Загрузка видео...
Не удалось загрузить видео
I’ve been working on GTA6: Shenzhen Lite lately. Mainly using GPT-6 Astra for development, with some help from Fable 5.1. For assets like cars, tanks, and maid characters, I generate images with Image-2.5 first, then turn them into 3D models with Tripo AI. I’ve spent 100+ hours on it... show more
32,491 просмотров • 4 дней назад •via X (Twitter)
Комментарии: 15

牛逼

salute🫡

This is amazing! You highlighted the exact workflow I stumbled on with image-2.5 to Tripo 3D models and have seen great success with! I am building a hyper realistic life and crime sim set in my city. Our goal is “Life, it’s here now too!”

THX!

My product TripodTerra can be cooperated with this Tripo?

Just checked out TripodTerra, really creative idea! Maybe Tripo could help you add some 3D elements to the site, like a feng shui compass users can rotate. Could be a fun way to bring the visuals to life!

Let’s connect at first.

所以Tripo起到了什么作用?辅助建模?

是的,Astra做人物建模其实没有那么好,看很多失败案例就一眼拉了。这是Tripo做的人物,直接可以当游戏资产用

厉害呀,各个区都有吗

目前主要只做了南山,罗湖和福田区,欢迎贡献

Generating cars and characters as images before turning them into 3D assets is a smart bridge from concept art to playable space. Testing the same pipeline on damaged or unusual vehicles could expose where the geometry breaks.

Check the opensource codebase here:

How many pro accs/usage you used. Looks clean.

Five 20x reset cards and about $800 fable5.1 api usage
