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Liquid magic simulated with LiquiGen and brought into Unreal Engine as alembic

18,330 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля 🔞LulabsGames
🔞LulabsGames1 год назад

I use a lot of alembic since ue4 in realtime.. Obviously need to be careful at the 'mesh resolution'.. that say it could be interesting in ue5 to have nanite support for alembic.

Фото профиля //pentagear.gg
//pentagear.gg1 год назад

Mmmm, raspberry pie filling. 🤤

Фото профиля Shark Numbers
Shark Numbers1 год назад

How to create an AI Agent

Фото профиля _man_Art_man_
_man_Art_man_1 год назад

Looks Like very low resolution with 10000 Metaballs in blender partiacal system 🤣🤣🤣🤣

Фото профиля Jesse Pitela
Jesse Pitela1 год назад

Blender fanboys are truly the most insufferably annoying people in the entire CG community.

Фото профиля N1t0
N1t01 год назад

Now a Niagra equivalent!

Фото профиля Skunkape Interactive
Skunkape Interactive1 год назад

Me after a daring to eat Tacobell

Фото профиля MR3D-Dev
MR3D-Dev1 год назад

Hows performance using these? U think they be usable in games?

Фото профиля Jesse Pitela
Jesse Pitela1 год назад

For a high res liquid mesh like this it's cinematics only. It does run in real-time in the viewport but is very resource heavy.

Фото профиля Vovô Leandro 🤔
Vovô Leandro 🤔1 год назад

How does resource consumption look?

Фото профиля Jesse Pitela
Jesse Pitela1 год назад

The liquid test with foam I just posted today runs at ~25fps. I don’t really pay attention to anything else.

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