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it's f*cking gold Unity just opened their game engines to Claude Code 15 github repos that turn Opus 5.5 into a full game studio: RUN THE WHOLE STUDIO 01. Claude-Code-Game-Studios: -> 49 agents from creative director to QA tester, all in one Claude Code session BUILD IN UNREAL ENGINE...

132,970 просмотров • 1 день назад •via X (Twitter)

Комментарии: 25

Фото профиля kelm
kelm1 день назад

finally i can be dev with this repos. gta 7 wait me

Фото профиля Mnimiy
Mnimiy1 день назад

xd u re welcome

Фото профиля ShadowAguy
ShadowAguy23 часов назад

forty nine agents and still nobody hit play

Фото профиля E=mc²
E=mc²1 день назад

Don't open the session with all 15 repos. Pick the one job you have today: a frame drop, one NPC, or a QA fail. Pin that repo and the error. "Run the whole studio" is how the agent spends the hour installing the other 14.

Фото профиля Anderson
Anderson21 часов назад

AI game studios will ship unplayable slop faster

Фото профиля DanfoRush
DanfoRush22 часов назад

This is gold. Thanks

Фото профиля Maileroo
Maileroo19 часов назад

If I had this 10 years ago when I was playing around with GameMaker Studio would have blown my mind... 😂

Фото профиля Mnimiy
Mnimiy17 часов назад

what if I had this when I playing nfs mw….

Фото профиля Big Kid Nation
Big Kid Nation17 часов назад

I rebuilt Godot and it's not needed MCPs since.

Фото профиля catman
catman1 день назад

The key mechanism is editor APIs and MCP tools giving agents a way to inspect and change real project state, then run builds or playtests and use the resulting errors as feedback.

Фото профиля Temp3st
Temp3st23 часов назад

@bot save this

Фото профиля Wajeeh Ul Hassan
Wajeeh Ul Hassan23 часов назад

Unity takes so much fees, it’s not a good idea to use unity

Фото профиля Mnimiy
Mnimiy22 часов назад

U can use Unreal engine instead of it. I show some tools for it in this post

Фото профиля Anarcho-Capitalism
Anarcho-Capitalism21 часов назад

On Unity, sure. I got game idea on that.

Фото профиля Issam
Issam22 часов назад

@grok roast his lying ass

Фото профиля maxxing
maxxing23 часов назад

That's fking good

Фото профиля Jey
Jey22 часов назад

This list just turned Opus 5.5 into a complete game dev team. Massive value

Фото профиля kepo
kepo22 часов назад

definitely gold bro didn't know about these repos, thanks for alpha

Фото профиля Mnimiy
Mnimiy17 часов назад

ty bro. glad to help

Фото профиля RAVEN_SPARK
RAVEN_SPARK20 часов назад

I don't have claude😭😭

Фото профиля Dubie.eth
Dubie.eth17 часов назад

Bullish

Фото профиля Jeff Bruchado
Jeff Bruchado21 часов назад

a playable demo would sell me on this faster than the agent count. one room, responsive movement, a camera that behaves

Фото профиля David Quintieri
David Quintieri21 часов назад

Building my card game. Hands are something AI still can’t mimic. The fine details. If anyone has a secret please let me know.

Фото профиля Mnimiy
Mnimiy21 часов назад

u mean hands like in hearthstone or mtg?

Фото профиля David Quintieri
David Quintieri18 часов назад

I need those hands to look very natural holding and playing with the cards.

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is it legal? NVIDIA and Microsoft just open-sourced the pieces of a full 3D studio for Opus 5.5 15 github repos, sorted by what you want to make: GENERATE 3D ASSETS 01. TRELLIS.2 by Microsoft: -> one image in, a fully textured 3D asset out, about 3 seconds on an H100 02. Hunyuan3D-2.1 by Tencent: -> production-ready 3D assets with PBR textures 03. stable-fast-3d by Stability AI: -> one photo to a clean UV-unwrapped mesh, built for speed 04. meshy-mcp-server by Meshy: -> text or image to 3D, then remesh, retexture, rig and animate from your agent BUILD SCENES AND WORLDS 05. mcp-for-blender: -> prompt-driven modeling, scene building and edits in a live Blender 06. HY-World-2.0 by Tencent: -> text or a single image to a navigable 3D world 07. supersplat by PlayCanvas: -> inspect, edit, optimize and publish 3D Gaussian splats in the browser 08. kit-usd-agents by NVIDIA: -> edit Omniverse USD scenes in plain English, plus MCP servers for Kit and Isaac Sim MAKE A GAME 09. unity-mcp: -> run the Unity Editor in plain English: scenes, C# scripts, assets, tests, builds 10. godot-ai: -> 46 tools for a live Godot editor: scenes, scripts, signals, UI, particles 11. unreal-engine-mcp: -> drive a live Unreal Editor: actors, world building, Blueprints 3D ON THE WEB 12. editor-mcp-server by PlayCanvas: -> your agent builds PlayCanvas scenes and checks they actually run 13. three.js: -> the JavaScript 3D library itself, 115k stars on GitHub 14. react-three-fiber: -> build three.js scenes as reusable React components 15. threejs-skills: -> 10 three.js skills for Claude Code, from shaders to post-processing a full 3D pipeline, and every piece of it lives on github

