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Made a small combat prototype and it's starting to feel fun!

50,887 views • 6 days ago •via X (Twitter)

45 Comments

shub's profile picture
shub5 days ago

why are you hurting the bots danny

Danny Limanseta's profile picture
Danny Limanseta5 days ago

🤣

Micah's profile picture
Micah6 days ago

Why you beating up those lil grok bots?

Danny Limanseta's profile picture
Danny Limanseta5 days ago

now that you mentoned it, I didnt realise lol

Sandsgaard's profile picture
Sandsgaard6 days ago

I can't for the life of me get animation and these cool effects to work? How do you get these things in the engine?

Rory McAuliffe's profile picture
Rory McAuliffe6 days ago

little pill guys remind me of the smash bros punching bag, very crispy and smooth

Keppada's profile picture
Keppada6 days ago

You really have nice taste! Youd be slinging out deep games if you paired up with a mechanics side designer with simialrly great taste!

Matt's profile picture
Matt5 days ago

I love the are design so far! BotW has a very specific camera system, the pitch / focus changes a lot during combat. If you can get that right it’ll feel 👌

Danny Limanseta's profile picture
Danny Limanseta5 days ago

Good point! I will pay attention to that, thanks!

Lorenzo Nuvoletta's profile picture
Lorenzo Nuvoletta6 days ago

Lovely! Is this threejs?

Danny Limanseta's profile picture
Danny Limanseta5 days ago

yup!

Brandon's profile picture
Brandon6 days ago

Feels very relaxing

Z o n o 🍃's profile picture
Z o n o 🍃5 days ago

This looks cute and interesting at the same time 😀

TJ's profile picture
TJ5 days ago

looks amazing!

Elbe Labs's profile picture
Elbe Labs5 days ago

What did @bot do to you? Or maybe you were going for the Smash Bros sandbag?

Sidecourt's profile picture
Sidecourt6 days ago

The hit flashes stay easy to see against all that grass. Is there a build to try yet?

Andrew Melian's profile picture
Andrew Melian5 days ago

The sandbag finally fights back 🙌

chuckstock's profile picture
chuckstock6 days ago

annd another banger

Riz's profile picture
Riz5 days ago

nooooice i like the cute char

Simon Plessis's profile picture
Simon Plessis6 days ago

Kinda looks like you're fighting grok bots!

dranben's profile picture
dranben6 days ago

I've been working on a turn based game for the last 6 months, but live combat is calling my name

Mike G's profile picture
Mike G6 days ago

Ole! se ve genial ese combate Zelda style con target lock!

Coloring Squared Math's profile picture
Coloring Squared Math5 days ago

How strong do you think a sword is? It should have broken after the 4th or 5th hit requiring you to craft another one. I thought you knew....Looks great.

Danny Limanseta's profile picture
Danny Limanseta5 days ago

thats one thing that I will probably wont introduce to this game, I dont love that aspect of BOTW

Lofibloom's profile picture
Lofibloom5 days ago

The way to go to start with capsule and make it fun 🙌

Danny Limanseta's profile picture
Danny Limanseta5 days ago

yup! make the fun first

elvis's profile picture
elvis6 days ago

how'd make the animations? seems all procedural

Danny Limanseta's profile picture
Danny Limanseta5 days ago

yeah its procedural but took quite a lot of tweaking to get it right, and its still not 100% right yet

elvis's profile picture
elvis5 days ago

did you make the model or generated it? curious about the process

Rising Sun Interactive's profile picture
Rising Sun Interactive5 days ago

Looks so smooth, love it

Daniel Zambrini's profile picture
Daniel Zambrini5 days ago

Man you need to start teaching us. All of your demos are looking great.

Raymond Thurman's profile picture
Raymond Thurman6 days ago

Man I love that style, looks awesome!

Brian Hill's profile picture
Brian Hill6 days ago

Looks really good. what did you use for sound effects?

Danny Limanseta's profile picture
Danny Limanseta5 days ago

Thanks! I have a paid asset sfx pack with lots of sfx in there that I ask my agent to go pick from

Brian Hill's profile picture
Brian Hill5 days ago

Thanks @DannyLimanseta, great tip. I'm doing the same for my game: dropping a big sound effects pack on the machine and letting my agent pick and wire in the sounds. I'm starting with the free Kenney and Sonniss GDC packs, plus ElevenLabs for a few custom ones.

Ruby Hartono's profile picture
Ruby Hartono6 days ago

Make the gameplay similar to Zelda: breath of the wild

Biskey (Game Dev + Product)'s profile picture
Biskey (Game Dev + Product)5 days ago

An example of how art direction can really allow for simplicity in graphics which allows you to focus on the things that matter more! Like mechanics and fun.

Andrew Lam's profile picture
Andrew Lam6 days ago

Nice. 👍 good project.

Spencer's profile picture
Spencer6 days ago

that visual style look nice.

PetRockStudios's profile picture
PetRockStudios6 days ago

dude i love that character design! what was your workflow for that guy?

Aimerscoding's profile picture
Aimerscoding6 days ago

The visuals look great and it feels so smooth

Gabriel Dechichi's profile picture
Gabriel Dechichi6 days ago

love the visuals

PsycodeliciNsane's profile picture
PsycodeliciNsane5 days ago

se ve genial

Yarn.vc 🧶's profile picture
Yarn.vc 🧶6 days ago

Niiiicceee

Nishant's profile picture
Nishant6 days ago

whats making it feel fun, hitstop or the animation timing?

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