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Modality Forcing - turns FLUX.2.klein into 3D-aware models. - joint RGB-D, I2D, and D2I synthesis in one model - pixel-space depth tokenization - preserves T2I quality via self-distillation

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Alibaba presents MIMO Controllable Character Video Synthesis with Spatial Decomposed Modeling Character video synthesis aims to produce realistic videos of animatable characters within lifelike scenes. As a fundamental problem in the computer vision and graphics community, 3D works typically require multi-view captures for per-case training, which severely limits their applicability of modeling arbitrary characters in a short time. Recent 2D methods break this limitation via pre-trained diffusion models, but they struggle for pose generality and scene interaction. To this end, we propose MIMO, a novel framework which can not only synthesize character videos with controllable attributes (i.e., character, motion and scene) provided by simple user inputs, but also simultaneously achieve advanced scalability to arbitrary characters, generality to novel 3D motions, and applicability to interactive real-world scenes in a unified framework. The core idea is to encode the 2D video to compact spatial codes, considering the inherent 3D nature of video occurrence. Concretely, we lift the 2D frame pixels into 3D using monocular depth estimators, and decompose the video clip to three spatial components (i.e., main human, underlying scene, and floating occlusion) in hierarchical layers based on the 3D depth. These components are further encoded to canonical identity code, structured motion code and full scene code, which are utilized as control signals of synthesis process. The design of spatial decomposed modeling enables flexible user control, complex motion expression, as well as 3D-aware synthesis for scene interactions. Experimental results demonstrate effectiveness and robustness of the proposed method.

AK

149,079 views • 1 year ago

Mistral AI Releases Robostral Navigate: An 8B Model Enabling Robots to Navigate Complex Environments Hitting 76.6% on R2R-CE With One RGB Camera. No LiDAR. No depth sensor. No multi-camera rig. Here's how it works. 👇 1. Pointing, not metric commands The model predicts the pixel coordinates of the next target in the camera view, plus the arrival orientation. Working in pixel space keeps it robust to camera intrinsics and world scale. When the target leaves the frame, it falls back to local displacements ("2m forward, 1.5m left, turn 25°"). 2. Grounding-first No open-source VLM base. It starts from Mistral's grounding model (pointing, counting, localization). Navigation emerges once the model knows where things are. → ~400,000 trajectories across 6,000 simulated scenes 3. Prefix-caching for training A tree-based attention mask packs a full episode into one sequence — all time steps in a single forward pass. → 22× fewer training tokens; months of training done in days 4. Online RL on top After supervised training, CISPO adds trial-and-error learning to fight distribution shift from behavior cloning. → +3.2% success rate from RL alone 5. The numbers (R2R-CE, Matterport3D) → 76.6% success on validation unseen → +9.7 pts over best single-camera approach → +4.5 pts over best depth/multi-camera system The key takeaway: state-of-the-art continuous VLN without a sensor stack — grounding-init, pixel-space actions, prefix-cached SFT, and online RL, on one RGB camera. Full analysis: Technical details: Mistral AI Mistral AI for Developers

Marktechpost AI

39,955 views • 1 month ago

MAGS-SLAM: Monocular Multi-Agent Gaussian Splatting SLAM for Geometrically and Photometrically Consistent Reconstruction TL;DR: The first RGB-only multi-agent 3D Gaussian Splatting SLAM for collaborative photorealistic scene reconstruction. Contributions: (1) We propose the first monocular RGB-only multi-agent 3D Gaussian Splatting SLAM system. It integrates Gaussian front-ends, compact submap summaries, inter-agent verification, Sim(3) submap pose graph, and occupancy-aware fusion into a unified framework, achieving accurate tracking and photorealistic reconstruction without depth sensors. (2) We propose a Pose-Graph Bundle Adjustment (PGBA)-consistent Sim(3) loop closure mechanism for multi-agent systems, which jointly resolves intra- and inter-agent scale drift through a submap-level Sim(3) pose graph coupling geometric and photometric residuals. Robustness is ensured by a spatial-extent gate that rejects degenerate loops and an adaptive edge invalidation scheme consistent with evolving PGBA corrections. (3) We propose an occupancy-aware fusion framework for coherent multi-agent Gaussian maps. It combines occupancy-grid deduplication, decoupled coordinator, and joint pose-Gaussian photometric refinement to eliminate duplicated Gaussians, residual misalignment, and photometric seams across agents. (4) We introduce ReplicaMultiagent Plus dataset. While existing multi-agent datasets are typically limited to 2-3 agents with short trajectories, our dataset scales to 4 agents with long-horizon trajectories. In addition, we provide ground-truth geometry and semantic annotations, supporting the evaluation of monocular, RGB-D, and semantic multi-agent SLAM for collaborative dense reconstruction.