Mnimiy

170,687 просмотров • 2 дней назад

this is pure f*cking treasure Anthropic devs just posted 20 GitHub repos that turn your Claude Code into a f*cking engineering team: Exposed for Opus 5.5 1. rtk: squeezes command output before it hits your context. the authors claim 60-90% fewer tokens 2. claude-mem: memory across sessions. records what the agent did and brings back what matters 3. ccusage: shows where your tokens and money went. one command, npx ccusage 4. Serena: search and edit code by meaning, not by text 5. Context7: up-to-date library docs, so Claude stops writing for last year's API 6. claude-context: your whole codebase searchable through MCP 7. Repomix: packs an entire repo into one AI-friendly file skills and method 8. superpowers: a skills framework and a full development methodology. the one almost everyone installs 9. skills: the official Agent Skills repo from Anthropic 10. spec-kit: spec-driven development, from GitHub itself 11. agents: a plugin marketplace for Claude Code and six other harnesses 12. claude-code-templates: ready configs and monitoring from one CLI 13. claude-code-hooks-mastery: hooks explained with working examples 14. awesome-claude-code: the hand-picked map of everything else running more than one agent 15. container-use: a separate container for every agent, so they stop breaking each other 16. claude-squad: several terminal agents in one window 17. Happy: control your agents from your phone, iOS and Android 18. claude-code-router: route requests across different models 19. ccstatusline: a status line that shows what your session is doing 20. tweakcc: edit Claude Code's own system prompts, toolsets and themes the stack in one line: memory keeps the context, skills set the method, containers let you run five agents instead of one. check each repo before you install. save this.

kiosa

55,680 просмотров • 5 дней назад

THIS GUY VIBE CODED A FULL CAPYBARA FOOD DELIVERY GAME IN 2 WEEKS WITH CLAUDE CODE you play as a capybara delivering food on a bike. orders stack on the back, you have a phone with apps in-game and the whole delivery system is realistic 2 weeks, zero game dev experience, and ENTIRELY AI generated the full stack: > claude code for all the code > three.js for the 3D engine > suno for original music > elevenlabs for sound effects and voice > GPT images-2 and grok for textures and illustrations > tripo3d for generating all the 3D assets the cinematics are all in-game too. he asked claude to build a cinematic editor with timeline controls, camera animation, and transitions. then he just placed the cameras himself his workflow was more planning than coding (obviously): > come up with the core mechanic > plan every feature using claude /plan mode > generate assets with AI tools > spend most of his time on the final polish, prop placement, and making the design feel right he said the human part is what most vibe coded games are missing. AI can generate everything but having taste for what looks good and what feels right is still on you the game is playable right now in the browser this is what vibe coding is actually capable of in the game dev space right now a year ago this would have taken a small team of developers, a sound designer, and an artist working together for months now one person with no experience can ship a polished playable game with story, music, and mechanics in 14 days the tools keep getting better and the barrier to making real games keeps getting lower

Om Patel

243,227 просмотров • 5 месяцев назад

THIS GUY HAD OPUS 4.8 BUILD A FULL LEAGUE OF LEGENDS CLONE IN UNDER A DAY AND CALLED IT "LMAO" temu league of legends, fully playable, multiplayer, and all built by claude ALL the art is claude too he had claude generate every character, animation, and background as SVG code then converted them to procedural canvas for smooth animation. used dedicated sub-agents for each champion the tech stack: typescript, react, canvas, and partykit for multiplayer the workflow: > used /goal to kick off the entire project > ultracode workflows for big tasks like optimization > /goal again to queue up lists of bug fixes > treated claude like a dev team the original champion names claude came up with: the original champion names claude came up with: Teehee" instead of Teemo. "CtrlAltDefeat" as a champion name. he had to run through and clean them all up so nothing infringed on riot's IP claude even built the bots on its own with "chill," "normal," and "sweaty" difficulty levels the token bill was 2.7 billion total tokens consumed. mostly cache reads. 15.5 million actual output tokens. would have cost roughly $6,600 at list price but he just used his pro max subscriptions people are already benchmarking claude by how good of a game clone it can build game developers are watching someone build a multiplayer MOBA in a day with zero art skills and zero game dev experience 2026 is wild (and its going to get even wilder)

Om Patel

336,682 просмотров • 4 месяцев назад

Anthropic just released a talk on building headless automation with Claude Code. Presented by Sid Bidasaria, Member of Technical Staff at Anthropic live at Code with Claude on May 22, 2025 in San Francisco. Here is what the talk covers. Headless mode lets you run Claude Code without a person actively typing prompts from inside an automated script. Instead of a live session, a script calls Claude with a pre-written instruction using the -p flag. This opens the door for Claude Code to become a piece of a much larger, automated process. In plain terms: Claude Code stops being a tool you use and starts being a service that runs on its own. What this unlocks: Scheduled tasks: Run Claude Code on a cron schedule without anyone at a keyboard. Fix linting errors across an entire codebase. Automatically. Overnight. CI/CD integration: Trigger Claude Code as a step in your build process. Open a PR. Claude reviews it, flags issues, and pushes fixes before a human ever looks at it. GitHub automation: A project manager comments "Claude fix this" on a GitHub issue. Claude reads the request, finds the code, writes the fix, and opens the PR. Multi-machine workflows: One orchestrator dispatches tasks to multiple Claude Code instances running in parallel across different repos simultaneously. When you combine headless mode, hooks, and GitHub Actions, development teams can automate tasks that usually eat up significant time freeing senior engineers to focus on architectural problems while Claude handles the repetitive ones. If you use Claude Code for anything beyond single sessions this talk is worth 20 minutes of your time.

Elias

14,096 просмотров • 4 месяцев назад