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Jolt multi-threaded is crazy🤯 Stresstest using our new ECS library, Three.js BatchedMesh and Jolt Physics. 1000+ dynamic bodies, 120 fps on a low-end PC *while* recording. But try it for yourself! Demo Link + Code in the comments. #gamedev #webgamedev
17,993 Aufrufe • vor 1 Jahr •via X (Twitter)
8 Kommentare

Brian Breiholzvor 1 Jahr
Live Demo on Stackblitz: @pmndrs ECS libary: Demo Code:

Brian Breiholzvor 1 Jahr
cc @bruno_simon re: why use Jolt lots of taxing setups in this demo (i.e. much potential for tunneling, small gaps, kinematic + dynamic bodies) and of course the performance 🤌

Brian Breiholzvor 1 Jahr
Oh and I forget to tag @jrouwe 🙈 who not only wrote the Jolt Physics library but also maintains the JS port 🙌

Robert Borghesivor 1 Jahr
@threejs 😱😱😱😱😱😱

Ademolavor 1 Jahr
@threejs Insane 🔥

Andreas Longvavor 1 Jahr
@threejs Neat. Do you know if there's a high-level write-up on the algorithms used in Jolt?

Brian Breiholzvor 1 Jahr
@threejs Thanks! Yeah the native Jolt docs have quite a bit of high-level/general Info:

Ertuğrul Çetinvor 1 Jahr
@threejs That would be great if Havok had that in @babylonjs