MrNeRF

19,518 views • 3 months ago

Want to create an avatar from a single image? FlexAvatar is a transformer model that creates full 360°, high-quality, and expressive 3D head avatar from just a single portrait image in minutes. Real-time Demo: FlexAvatar's lightweight architecture allows both animation and rendering in real-time, enabling interactive user experiences. To create a new 3D head avatar, only one image is required, e.g., from a webcam. The final avatar is ready after 2 minutes. Architecture: Under the hood, FlexAvatar adopts a transformer-based encoder-decoder design. The encoder maps the input image onto a latent avatar space, while the decoder produces 3D Gaussian attribute maps by incorporating the animation signal via cross-attention. The model learns all facial animations directly from the data without relying on pre-built 3D face models. This equips the avatars with realistic facial expressions. The internal avatar latent space can be conveniently used to integrate additional observations of a person via fitting. This enables use-cases where more than one image of a person is available, e.g., from a phone scan of the person. We train jointly on 2D monocular videos and multi-view data. However, in monocular videos, the animation signal leaks the target viewpoint, causing the model to produce incomplete 3D heads. We call this phenomenon entanglement of driving signal and target viewpoint. To prevent entanglement, we introduce bias sinks. These are learnable tokens that indicate whether a training sample stems from a monocular or a multi-view dataset. During training, the model learns to produce incomplete 3D heads only when the monocular token is present. During inference, FlexAvatar then always uses the multi-view token for which the model has learned to produce complete 3D heads. This simple design allows to combine the generalizability from monocular data with the quality of multi-view data. FlexAvatar summary: - Input: Single-image, phone scan, or monocular video - Output: Full 360° head avatar - Expressive animations - Real-time rendering and animation - Generalization to any portrait - Create a new avatar in 2 minutes - Use bias sinks to combine 2D and 3D data 🏠 🌍 🎥 Great work by Tobias Kirschstein and Simon Giebenhain!

Matthias Niessner

96,238 views • 8 months ago

Only if education could be this interactive ❤️‍🔥 I've had a looong wish to build something genuinely useful through vibe coding, and I finally did it. A 3D human anatomy application built with Three.js using GPT 5.6 Sol. It all started with a single design image that I created using GPT Image 2.0. I then used it to generate every 3D organ image, one by one. Next, I converted each of those images into 3D models using Tripo 🔜 gamescom (and no, they didn't sponsor this 😄). After that, I opened Codex, wrote a master prompt based on the design, and gave it the prompt, the design image, and all the 3D models. Codex built the first version beautifully, but there was one big problem. Every single 3D model was nearly 120-150 MB. That obviously wasn't practical for the web and was giving a performance of 16fps. After a few iterations, Codex optimized each model down to roughly 2–5.5 MB while preserving the visual quality, reducing the total asset size from ~900 MB to just 28.6 MB. And each model loads on demand. Along the way, Codex also generated those anatomical illustrations showing where each organ sits in the human body, and even created the interactive hotspot markers that explain different parts of every organ. It handled all of that. The process wasn't exactly one shot, but it also wasn't difficult. You just have to do it step by step. It genuinely felt like building something that could make learning anatomy much more engaging. The inspiration came from Dilum Sanjaya's 3D animal plant cell project. I remember seeing it and thinking, "I want to build something like this one day." And I did it :D Live: Code:

