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it's f*cking gold Unity just opened their game engines to Claude Code 15 github repos that turn Opus 5.5 into a full game studio: RUN THE WHOLE STUDIO 01. Claude-Code-Game-Studios: -> 49 agents from creative director to QA tester, all in one Claude Code session BUILD IN UNREAL ENGINE...

132,970 görüntüleme • 1 gün önce •via X (Twitter)

25 Yorum

kelm profil fotoğrafı
kelm1 gün önce

finally i can be dev with this repos. gta 7 wait me

Mnimiy profil fotoğrafı
Mnimiy1 gün önce

xd u re welcome

ShadowAguy profil fotoğrafı
ShadowAguy23 saat önce

forty nine agents and still nobody hit play

E=mc² profil fotoğrafı
E=mc²1 gün önce

Don't open the session with all 15 repos. Pick the one job you have today: a frame drop, one NPC, or a QA fail. Pin that repo and the error. "Run the whole studio" is how the agent spends the hour installing the other 14.

Anderson profil fotoğrafı
Anderson21 saat önce

AI game studios will ship unplayable slop faster

DanfoRush profil fotoğrafı
DanfoRush22 saat önce

This is gold. Thanks

Maileroo profil fotoğrafı
Maileroo19 saat önce

If I had this 10 years ago when I was playing around with GameMaker Studio would have blown my mind... 😂

Mnimiy profil fotoğrafı
Mnimiy17 saat önce

what if I had this when I playing nfs mw….

Big Kid Nation profil fotoğrafı
Big Kid Nation17 saat önce

I rebuilt Godot and it's not needed MCPs since.

catman profil fotoğrafı
catman1 gün önce

The key mechanism is editor APIs and MCP tools giving agents a way to inspect and change real project state, then run builds or playtests and use the resulting errors as feedback.

Temp3st profil fotoğrafı
Temp3st23 saat önce

@bot save this

Wajeeh Ul Hassan profil fotoğrafı
Wajeeh Ul Hassan23 saat önce

Unity takes so much fees, it’s not a good idea to use unity

Mnimiy profil fotoğrafı
Mnimiy22 saat önce

U can use Unreal engine instead of it. I show some tools for it in this post

Anarcho-Capitalism profil fotoğrafı
Anarcho-Capitalism21 saat önce

On Unity, sure. I got game idea on that.

Issam profil fotoğrafı
Issam22 saat önce

@grok roast his lying ass

maxxing profil fotoğrafı
maxxing23 saat önce

That's fking good

Jey profil fotoğrafı
Jey22 saat önce

This list just turned Opus 5.5 into a complete game dev team. Massive value

kepo profil fotoğrafı
kepo22 saat önce

definitely gold bro didn't know about these repos, thanks for alpha

Mnimiy profil fotoğrafı
Mnimiy17 saat önce

ty bro. glad to help

RAVEN_SPARK profil fotoğrafı
RAVEN_SPARK20 saat önce

I don't have claude😭😭

Dubie.eth profil fotoğrafı
Dubie.eth17 saat önce

Bullish

Jeff Bruchado profil fotoğrafı
Jeff Bruchado21 saat önce

a playable demo would sell me on this faster than the agent count. one room, responsive movement, a camera that behaves

David Quintieri profil fotoğrafı
David Quintieri21 saat önce

Building my card game. Hands are something AI still can’t mimic. The fine details. If anyone has a secret please let me know.

Mnimiy profil fotoğrafı
Mnimiy21 saat önce

u mean hands like in hearthstone or mtg?

David Quintieri profil fotoğrafı
David Quintieri18 saat önce

I need those hands to look very natural holding and playing with the cards.

Benzer Videolar

is it legal? NVIDIA and Microsoft just open-sourced the pieces of a full 3D studio for Opus 5.5 15 github repos, sorted by what you want to make: GENERATE 3D ASSETS 01. TRELLIS.2 by Microsoft: -> one image in, a fully textured 3D asset out, about 3 seconds on an H100 02. Hunyuan3D-2.1 by Tencent: -> production-ready 3D assets with PBR textures 03. stable-fast-3d by Stability AI: -> one photo to a clean UV-unwrapped mesh, built for speed 04. meshy-mcp-server by Meshy: -> text or image to 3D, then remesh, retexture, rig and animate from your agent BUILD SCENES AND WORLDS 05. mcp-for-blender: -> prompt-driven modeling, scene building and edits in a live Blender 06. HY-World-2.0 by Tencent: -> text or a single image to a navigable 3D world 07. supersplat by PlayCanvas: -> inspect, edit, optimize and publish 3D Gaussian splats in the browser 08. kit-usd-agents by NVIDIA: -> edit Omniverse USD scenes in plain English, plus MCP servers for Kit and Isaac Sim MAKE A GAME 09. unity-mcp: -> run the Unity Editor in plain English: scenes, C# scripts, assets, tests, builds 10. godot-ai: -> 46 tools for a live Godot editor: scenes, scripts, signals, UI, particles 11. unreal-engine-mcp: -> drive a live Unreal Editor: actors, world building, Blueprints 3D ON THE WEB 12. editor-mcp-server by PlayCanvas: -> your agent builds PlayCanvas scenes and checks they actually run 13. three.js: -> the JavaScript 3D library itself, 115k stars on GitHub 14. react-three-fiber: -> build three.js scenes as reusable React components 15. threejs-skills: -> 10 three.js skills for Claude Code, from shaders to post-processing a full 3D pipeline, and every piece of it lives on github

