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Latest peek at MoonBase One, playable in the browser with Three.js. I started this project with Opus 5, and now Grok 4.6 has been improving visuals for 2 days using Matt Shumer's gauntlet loop. Hope this inspires others to shoot for the stars with what you can build with...

12,247 次观看 • 1 个月前 •via X (Twitter)

29 条评论

Bitcopath 的头像
Bitcopath1 个月前

Looks great. any info you can share like locally 3d asset creation is much appreciated. I'm no 3d artist or game designer and I'm trying to create a game in @threejs as well when I can find time, but visuals are my problem as you can see, looking for ways to make them better and if possible locally so when I opensource it people can do them too. Already open sourced my findings but I can't create anything like yours. The best asset I can create is this junk lol

sid riff 的头像
sid riff1 个月前

@threejs @mattshumer_ Love the idea here, it has the look of a really high quality Planetbase. Gameplay-wise its a bit overwhelming. Sadly it ended with me discovering photo mode but not being able to exit it. But wow, the feeling of scale here is really something...

Ryan Campbell 的头像
Ryan Campbell1 个月前

@threejs @mattshumer_ Thank you! A lot of focus has gone in to visuals so far. Next is really evolving the controls, story, performance.

bradshannon 的头像
bradshannon1 个月前

@threejs @mattshumer_ This looks crazy

Asha Arena 的头像
Asha Arena1 个月前

@threejs @mattshumer_ Kinda glitchy

Court Reinland 的头像
Court Reinland1 个月前

@threejs @mattshumer_ Brilliant

Keith 的头像
Keith1 个月前

@threejs @mattshumer_ This is insane

Unispawn 的头像
Unispawn1 个月前

Hi Ryan, We’re looking for talented authors to host their project on our new platform and generate revenue with it. Would you be interested in having your project hosted on Unispawn? Matt Shumer’s original Claude of Duty is playable as of yesterday and want to see if more creators can join!

EpicBytez 的头像
EpicBytez1 个月前

@threejs @mattshumer_ Are you using any skills, or because of the gauntlet loop just base grok build with no skills?

Ryan Campbell 的头像
Ryan Campbell1 个月前

@threejs @mattshumer_ No extra skills, was a fresh Grok Build cli install. I did tell it to save as a skill.

EpicBytez 的头像
EpicBytez1 个月前

@threejs @mattshumer_ Thank you, sir! Appreciate the info. Now let's see what we can cook...

Rik Arends 的头像
Rik Arends1 个月前

@threejs @mattshumer_ Whilst neat you reaaaaaally need to have the AI churn on performance and render artifacts. Just tell fable to go fix for a few hours.

VORTEX: AI Bros & AI Arena, Peak AI Buzz 的头像
VORTEX: AI Bros & AI Arena, Peak AI Buzz1 个月前

@threejs @mattshumer_ Insanely impressive project, well done Ryan... Only suggestion is to improve fps, it barely gets 5 fps in my chrome.. maybe puttint it in NWjs wrapper as exe would help as a standalone app.. thats what i do for my games to speed up fps..

wood 的头像
wood1 个月前

@threejs @mattshumer_ amazing job

Timur Yessenov 的头像
Timur Yessenov1 个月前

@threejs @mattshumer_ 2 models taking turns on one moon base is a much better demo than another benchmark chart. Even the cars driving through people feel on brand.

Level up AI 的头像
Level up AI1 个月前

@threejs @mattshumer_ The crazy part is the iteration loop. One model builds the foundation, another improves it, and AI keeps refining the visuals based on feedback. That workflow is going to get seriously powerful as the models improve. We’re only seeing the beginning. 👀

bradshannon 的头像
bradshannon1 个月前

@threejs @mattshumer_ How do you structure your gauntlets? Do you break the entire game up into small segments/layers then run a gauntlet on each?

AI Mastery Guide 的头像
AI Mastery Guide1 个月前

@threejs @mattshumer_ Playable in the browser, awesome

Paul · SpellWright 的头像
Paul · SpellWright1 个月前

@threejs @mattshumer_ Someone in the replies got stuck in photo mode with no way out. Worth an Esc-closes-everything rule before more visuals.

SplitDaWig 🪴 的头像
SplitDaWig 🪴1 个月前

@threejs @mattshumer_ link is down but looks sick

Ryan Campbell 的头像
Ryan Campbell1 个月前

@threejs @mattshumer_ Opps, should be back now (or shortly). Thanks for letting me know!!

dreedee 的头像
dreedee1 个月前

@threejs @mattshumer_ good work!

Brian 的头像
Brian1 个月前

@threejs @mattshumer_ Lol how!?! Idk how people get results like this out of ThreeJS, the results I get look awful

Startracker 🔺 的头像
Startracker 🔺1 个月前

@threejs @mattshumer_ One day, I will have something as cool as this! I love the announcer voice!

kvick 的头像
kvick1 个月前

@threejs @mattshumer_ wowo looks incredible! Runs smooth on my desktop rtx3090 too

g 的头像
g1 个月前

@threejs @mattshumer_ Anyone have any good resources on video game UI? And avoid the webpage cardification of video game UI?

Torch Bearer 的头像
Torch Bearer1 个月前

@threejs @mattshumer_ I havent had much luck with grok 4.6 gauntlet game loops. Opus 5 seems more capable in this regard. Its a lot more obvious if you task them with modeling in blender as well. I am very excited for Grok 4.7 though.

GeoMacroKorea 的头像
GeoMacroKorea1 个月前

@threejs @mattshumer_ This looks great. Let me look at it. Simplify all those boxes.

BabyBlake 的头像
BabyBlake1 个月前

@threejs @mattshumer_ Nah, too many FPS, reduce to maybe 2FPS

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