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I’ve just built MUST. MAKE. PAPERCLIPS. - A short incremental tower defense game where you defend your paperclip factory against hordes of irradiated mutant creatures in a dystopian wasteland. This took about 1 week+ to make. This game was started in Grok 4.6 in cursor and Fable 5.1 &... show more
25,230 views • 11 days ago •via X (Twitter)
52 Comments

The headline is a week to ship, but the real story is the handoff. Grok 4.6 opened it in Cursor, Fable 5.1 and Astra actually finished the environments and UI. No single model built this game, a person routing between three of them did. That routing is the skill nobody's benchmarking yet.

Looks Great Danny! For me it was the ui and voice effects. Howd you do it)

Thanks I used elevenlabs for the voiceovers and Suno for sfx

Amazing job! Love it honestly. Havent seen a this well done AI UI. 👏🏻

Thank you!

Remarkably good looking

looks awesome man, great work!

Thanks Sam!

Just tried it, looks and feels great!

Cheers, Louie! Appreciate you checking out the game

I get really intrigued on how you manage to make games with so much content in days or even just a week. What are the trade-offs? Would you mind sharing your process? I'm using AI heavily on my latest project. It is almost spanning 2 months and I don't see the end line 😅

Sure! I share how I do my art workflow with grok bot here. TBH art is one of the most time consuming aspect for me and being able to delegate the bot to do the art asset generation and prep tasks is super helpful:

This is great content! Thank you so much. But even the art if the map, textures and all the variety, voice lines and UI. All that in a week is crazy!

Great like always!

Thats very good ! You're so talented ! I love the style, the humour, the overall gameplay and look of this game is excellent. It's amazing how fast you were able to build this. Do you sleep at night or what ? I will try to play more later, at first try I failed at the first wave... 😭

Thanks Adrien! I do sleep pretty late in the past week because I was quite into this game. The game is designed for you to lose eventually, then earn clips to upgrade your turrets and return the game more powerful. Thanks for checking it out!

I see, I will give it a longer try. Anyway very good job ! 👏

I can't even begin to understand how you came up with this premise, but I love it.

Thank you! It was a random idea that came up and I just rolled with it

Thats how some of the most fun games are made. I like stuff that is absurd and doesn't feel the need to explain itself.

Looks great!

Another great game, Danny!

Rooting for the mutants on this one. Somebody has to stop the paperclip factory.

Fallout vibes into 🦾

Remarkably well polished for the timeline. Who’s voicing S.L.O.P.? It doesn’t sound like any models I’m familiar with?

Thanks! That’s elevenlabs

another banger Danny

Looks great, juice is good. Models in tripo?

Thanks! yup all creature models are from tripo, most environment models are made with Astra

Astra made the towers? That's awesome

some of the towers were made by Astra, but the nicer ones were tripo

good job, it took me a week to build this. 😂

Very cool!

Looks super cool! Well done! 💛

ooo this looks cool ser 👍

The goat returns with a new drop

You remain king of AI game dev sir. An inspiration to us grinding the craft ourselves.

Too funny Foreshadowing ?

And it’s such a great reference to the infinite paperclip dilemma

You’re the first person to notice this!

Let’s go! Haha great work, I do love an Easter egg

wow Danny it looks really polished! I'll give it a try right now tower defense are the best! bring back childhood memories from

Thanks Luke! Appreciate it

universal paperclips still inspiring game devs

the “say hi to s.l.o.p.” detail has me wondering: does he have an actual gameplay role, or is he just the world’s best mutant mascot?

Reminds me of Plague

This game looks so charming

Well done, threejs or any framework?

Routing between models is the skill; the artifact has to run outside the chat. Grok, Cursor, and Fable can all get credit, but the shipped game is the judge—not the model roll call.

total ai slop, no thank you.

Looks good. How do you handle the audio? Are the sound effects generated?

stop make believe people you can make a "game" in few days with ai n tricks like a magician, you seem more like an influencer sucking all ai company at every model uodate....only in the long run people will see if a scam or not. gamers know.
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