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I’ve been working on GTA6: Shenzhen Lite lately. Mainly using GPT-6 Astra for development, with some help from Fable 5.1. For assets like cars, tanks, and maid characters, I generate images with Image-2.5 first, then turn them into 3D models with Tripo AI. I’ve spent 100+ hours on it...

32,491 просмотров • 4 дней назад •via X (Twitter)

Комментарии: 15

Фото профиля eddielau
eddielau3 дней назад

牛逼

Фото профиля 地球人
地球人3 дней назад

salute🫡

Фото профиля Damion Lawson
Damion Lawson3 дней назад

This is amazing! You highlighted the exact workflow I stumbled on with image-2.5 to Tripo 3D models and have seen great success with! I am building a hyper realistic life and crime sim set in my city. Our goal is “Life, it’s here now too!”

Фото профиля 地球人
地球人3 дней назад

THX!

Фото профиля AnewCzs
AnewCzs3 дней назад

My product TripodTerra can be cooperated with this Tripo?

Фото профиля 地球人
地球人3 дней назад

Just checked out TripodTerra, really creative idea! Maybe Tripo could help you add some 3D elements to the site, like a feng shui compass users can rotate. Could be a fun way to bring the visuals to life!

Фото профиля AnewCzs
AnewCzs3 дней назад

Let’s connect at first.

Фото профиля 哲新有点东西但不多
哲新有点东西但不多4 дней назад

所以Tripo起到了什么作用?辅助建模?

Фото профиля 地球人
地球人4 дней назад

是的,Astra做人物建模其实没有那么好,看很多失败案例就一眼拉了。这是Tripo做的人物,直接可以当游戏资产用

Фото профиля 钦之
钦之3 дней назад

厉害呀,各个区都有吗

Фото профиля 地球人
地球人3 дней назад

目前主要只做了南山,罗湖和福田区,欢迎贡献

Фото профиля Emili Olivia
Emili Olivia3 дней назад

Generating cars and characters as images before turning them into 3D assets is a smart bridge from concept art to playable space. Testing the same pipeline on damaged or unusual vehicles could expose where the geometry breaks.

Фото профиля 地球人
地球人3 дней назад

Check the opensource codebase here:

Фото профиля Gabriel
Gabriel3 дней назад

How many pro accs/usage you used. Looks clean.

Фото профиля 地球人
地球人3 дней назад

Five 20x reset cards and about $800 fable5.1 api usage

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