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Meta presents Sapiens Foundation for Human Vision Models discuss: We present Sapiens, a family of models for four fundamental human-centric vision tasks - 2D pose estimation, body-part segmentation, depth estimation, and surface normal prediction. Our models natively support 1K high-resolution inference and are extremely easy to adapt for individual...

151,614 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von BensenHsu
BensenHsuvor 2 Jahren

The paper presents Sapiens, a family of vision transformer models trained on a large dataset of human images. The goal is to develop models that can generalize well, be applicable to a wide range of tasks, and produce high-quality outputs. The results demonstrate the benefit of pretraining on a large, curated dataset of human images. The models are able to generalize well to various scenarios, including multi-person scenes, egocentric views, and challenging poses. The high-resolution (1024x1024) pretraining and the detailed annotation of the finetuning datasets also contribute to the models' strong performance. full paper:

Profilbild von Supreme
Supremevor 2 Jahren

normal map is mind blowing what the tech

Profilbild von TheEarningsNugget
TheEarningsNuggetvor 2 Jahren

"Sapiens: Foundation for Human Vision Models" PAPER SUMMARY

Profilbild von Miguel Xochicale 🧑🏽‍🔬🤖〰️
Miguel Xochicale 🧑🏽‍🔬🤖〰️vor 2 Jahren

Nice one but these links are not working (will they open it soon?)

Profilbild von bryan pratte
bryan prattevor 2 Jahren

No code :(

Profilbild von Alessandro De Blasis
Alessandro De Blasisvor 2 Jahren

Is it real-time or post-processing?

Profilbild von Alessandro De Blasis
Alessandro De Blasisvor 2 Jahren

Want

Profilbild von Self-Attention Mechanism
Self-Attention Mechanismvor 2 Jahren

can it spot a soldier and identify the head?

Profilbild von Cavit Erginsoy
Cavit Erginsoyvor 1 Jahr

Why non commercial license @Meta 😵‍💫

Profilbild von Patryk Zoltowski
Patryk Zoltowskivor 2 Jahren

Hope there will be some distilled model for realtime inference on mobile

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Amir Zamir

73,244 Aufrufe • vor 1 Jahr

3D-LLM: Injecting the 3D World into Large Language Models paper page: Large language models (LLMs) and Vision-Language Models (VLMs) have been proven to excel at multiple tasks, such as commonsense reasoning. Powerful as these models can be, they are not grounded in the 3D physical world, which involves richer concepts such as spatial relationships, affordances, physics, layout, and so on. In this work, we propose to inject the 3D world into large language models and introduce a whole new family of 3D-LLMs. Specifically, 3D-LLMs can take 3D point clouds and their features as input and perform a diverse set of 3D-related tasks, including captioning, dense captioning, 3D question answering, task decomposition, 3D grounding, 3D-assisted dialog, navigation, and so on. Using three types of prompting mechanisms that we design, we are able to collect over 300k 3D-language data covering these tasks. To efficiently train 3D-LLMs, we first utilize a 3D feature extractor that obtains 3D features from rendered multi- view images. Then, we use 2D VLMs as our backbones to train our 3D-LLMs. By introducing a 3D localization mechanism, 3D-LLMs can better capture 3D spatial information. Experiments on ScanQA show that our model outperforms state-of-the-art baselines by a large margin (e.g., the BLEU-1 score surpasses state-of-the-art score by 9%). Furthermore, experiments on our held-in datasets for 3D captioning, task composition, and 3D-assisted dialogue show that our model outperforms 2D VLMs. Qualitative examples also show that our model could perform more tasks beyond the scope of existing LLMs and VLMs.

AK

249,798 Aufrufe • vor 3 Jahren

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Santiago

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Yunzhu Li

13,188 Aufrufe • vor 1 Jahr

Exciting updates on Project GR00T! We discover a systematic way to scale up robot data, tackling the most painful pain point in robotics. The idea is simple: human collects demonstration on a real robot, and we multiply that data 1000x or more in simulation. Let’s break it down: 1. We use Apple Vision Pro (yes!!) to give the human operator first person control of the humanoid. Vision Pro parses human hand pose and retargets the motion to the robot hand, all in real time. From the human’s point of view, they are immersed in another body like the Avatar. Teleoperation is slow and time-consuming, but we can afford to collect a small amount of data. 2. We use RoboCasa, a generative simulation framework, to multiply the demonstration data by varying the visual appearance and layout of the environment. In Jensen’s keynote video below, the humanoid is now placing the cup in hundreds of kitchens with a huge diversity of textures, furniture, and object placement. We only have 1 physical kitchen at the GEAR Lab in NVIDIA HQ, but we can conjure up infinite ones in simulation. 3. Finally, we apply MimicGen, a technique to multiply the above data even more by varying the *motion* of the robot. MimicGen generates vast number of new action trajectories based on the original human data, and filters out failed ones (e.g. those that drop the cup) to form a much larger dataset. To sum up, given 1 human trajectory with Vision Pro -> RoboCasa produces N (varying visuals) -> MimicGen further augments to NxM (varying motions). This is the way to trade compute for expensive human data by GPU-accelerated simulation. A while ago, I mentioned that teleoperation is fundamentally not scalable, because we are always limited by 24 hrs/robot/day in the world of atoms. Our new GR00T synthetic data pipeline breaks this barrier in the world of bits. Scaling has been so much fun for LLMs, and it's finally our turn to have fun in robotics! We are building tools to enable everyone in the ecosystem to scale up with us. Links in thread:

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364,514 Aufrufe • vor 2 Jahren