Загрузка видео...

Не удалось загрузить видео

На главную

Latest peek at MoonBase One, playable in the browser with Three.js. I started this project with Opus 5, and now Grok 4.6 has been improving visuals for 2 days using Matt Shumer's gauntlet loop. Hope this inspires others to shoot for the stars with what you can build with...

12,247 просмотров • 1 месяц назад •via X (Twitter)

Комментарии: 29

Фото профиля Bitcopath
Bitcopath1 месяц назад

Looks great. any info you can share like locally 3d asset creation is much appreciated. I'm no 3d artist or game designer and I'm trying to create a game in @threejs as well when I can find time, but visuals are my problem as you can see, looking for ways to make them better and if possible locally so when I opensource it people can do them too. Already open sourced my findings but I can't create anything like yours. The best asset I can create is this junk lol

Фото профиля sid riff
sid riff1 месяц назад

@threejs @mattshumer_ Love the idea here, it has the look of a really high quality Planetbase. Gameplay-wise its a bit overwhelming. Sadly it ended with me discovering photo mode but not being able to exit it. But wow, the feeling of scale here is really something...

Фото профиля Ryan Campbell
Ryan Campbell1 месяц назад

@threejs @mattshumer_ Thank you! A lot of focus has gone in to visuals so far. Next is really evolving the controls, story, performance.

Фото профиля bradshannon
bradshannon1 месяц назад

@threejs @mattshumer_ This looks crazy

Фото профиля Asha Arena
Asha Arena1 месяц назад

@threejs @mattshumer_ Kinda glitchy

Фото профиля Court Reinland
Court Reinland1 месяц назад

@threejs @mattshumer_ Brilliant

Фото профиля Keith
Keith1 месяц назад

@threejs @mattshumer_ This is insane

Фото профиля Unispawn
Unispawn1 месяц назад

Hi Ryan, We’re looking for talented authors to host their project on our new platform and generate revenue with it. Would you be interested in having your project hosted on Unispawn? Matt Shumer’s original Claude of Duty is playable as of yesterday and want to see if more creators can join!

Фото профиля EpicBytez
EpicBytez1 месяц назад

@threejs @mattshumer_ Are you using any skills, or because of the gauntlet loop just base grok build with no skills?

Фото профиля Ryan Campbell
Ryan Campbell1 месяц назад

@threejs @mattshumer_ No extra skills, was a fresh Grok Build cli install. I did tell it to save as a skill.

Фото профиля EpicBytez
EpicBytez1 месяц назад

@threejs @mattshumer_ Thank you, sir! Appreciate the info. Now let's see what we can cook...

Фото профиля Rik Arends
Rik Arends1 месяц назад

@threejs @mattshumer_ Whilst neat you reaaaaaally need to have the AI churn on performance and render artifacts. Just tell fable to go fix for a few hours.

Фото профиля VORTEX: AI Bros & AI Arena, Peak AI Buzz
VORTEX: AI Bros & AI Arena, Peak AI Buzz1 месяц назад

@threejs @mattshumer_ Insanely impressive project, well done Ryan... Only suggestion is to improve fps, it barely gets 5 fps in my chrome.. maybe puttint it in NWjs wrapper as exe would help as a standalone app.. thats what i do for my games to speed up fps..

Фото профиля wood
wood1 месяц назад

@threejs @mattshumer_ amazing job

Фото профиля Timur Yessenov
Timur Yessenov1 месяц назад

@threejs @mattshumer_ 2 models taking turns on one moon base is a much better demo than another benchmark chart. Even the cars driving through people feel on brand.

Фото профиля Level up AI
Level up AI1 месяц назад

@threejs @mattshumer_ The crazy part is the iteration loop. One model builds the foundation, another improves it, and AI keeps refining the visuals based on feedback. That workflow is going to get seriously powerful as the models improve. We’re only seeing the beginning. 👀

Фото профиля bradshannon
bradshannon1 месяц назад

@threejs @mattshumer_ How do you structure your gauntlets? Do you break the entire game up into small segments/layers then run a gauntlet on each?

Фото профиля AI Mastery Guide
AI Mastery Guide1 месяц назад

@threejs @mattshumer_ Playable in the browser, awesome

Фото профиля Paul · SpellWright
Paul · SpellWright1 месяц назад

@threejs @mattshumer_ Someone in the replies got stuck in photo mode with no way out. Worth an Esc-closes-everything rule before more visuals.

Фото профиля SplitDaWig 🪴
SplitDaWig 🪴1 месяц назад

@threejs @mattshumer_ link is down but looks sick

Фото профиля Ryan Campbell
Ryan Campbell1 месяц назад

@threejs @mattshumer_ Opps, should be back now (or shortly). Thanks for letting me know!!

Фото профиля dreedee
dreedee1 месяц назад

@threejs @mattshumer_ good work!

Фото профиля Brian
Brian1 месяц назад

@threejs @mattshumer_ Lol how!?! Idk how people get results like this out of ThreeJS, the results I get look awful

Фото профиля Startracker 🔺
Startracker 🔺1 месяц назад

@threejs @mattshumer_ One day, I will have something as cool as this! I love the announcer voice!

Фото профиля kvick
kvick1 месяц назад

@threejs @mattshumer_ wowo looks incredible! Runs smooth on my desktop rtx3090 too

Фото профиля g
g1 месяц назад

@threejs @mattshumer_ Anyone have any good resources on video game UI? And avoid the webpage cardification of video game UI?

Фото профиля Torch Bearer
Torch Bearer1 месяц назад

@threejs @mattshumer_ I havent had much luck with grok 4.6 gauntlet game loops. Opus 5 seems more capable in this regard. Its a lot more obvious if you task them with modeling in blender as well. I am very excited for Grok 4.7 though.

Фото профиля GeoMacroKorea
GeoMacroKorea1 месяц назад

@threejs @mattshumer_ This looks great. Let me look at it. Simplify all those boxes.

Фото профиля BabyBlake
BabyBlake1 месяц назад

@threejs @mattshumer_ Nah, too many FPS, reduce to maybe 2FPS

Похожие видео