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Latest peek at MoonBase One, playable in the browser with Three.js. I started this project with Opus 5, and now Grok 4.6 has been improving visuals for 2 days using Matt Shumer's gauntlet loop. Hope this inspires others to shoot for the stars with what you can build with...

12,247 görüntüleme • 1 ay önce •via X (Twitter)

29 Yorum

Bitcopath profil fotoğrafı
Bitcopath1 ay önce

Looks great. any info you can share like locally 3d asset creation is much appreciated. I'm no 3d artist or game designer and I'm trying to create a game in @threejs as well when I can find time, but visuals are my problem as you can see, looking for ways to make them better and if possible locally so when I opensource it people can do them too. Already open sourced my findings but I can't create anything like yours. The best asset I can create is this junk lol

sid riff profil fotoğrafı
sid riff1 ay önce

@threejs @mattshumer_ Love the idea here, it has the look of a really high quality Planetbase. Gameplay-wise its a bit overwhelming. Sadly it ended with me discovering photo mode but not being able to exit it. But wow, the feeling of scale here is really something...

Ryan Campbell profil fotoğrafı
Ryan Campbell1 ay önce

@threejs @mattshumer_ Thank you! A lot of focus has gone in to visuals so far. Next is really evolving the controls, story, performance.

bradshannon profil fotoğrafı
bradshannon1 ay önce

@threejs @mattshumer_ This looks crazy

Asha Arena profil fotoğrafı
Asha Arena1 ay önce

@threejs @mattshumer_ Kinda glitchy

Court Reinland profil fotoğrafı
Court Reinland1 ay önce

@threejs @mattshumer_ Brilliant

Keith profil fotoğrafı
Keith1 ay önce

@threejs @mattshumer_ This is insane

Unispawn profil fotoğrafı
Unispawn1 ay önce

Hi Ryan, We’re looking for talented authors to host their project on our new platform and generate revenue with it. Would you be interested in having your project hosted on Unispawn? Matt Shumer’s original Claude of Duty is playable as of yesterday and want to see if more creators can join!

EpicBytez profil fotoğrafı
EpicBytez1 ay önce

@threejs @mattshumer_ Are you using any skills, or because of the gauntlet loop just base grok build with no skills?

Ryan Campbell profil fotoğrafı
Ryan Campbell1 ay önce

@threejs @mattshumer_ No extra skills, was a fresh Grok Build cli install. I did tell it to save as a skill.

EpicBytez profil fotoğrafı
EpicBytez1 ay önce

@threejs @mattshumer_ Thank you, sir! Appreciate the info. Now let's see what we can cook...

Rik Arends profil fotoğrafı
Rik Arends1 ay önce

@threejs @mattshumer_ Whilst neat you reaaaaaally need to have the AI churn on performance and render artifacts. Just tell fable to go fix for a few hours.

VORTEX: AI Bros & AI Arena, Peak AI Buzz profil fotoğrafı
VORTEX: AI Bros & AI Arena, Peak AI Buzz1 ay önce

@threejs @mattshumer_ Insanely impressive project, well done Ryan... Only suggestion is to improve fps, it barely gets 5 fps in my chrome.. maybe puttint it in NWjs wrapper as exe would help as a standalone app.. thats what i do for my games to speed up fps..

wood profil fotoğrafı
wood1 ay önce

@threejs @mattshumer_ amazing job

Timur Yessenov profil fotoğrafı
Timur Yessenov1 ay önce

@threejs @mattshumer_ 2 models taking turns on one moon base is a much better demo than another benchmark chart. Even the cars driving through people feel on brand.

Level up AI profil fotoğrafı
Level up AI1 ay önce

@threejs @mattshumer_ The crazy part is the iteration loop. One model builds the foundation, another improves it, and AI keeps refining the visuals based on feedback. That workflow is going to get seriously powerful as the models improve. We’re only seeing the beginning. 👀

bradshannon profil fotoğrafı
bradshannon1 ay önce

@threejs @mattshumer_ How do you structure your gauntlets? Do you break the entire game up into small segments/layers then run a gauntlet on each?

AI Mastery Guide profil fotoğrafı
AI Mastery Guide1 ay önce

@threejs @mattshumer_ Playable in the browser, awesome

Paul · SpellWright profil fotoğrafı
Paul · SpellWright1 ay önce

@threejs @mattshumer_ Someone in the replies got stuck in photo mode with no way out. Worth an Esc-closes-everything rule before more visuals.

SplitDaWig 🪴 profil fotoğrafı
SplitDaWig 🪴1 ay önce

@threejs @mattshumer_ link is down but looks sick

Ryan Campbell profil fotoğrafı
Ryan Campbell1 ay önce

@threejs @mattshumer_ Opps, should be back now (or shortly). Thanks for letting me know!!

dreedee profil fotoğrafı
dreedee1 ay önce

@threejs @mattshumer_ good work!

Brian profil fotoğrafı
Brian1 ay önce

@threejs @mattshumer_ Lol how!?! Idk how people get results like this out of ThreeJS, the results I get look awful

Startracker 🔺 profil fotoğrafı
Startracker 🔺1 ay önce

@threejs @mattshumer_ One day, I will have something as cool as this! I love the announcer voice!

kvick profil fotoğrafı
kvick1 ay önce

@threejs @mattshumer_ wowo looks incredible! Runs smooth on my desktop rtx3090 too

g profil fotoğrafı
g1 ay önce

@threejs @mattshumer_ Anyone have any good resources on video game UI? And avoid the webpage cardification of video game UI?

Torch Bearer profil fotoğrafı
Torch Bearer1 ay önce

@threejs @mattshumer_ I havent had much luck with grok 4.6 gauntlet game loops. Opus 5 seems more capable in this regard. Its a lot more obvious if you task them with modeling in blender as well. I am very excited for Grok 4.7 though.

GeoMacroKorea profil fotoğrafı
GeoMacroKorea1 ay önce

@threejs @mattshumer_ This looks great. Let me look at it. Simplify all those boxes.

BabyBlake profil fotoğrafı
BabyBlake1 ay önce

@threejs @mattshumer_ Nah, too many FPS, reduce to maybe 2FPS

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