Mnimiy

170,687 görüntüleme • 2 gün önce

this is pure f*cking treasure Anthropic devs just posted 20 GitHub repos that turn your Claude Code into a f*cking engineering team: Exposed for Opus 5.5 1. rtk: squeezes command output before it hits your context. the authors claim 60-90% fewer tokens 2. claude-mem: memory across sessions. records what the agent did and brings back what matters 3. ccusage: shows where your tokens and money went. one command, npx ccusage 4. Serena: search and edit code by meaning, not by text 5. Context7: up-to-date library docs, so Claude stops writing for last year's API 6. claude-context: your whole codebase searchable through MCP 7. Repomix: packs an entire repo into one AI-friendly file skills and method 8. superpowers: a skills framework and a full development methodology. the one almost everyone installs 9. skills: the official Agent Skills repo from Anthropic 10. spec-kit: spec-driven development, from GitHub itself 11. agents: a plugin marketplace for Claude Code and six other harnesses 12. claude-code-templates: ready configs and monitoring from one CLI 13. claude-code-hooks-mastery: hooks explained with working examples 14. awesome-claude-code: the hand-picked map of everything else running more than one agent 15. container-use: a separate container for every agent, so they stop breaking each other 16. claude-squad: several terminal agents in one window 17. Happy: control your agents from your phone, iOS and Android 18. claude-code-router: route requests across different models 19. ccstatusline: a status line that shows what your session is doing 20. tweakcc: edit Claude Code's own system prompts, toolsets and themes the stack in one line: memory keeps the context, skills set the method, containers let you run five agents instead of one. check each repo before you install. save this.

kiosa

55,680 görüntüleme • 5 gün önce

THIS GUY VIBE CODED A FULL CAPYBARA FOOD DELIVERY GAME IN 2 WEEKS WITH CLAUDE CODE you play as a capybara delivering food on a bike. orders stack on the back, you have a phone with apps in-game and the whole delivery system is realistic 2 weeks, zero game dev experience, and ENTIRELY AI generated the full stack: > claude code for all the code > three.js for the 3D engine > suno for original music > elevenlabs for sound effects and voice > GPT images-2 and grok for textures and illustrations > tripo3d for generating all the 3D assets the cinematics are all in-game too. he asked claude to build a cinematic editor with timeline controls, camera animation, and transitions. then he just placed the cameras himself his workflow was more planning than coding (obviously): > come up with the core mechanic > plan every feature using claude /plan mode > generate assets with AI tools > spend most of his time on the final polish, prop placement, and making the design feel right he said the human part is what most vibe coded games are missing. AI can generate everything but having taste for what looks good and what feels right is still on you the game is playable right now in the browser this is what vibe coding is actually capable of in the game dev space right now a year ago this would have taken a small team of developers, a sound designer, and an artist working together for months now one person with no experience can ship a polished playable game with story, music, and mechanics in 14 days the tools keep getting better and the barrier to making real games keeps getting lower

Om Patel

243,227 görüntüleme • 5 ay önce

Anthropic just released a talk on building headless automation with Claude Code. Presented by Sid Bidasaria, Member of Technical Staff at Anthropic live at Code with Claude on May 22, 2025 in San Francisco. Here is what the talk covers. Headless mode lets you run Claude Code without a person actively typing prompts from inside an automated script. Instead of a live session, a script calls Claude with a pre-written instruction using the -p flag. This opens the door for Claude Code to become a piece of a much larger, automated process. In plain terms: Claude Code stops being a tool you use and starts being a service that runs on its own. What this unlocks: Scheduled tasks: Run Claude Code on a cron schedule without anyone at a keyboard. Fix linting errors across an entire codebase. Automatically. Overnight. CI/CD integration: Trigger Claude Code as a step in your build process. Open a PR. Claude reviews it, flags issues, and pushes fixes before a human ever looks at it. GitHub automation: A project manager comments "Claude fix this" on a GitHub issue. Claude reads the request, finds the code, writes the fix, and opens the PR. Multi-machine workflows: One orchestrator dispatches tasks to multiple Claude Code instances running in parallel across different repos simultaneously. When you combine headless mode, hooks, and GitHub Actions, development teams can automate tasks that usually eat up significant time freeing senior engineers to focus on architectural problems while Claude handles the repetitive ones. If you use Claude Code for anything beyond single sessions this talk is worth 20 minutes of your time.

Elias

14,096 görüntüleme • 4 ay önce