The Bugged Dev

2,080,586 views • 25 days ago

Just how capable are open source models? Below is the first in a new series where we go behind the scenes and pull back the curtain on interesting AI research / demos, making them fun and easy to understand. Here, we have a short visual demonstration from aizk ✡️ showcasing how Kimi K3 (a language model that operates primarily through text) is capable of building complicated 3D structures / moments in history in Minecraft, something that previously was not possible with other open source models, and why this matters. The crazy part? The model doesn't "see" the game like we do. The LLMs must reason in pure text, writing JavaScript, that later compiles down into commands placing each block, one at a time. Spatial reasoning is a very hard problem in AI, it's the same core challenge behind robotics and self-driving cars, where a model has to understand and act in physical 3D space. Watching a text model pull it off is nothing short of a miracle. The point isn't just Minecraft itself, rather, it's AI being able to generalize, not memorize, on things that are weird and beyond their training data. This is key to building true artificial general intelligence. These video game benchmarks (there are many different games actively being researched right now) provide a clear-cut end goal, challenges that are almost certainly not in the training set, and a fun, very fast, visual way to almost feel the increasing capabilities of various open source AI models over time. If you haven't given open source models a serious try yet, watch the video, it may shock you!

Featherless AI

39,769 views • 8 days ago

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SpAItial AI

176,524 views • 8 months ago

no money for grok or midjourney? this tool is for you. there's a FREE tool created by an anon dev. open-source. runs locally. 117k stars on github. it generates: > images & video > 3d models > audio > 20+ models here's how to set it up in under 5 minutes: 1️⃣download ComfyUI Desktop go to and grab the desktop app for your system. windows 10+, mac (apple silicon), or linux. it installs like any normal app, it sets up python and every dependency for you in the background. no terminal, no config files. 2️⃣open it first launch, it spins up its own environment automatically. you just wait a few seconds and you're in. you'll land on a node canvas, that's the whole interface. 3️⃣load a starter workflow top menu → Workflow → Browse Templates → Image Generation. click it. this drops a ready-made setup onto your canvas so you don't build anything from scratch. 4️⃣grab a model comfyui ships empty on purpose, the model is the brain, and you pick it. in the template, the "Load Checkpoint" node has a Download button when no model is installed. click it. it pulls one in for you (a few GB, this is the only real wait). 5️⃣install ComfyUI Manager this is the one add-on you don't skip. it lets you install models, custom nodes, and updates with a click instead of the command line. grab it from github (link in comments). it's the difference between fighting comfyui and flying in it. one honest note: an NVIDIA gpu makes this fast, apple silicon works great too, and a weak machine still runs it just slower. that's the whole setup. you now own an image, video, and 3D studio that costs you nothing per month. save this. and the next time grok or midjourney asks for your card. you won't need it. disclaimer: comfyui itself is 100% free. so are the local models (sdxl, flux, wan 2.2, ltx-2). some premium models like seedance are pay-per-use api models, only if you want top-tier quality. the free local ones cover most of what you need. (github link in the comments) follow and turn on post notification for daily AI contents.

m0h

14,542 views • 2 months ago

I made a digital twin of myself from 10 seconds of video. In the clip: left is the real me, middle is a leading avatar model, right is Mirage Avatar X. Watch the eyes. The difference is not subtle. I have been testing AI avatar models since my first clone in 2023. Every one of them was impressive for about 30 seconds, then your brain caught up. Still eyes. One polite expression. A mouth doing all the work. Avatar X is the first model where that moment never came. Here is what makes it different: It is trained on you. Avatar X preserves your identity. Most avatar models can copy your appearance. Avatar X captures the subtle details that make you you. The way you move, the way you express yourself, and the way you naturally deliver speech. It looks like you. It moves like you. It sounds like you. It understands non-verbal performance Laughing, crying, yawning, sighing. These are the moments where most avatar models fall apart, trying to lip-sync through sounds that aren't words. Avatar X responds naturally, generating realistic facial expressions and micro-expressions instead of forcing every sound into speech. The expression goes beyond the lips Expressions are driven by the audio, through the whole face and body. Ask a question and it furrows its brows and shrugs on the tone. No other model does this to this degree. No quality degradation The first second and the last second look the same. Other models lose quality the longer the video runs. 10 seconds of input That is the entire requirement. Other models need 15 seconds, some even 1 to five minutes. Three years ago my AI clone was a party trick. This one can carry my face, my expressions and my delivery without me in the room. The bar for AI avatars just moved. Avatar X is live today. → Try it here:

