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Latest peek at MoonBase One, playable in the browser with Three.js. I started this project with Opus 5, and now Grok 4.6 has been improving visuals for 2 days using Matt Shumer's gauntlet loop. Hope this inspires others to shoot for the stars with what you can build with...

12,247 Aufrufe • vor 1 Monat •via X (Twitter)

29 Kommentare

Profilbild von Bitcopath
Bitcopathvor 1 Monat

Looks great. any info you can share like locally 3d asset creation is much appreciated. I'm no 3d artist or game designer and I'm trying to create a game in @threejs as well when I can find time, but visuals are my problem as you can see, looking for ways to make them better and if possible locally so when I opensource it people can do them too. Already open sourced my findings but I can't create anything like yours. The best asset I can create is this junk lol

Profilbild von sid riff
sid riffvor 1 Monat

@threejs @mattshumer_ Love the idea here, it has the look of a really high quality Planetbase. Gameplay-wise its a bit overwhelming. Sadly it ended with me discovering photo mode but not being able to exit it. But wow, the feeling of scale here is really something...

Profilbild von Ryan Campbell
Ryan Campbellvor 1 Monat

@threejs @mattshumer_ Thank you! A lot of focus has gone in to visuals so far. Next is really evolving the controls, story, performance.

Profilbild von bradshannon
bradshannonvor 1 Monat

@threejs @mattshumer_ This looks crazy

Profilbild von Asha Arena
Asha Arenavor 1 Monat

@threejs @mattshumer_ Kinda glitchy

Profilbild von Court Reinland
Court Reinlandvor 1 Monat

@threejs @mattshumer_ Brilliant

Profilbild von Keith
Keithvor 1 Monat

@threejs @mattshumer_ This is insane

Profilbild von Unispawn
Unispawnvor 1 Monat

Hi Ryan, We’re looking for talented authors to host their project on our new platform and generate revenue with it. Would you be interested in having your project hosted on Unispawn? Matt Shumer’s original Claude of Duty is playable as of yesterday and want to see if more creators can join!

Profilbild von EpicBytez
EpicBytezvor 1 Monat

@threejs @mattshumer_ Are you using any skills, or because of the gauntlet loop just base grok build with no skills?

Profilbild von Ryan Campbell
Ryan Campbellvor 1 Monat

@threejs @mattshumer_ No extra skills, was a fresh Grok Build cli install. I did tell it to save as a skill.

Profilbild von EpicBytez
EpicBytezvor 1 Monat

@threejs @mattshumer_ Thank you, sir! Appreciate the info. Now let's see what we can cook...

Profilbild von Rik Arends
Rik Arendsvor 1 Monat

@threejs @mattshumer_ Whilst neat you reaaaaaally need to have the AI churn on performance and render artifacts. Just tell fable to go fix for a few hours.

Profilbild von VORTEX: AI Bros & AI Arena, Peak AI Buzz
VORTEX: AI Bros & AI Arena, Peak AI Buzzvor 1 Monat

@threejs @mattshumer_ Insanely impressive project, well done Ryan... Only suggestion is to improve fps, it barely gets 5 fps in my chrome.. maybe puttint it in NWjs wrapper as exe would help as a standalone app.. thats what i do for my games to speed up fps..

Profilbild von wood
woodvor 1 Monat

@threejs @mattshumer_ amazing job

Profilbild von Timur Yessenov
Timur Yessenovvor 1 Monat

@threejs @mattshumer_ 2 models taking turns on one moon base is a much better demo than another benchmark chart. Even the cars driving through people feel on brand.

Profilbild von Level up AI
Level up AIvor 1 Monat

@threejs @mattshumer_ The crazy part is the iteration loop. One model builds the foundation, another improves it, and AI keeps refining the visuals based on feedback. That workflow is going to get seriously powerful as the models improve. We’re only seeing the beginning. 👀

Profilbild von bradshannon
bradshannonvor 1 Monat

@threejs @mattshumer_ How do you structure your gauntlets? Do you break the entire game up into small segments/layers then run a gauntlet on each?

Profilbild von AI Mastery Guide
AI Mastery Guidevor 1 Monat

@threejs @mattshumer_ Playable in the browser, awesome

Profilbild von Paul · SpellWright
Paul · SpellWrightvor 1 Monat

@threejs @mattshumer_ Someone in the replies got stuck in photo mode with no way out. Worth an Esc-closes-everything rule before more visuals.

Profilbild von SplitDaWig 🪴
SplitDaWig 🪴vor 1 Monat

@threejs @mattshumer_ link is down but looks sick

Profilbild von Ryan Campbell
Ryan Campbellvor 1 Monat

@threejs @mattshumer_ Opps, should be back now (or shortly). Thanks for letting me know!!

Profilbild von dreedee
dreedeevor 1 Monat

@threejs @mattshumer_ good work!

Profilbild von Brian
Brianvor 1 Monat

@threejs @mattshumer_ Lol how!?! Idk how people get results like this out of ThreeJS, the results I get look awful

Profilbild von Startracker 🔺
Startracker 🔺vor 1 Monat

@threejs @mattshumer_ One day, I will have something as cool as this! I love the announcer voice!

Profilbild von kvick
kvickvor 1 Monat

@threejs @mattshumer_ wowo looks incredible! Runs smooth on my desktop rtx3090 too

Profilbild von g
gvor 1 Monat

@threejs @mattshumer_ Anyone have any good resources on video game UI? And avoid the webpage cardification of video game UI?

Profilbild von Torch Bearer
Torch Bearervor 1 Monat

@threejs @mattshumer_ I havent had much luck with grok 4.6 gauntlet game loops. Opus 5 seems more capable in this regard. Its a lot more obvious if you task them with modeling in blender as well. I am very excited for Grok 4.7 though.

Profilbild von GeoMacroKorea
GeoMacroKoreavor 1 Monat

@threejs @mattshumer_ This looks great. Let me look at it. Simplify all those boxes.

Profilbild von BabyBlake
BabyBlakevor 1 Monat

@threejs @mattshumer_ Nah, too many FPS, reduce to maybe 2FPS

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