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Made with Opus 5.5 + Three.js the water physics, the fish, blossoms... why is this soo pretty 😭😭
80,918 Aufrufe • vor 1 Tag •via X (Twitter)
47 Kommentare

After I opened it, I thought my laptop had died.😂

😭😭🥀

🔥

glad you liked it ;)

cool! how many prompts?

it did take a while, i guess around 6-7

made today?

yes

I think i found a bug worth fixing >< Throwing stones at the boat (it ignores completely for now)

its honestly just a demo, not a product to optimize for everything haha

ofc ik, i was just passing the builder energy ;)

love it

thank you 🫶

This cat makes really good UI

yessir 😎😎

boat and leaves don't behave as they should

yeahh true

opus made water physics, my job application still pending

can I set this my wallpaper 🗿

yessss

It is extremely laggy! Just as expected from a junior vibe coder and one more suggestion: Try to add FPS counter on the top right

the blossoms are the detail that sells it. did opus get the water physics close on the first pass, or was that the part that took a few rounds of poking

few rounds

this is so pretty

:))

smooth

yessir

haha I made the similar thing recently but yours look much better

don't say one prompt

So cutee

Open Source?

水会动鱼会游花会飘,浏览器里直接出仙境

No freaking way!!

🔥🔥🔥

actually so prettyy

Stunning, I wonder how much better it can make the graphics 1:1 real life soon

cute

shader water is the new spinning cube

damn....... so smooth!

Really Amazing man

it literally eats lots of my laptop memory

love the art style. reminds me of this game, "tiny glade" damn, looks insane & pretty.

Beautiful work!

Threejs is awesome

This is very calming, nice work love it!

Is the water surface a vertex-displaced plane in a custom shader? I would like to know how the fish and blossoms read the same height field.

lovely