Linus ✦ Ekenstam

20,999 views • 1 month ago

Google just proved that bigger isn't always better. Their 308M parameter model is outperforming models 2x its size. Google just released 𝗘𝗺𝗯𝗲𝗱𝗱𝗶𝗻𝗴𝗚𝗲𝗺𝗺𝗮, and it's proving that lightweight embedding models can punch way above their weight class. At just 308M parameters (578MB), it's the new state-of-the-art for models under 500M parameters across MTEB multilingual, English, and code benchmarks. But the really impressive part is that it ranks 8th overall on MTEB(Multilingual, v2) - that's 𝟭𝟳 𝗽𝗹𝗮𝗰𝗲𝘀 above the second-best sub-500M model, and it's delivering performance 𝗰𝗼𝗺𝗽𝗮𝗿𝗮𝗯𝗹𝗲 𝘁𝗼 𝗺𝗼𝗱𝗲𝗹𝘀 𝗻𝗲𝗮𝗿𝗹𝘆 𝗱𝗼𝘂𝗯𝗹𝗲 𝗶𝘁𝘀 𝘀𝗶𝘇𝗲. There are three key parts of their training recipe that sets it apart: 𝟭. 𝗘𝗻𝗰𝗼𝗱𝗲𝗿-𝗗𝗲𝗰𝗼𝗱𝗲𝗿 𝗜𝗻𝗶𝘁𝗶𝗮𝗹𝗶𝘇𝗮𝘁𝗶𝗼𝗻 Instead of starting from a decoder-only Gemma 3 model, they first adapted it to encoder-decoder, then used just the encoder. By basing EmbeddingGemma off an LLM that already has world and language understanding, it gives it a stronger starting point. 𝟮. 𝗧𝗵𝗿𝗲𝗲-𝗟𝗼𝘀𝘀 𝗧𝗿𝗮𝗶𝗻𝗶𝗻𝗴 They combine three different loss functions, instead of just having one: • Contrastive loss (NCE) with in-batch negatives and hardness weighting • Spread-out regularization to ensure embeddings utilize the full space (for quantization and ANN retrieval) • Embedding matching distillation from Gemini Embedding - not just learning from relevance scores, but directly aligning the embedding space with the teacher model 𝟯. 𝗠𝗼𝗱𝗲𝗹 𝗦𝗼𝘂𝗽𝗶𝗻𝗴 Rather than just averaging checkpoints from the same training run, they use optimization techniques to find multiple specialized training mixtures. Each mixture creates an "expert" model in different domains, and averaging all their parameters creates a final model that's actually better than individual models. Extras: • Matryoshka embeddings supporting 768, 512, 256, and 128 dimensions • Quantization-aware training - maintains quality even at int4 precision • 100+ languages from Gemma 3 pretraining • Exceptional performance on low-resource languages (check their XTREME-UP results) Is it the absolute best embedding model? No - Gemini Embedding still leads overall. But that's not really the point. EmbeddingGemma proves you can achieve state-of-the-art performance in a small package that's actually deployable on-device, in low-latency applications, and in resource-constrained environments. This makes good embeddings accessible for use cases that I'm seeing more and more: offline applications, privacy-sensitive deployments, and high-throughput scenarios where inference cost actually matters. Full paper: Shoutout to the EmbeddingGemma team at Google DeepMind for this awesome open source work 💙 and to Daniel Williams for helping me with this video! 🫶

Victoria Slocum

21,610 views • 9 months ago

🔴 Finally! NVIDIA has finally made the code for Neuralangelo public! It has the ability to transform any video into a highly detailed 3D environment, and it's a technology related to but DIFFERENT from NeRF. 💡 Here's how it works: It takes a 2D video as input, showing an object, monument, building, landscape, etc., from various perspectives and analyzes details such as depth, size, and the shapes of objects. From this, the AI sketches an initial 3D model, similar to how an artist molds a figure. This representation is then refined to highlight more details, just as an artist would make the final touches when sculpting. The result is a 3D environment/model, perfect for use in any environment. Imagine the applications it will have for video games, cinema, virtual environments, VR, and more! 📽️🎮 💡 More details: A year ago, an article was presented on a groundbreaking technique called NVIDIA's Instant NeRF. This technique turns images into stunning 3D scenes in a short time, ideal for creating realistic models for video games and other applications. Although Instant NeRF had a lot of potential, the generated models were not perfect and often lacked detailed structures, appearing somewhat cartoonish. A year on, NVIDIA releases a new technique based on Instant NeRF, named Neuralangelo. This enhances the fidelity of surface structures. While NeRF reconstructs real objects in virtual environments from images or videos, Instant NeRF speeds up this process, and Neuralangelo further improves the quality, making the generated objects appear even more realistic when examined up close. Neuralangelo improves Instant NeRF's approach in two key ways related to the hash grid encoding technique: 1⃣ Numerical gradients have been used to compute higher-order derivatives as a smoothing operation. This optimizes the "hash grid" encoding using numerical rather than analytical gradients, providing a smoother input to the network that produces the 3D model. 2⃣ A "coarse-to-fine" optimization has been implemented in the hash grids to control different levels of detail. That is, they first focus on a smoothed version of the scene, and then refine it with more detailed updates. Well, as Arthur C. Clarke said, "Any sufficiently advanced technology is indistinguishable from magic."

