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Liquid magic simulated with LiquiGen and brought into Unreal Engine as alembic
18,330 просмотров • 1 год назад •via X (Twitter)
Комментарии: 11

I use a lot of alembic since ue4 in realtime.. Obviously need to be careful at the 'mesh resolution'.. that say it could be interesting in ue5 to have nanite support for alembic.

Mmmm, raspberry pie filling. 🤤

How to create an AI Agent

Looks Like very low resolution with 10000 Metaballs in blender partiacal system 🤣🤣🤣🤣

Blender fanboys are truly the most insufferably annoying people in the entire CG community.

Now a Niagra equivalent!

Me after a daring to eat Tacobell

Hows performance using these? U think they be usable in games?

For a high res liquid mesh like this it's cinematics only. It does run in real-time in the viewport but is very resource heavy.

How does resource consumption look?

The liquid test with foam I just posted today runs at ~25fps. I don’t really pay attention to anything else.

