repos. gta 7 wait me

Profilbild von Mnimiy
Mnimiyvor 1 Tag

xd u re welcome

Profilbild von ShadowAguy
ShadowAguyvor 1 Tag

forty nine agents and still nobody hit play

Profilbild von E=mc²
E=mc²vor 1 Tag

Don't open the session with all 15 repos. Pick the one job you have today: a frame drop, one NPC, or a QA fail. Pin that repo and the error. "Run the whole studio" is how the agent spends the hour installing the other 14.

Profilbild von Anderson
Andersonvor 1 Tag

AI game studios will ship unplayable slop faster

Profilbild von DanfoRush
DanfoRushvor 1 Tag

This is gold. Thanks

Profilbild von Maileroo
Maileroovor 22 Stunden

If I had this 10 years ago when I was playing around with GameMaker Studio would have blown my mind... 😂

Profilbild von Mnimiy
Mnimiyvor 21 Stunden

what if I had this when I playing nfs mw….

Profilbild von Big Kid Nation
Big Kid Nationvor 21 Stunden

I rebuilt Godot and it's not needed MCPs since.

Profilbild von catman
catmanvor 1 Tag

The key mechanism is editor APIs and MCP tools giving agents a way to inspect and change real project state, then run builds or playtests and use the resulting errors as feedback.

Profilbild von Temp3st
Temp3stvor 1 Tag

@bot save this

Profilbild von Wajeeh Ul Hassan
Wajeeh Ul Hassanvor 1 Tag

Unity takes so much fees, it’s not a good idea to use unity

Profilbild von Mnimiy
Mnimiyvor 1 Tag

U can use Unreal engine instead of it. I show some tools for it in this post

Profilbild von Anarcho-Capitalism
Anarcho-Capitalismvor 1 Tag

On Unity, sure. I got game idea on that.

Profilbild von Issam
Issamvor 1 Tag

@grok roast his lying ass

Profilbild von maxxing
maxxingvor 1 Tag

That's fking good

Profilbild von Jey
Jeyvor 1 Tag

This list just turned Opus 5.5 into a complete game dev team. Massive value

Profilbild von kepo
kepovor 1 Tag

definitely gold bro didn't know about these repos, thanks for alpha

Profilbild von Mnimiy
Mnimiyvor 21 Stunden

ty bro. glad to help

Profilbild von RAVEN_SPARK
RAVEN_SPARKvor 1 Tag

I don't have claude😭😭

Profilbild von Dubie.eth
Dubie.ethvor 21 Stunden

Bullish

Profilbild von Jeff Bruchado
Jeff Bruchadovor 1 Tag

a playable demo would sell me on this faster than the agent count. one room, responsive movement, a camera that behaves

Profilbild von David Quintieri
David Quintierivor 1 Tag

Building my card game. Hands are something AI still can’t mimic. The fine details. If anyone has a secret please let me know.

Profilbild von Mnimiy
Mnimiyvor 1 Tag

u mean hands like in hearthstone or mtg?

Profilbild von David Quintieri
David Quintierivor 22 Stunden

I need those hands to look very natural holding and playing with the cards.

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Mnimiy

184,391 Aufrufe • vor 2 Tagen

this is pure f*cking treasure Anthropic devs just posted 20 GitHub repos that turn your Claude Code into a f*cking engineering team: Exposed for Opus 5.5 1. rtk: squeezes command output before it hits your context. the authors claim 60-90% fewer tokens 2. claude-mem: memory across sessions. records what the agent did and brings back what matters 3. ccusage: shows where your tokens and money went. one command, npx ccusage 4. Serena: search and edit code by meaning, not by text 5. Context7: up-to-date library docs, so Claude stops writing for last year's API 6. claude-context: your whole codebase searchable through MCP 7. Repomix: packs an entire repo into one AI-friendly file skills and method 8. superpowers: a skills framework and a full development methodology. the one almost everyone installs 9. skills: the official Agent Skills repo from Anthropic 10. spec-kit: spec-driven development, from GitHub itself 11. agents: a plugin marketplace for Claude Code and six other harnesses 12. claude-code-templates: ready configs and monitoring from one CLI 13. claude-code-hooks-mastery: hooks explained with working examples 14. awesome-claude-code: the hand-picked map of everything else running more than one agent 15. container-use: a separate container for every agent, so they stop breaking each other 16. claude-squad: several terminal agents in one window 17. Happy: control your agents from your phone, iOS and Android 18. claude-code-router: route requests across different models 19. ccstatusline: a status line that shows what your session is doing 20. tweakcc: edit Claude Code's own system prompts, toolsets and themes the stack in one line: memory keeps the context, skills set the method, containers let you run five agents instead of one. check each repo before you install. save this.

kiosa

55,680 Aufrufe • vor 5 Tagen

THIS GUY VIBE CODED A FULL CAPYBARA FOOD DELIVERY GAME IN 2 WEEKS WITH CLAUDE CODE you play as a capybara delivering food on a bike. orders stack on the back, you have a phone with apps in-game and the whole delivery system is realistic 2 weeks, zero game dev experience, and ENTIRELY AI generated the full stack: > claude code for all the code > three.js for the 3D engine > suno for original music > elevenlabs for sound effects and voice > GPT images-2 and grok for textures and illustrations > tripo3d for generating all the 3D assets the cinematics are all in-game too. he asked claude to build a cinematic editor with timeline controls, camera animation, and transitions. then he just placed the cameras himself his workflow was more planning than coding (obviously): > come up with the core mechanic > plan every feature using claude /plan mode > generate assets with AI tools > spend most of his time on the final polish, prop placement, and making the design feel right he said the human part is what most vibe coded games are missing. AI can generate everything but having taste for what looks good and what feels right is still on you the game is playable right now in the browser this is what vibe coding is actually capable of in the game dev space right now a year ago this would have taken a small team of developers, a sound designer, and an artist working together for months now one person with no experience can ship a polished playable game with story, music, and mechanics in 14 days the tools keep getting better and the barrier to making real games keeps getting lower

Om Patel

243,227 Aufrufe • vor 5 Monaten

Anthropic just released a talk on building headless automation with Claude Code. Presented by Sid Bidasaria, Member of Technical Staff at Anthropic live at Code with Claude on May 22, 2025 in San Francisco. Here is what the talk covers. Headless mode lets you run Claude Code without a person actively typing prompts from inside an automated script. Instead of a live session, a script calls Claude with a pre-written instruction using the -p flag. This opens the door for Claude Code to become a piece of a much larger, automated process. In plain terms: Claude Code stops being a tool you use and starts being a service that runs on its own. What this unlocks: Scheduled tasks: Run Claude Code on a cron schedule without anyone at a keyboard. Fix linting errors across an entire codebase. Automatically. Overnight. CI/CD integration: Trigger Claude Code as a step in your build process. Open a PR. Claude reviews it, flags issues, and pushes fixes before a human ever looks at it. GitHub automation: A project manager comments "Claude fix this" on a GitHub issue. Claude reads the request, finds the code, writes the fix, and opens the PR. Multi-machine workflows: One orchestrator dispatches tasks to multiple Claude Code instances running in parallel across different repos simultaneously. When you combine headless mode, hooks, and GitHub Actions, development teams can automate tasks that usually eat up significant time freeing senior engineers to focus on architectural problems while Claude handles the repetitive ones. If you use Claude Code for anything beyond single sessions this talk is worth 20 minutes of your time.

Elias

14,096 Aufrufe • vor 4 Monaten