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🦇Lasido, Faux Lady (Quick Texture Test) Prototype Texture Test~ Decimated Mesh + AutoUV + My Stylized Material + PixelArt Filter? Blender crashed on me mid retopology, so I jumped ahead to check what she might look like later with some pixel textures. 👀 Not AT ALL final, dw.

70,816 просмотров • 7 месяцев назад •via X (Twitter)

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My mom brings back foreign foods from the market quite a bit and always expects me to try it first, maybe it make sure it’s good before she tries it. I don’t mind being a guinea pig but most of the stuff she brings back is actually good. Except she brought back some mystery meat in a dark, oily and smelly sauce. I did try it, I didn’t care for the texture or the smell. Later I found out it was chitterlings which I’ve heard of but never tried. This young lady was given jicama from her grandmother. She ate it out of respect but actually likes it because of the texture and mild taste. Because she likes it or seems like she does, her grandmother is going to bring her much more items to try and I can promise it all won’t be pleasant. The chitlin incident kind of stopped me from trying new things for now but I’m sure I’ll be back at it. Being the family guinea pig has its perks. But at least I will tell it to them straight if I don’t like something. The one thing I don’t like is if people get me to try something knowing I won’t like it because they don’t. I feel they ruin it for me. Common sense says if it smells or has a mushy texture, I won’t like it. It’s kind of rude for them to suggest I try it pretending I would like it just to get my reaction. I can’t see how that food is even appetizing yet some people I know love it, I just don’t know why. But I do know I can’t recommend it.

SonnyBoy🇺🇸

34,232 просмотров • 1 месяц назад

- AssetHub officially launched - Using Metahuman Component as parts system in UEFN This is crazy! Just discovered I can use the Metahuman Component in UEFN as a general parts system! Perfect for modular characters. So I had to test it out. First step: character design. With GPT Image 2 I got some really solid characters to work with. These are perfect to test anime/ lowpoly models as well. Gavin Harvey also officially launched so I jumped on a fresh workflow to build the first one. Since I’m aiming for an anime/flat shaded style, I chose Tripo P1 to generate straight to low poly models. Results were perfect for me, UV and textured directly done. Did the main assembly in Blender. I transferred weights onto the new parts (like the jacket here) and used proportional editing to tweak vertices so everything fits together nicely. Then into UEFN / Unreal Engine: For the two-tone shadow look, I made a material that uses the sun direction as a mask. To make all the modular parts work together, I set up a blueprint with the body skeletal mesh as the base, and all the other parts attached as children. Now the really cool part: the Metahuman Component actually lets you plug in extra body parts directly. And every skeletal mesh can have its own Control Rig slot. That means you can layer procedural animations on top of your main animation setup. I used it for procedural eye blinking and hair physics. Since every part is separate, swapping variations is super easy while keeping all animations perfectly synced!

Jerome | InsaneUnreal

24,268 просмотров • 3 месяцев назад