Javi Lopez ⛩️

689,180 views • 3 years ago

🔥HOLY SMOKES! $TAO holders! 🚀 SUBNET 19 (VISION) ON BITTENSOR IS ABSOLUTELY CRUSHING IT! In my 5+ years covering crypto and AI, this is one of the most impressive implementations I've seen. The combination of scale, performance, and decentralization is absolutely next level! 🚀 @namoray_dev @Corcel_X 💨 INSANE Speed Performance: - Llama 3.1 8B: 196.18 tokens/s with +107.23% advantage - Llama 3.1 70B: 124.96 tokens/s with +154.96% advantage - Llama 3.2 3B: 166.69 tokens/s with +21.66% advantage 🔥 Top Tier Model Integration: - Meta-Llama-3-70B & 8B Instruct - FLUX.1-schnell for Text-to-Image - ProteusV0.4-Lightning (Text & Image) - Multiple model variations for redundancy 🔥 What Makes This INSANE: - Complete decentralization - No single point of failure - Multiple model choices for redundancy - Real-time performance tracking - Transparent incentive structure The incentive distribution curve shows a healthy network with: - Strong rewards for top performers - Fair distribution across all participants - Clear path for growth and improvement - Sustainable economic model What's truly MIND-BLOWING is how they've managed to: 1. Scale to millions of operations 2. Maintain high quality across multiple tasks 3. Create a fair, competitive marketplace 4. Build in redundancy and reliability 5. Achieve true decentralization This isn't just another subnet - this is the future of decentralized AI inference happening RIGHT NOW! 🔥 1. MASSIVE Scale & Adoption: - We're seeing 7M+ tokens being processed - 14K+ processing steps being executed - Multiple AI models running simultaneously - Incredible miner participation across the network 2. Revolutionary Task Distribution: - Llama 3.1 70B leading with 20% weighting - Avatar Generation at 15% - Perfectly balanced task distribution for optimal network performance - Multiple specialized tasks including Text-to-Image and Image-to-Image processing 3. Elite Performance Metrics: - Top miners hitting 0.00775 incentive rates - Consistent performance across the network - Impressive scaling from top to bottom performers - Strong incentive curve maintaining network quality 📈 Network Performance: - Consistent upward trend in tokens/s - Quality scores maintaining high levels (>0.9) - Steady improvement in miner performance - Rock-solid network reliability ⚡ Platform Highlights: - Permissionless, serverless architecture - Global network of Always-On GPUs - Instant API access - Full decentralization - Multi-model support with seamless switching What makes this TRULY SPECIAL is the consistent upward trajectory in both speed and quality, while maintaining a decentralized architecture. The performance advantages over industry standards (+154.96% for 70B!) are absolutely mind-blowing! 🚀 This isn't just another AI subnet - it's a glimpse into the future of decentralized AI inference! The combination of speed, reliability, and model variety makes this one of the most impressive implementations in the space! 🔥 📽 Watch Now on YouTube and TikTok: Source 🔗

Andy ττ

11,616 views • 1 year ago

New model: your robot can now pack your suitcase 🧳 Xiaomi has released a new robot foundation model. Called Xiaomi-Robotics-1, it is designed to have a robot pick things up and move them around. But first, DEFINITIONS: - Mixture-of-Transformers (MoT): An architecture where separate transformer "experts" (e.g., one for vision-language, one for actions) share a single attention stream, so each modality gets specialized parameters without losing joint reasoning. - Vision-language model (VLM): A model that jointly understands images and text. - Diffusion transformer: A transformer trained to turn noise into structured outputs by iterative denoising, here generating robot actions rather than images. - Action chunks: Short sequences of future actions (e.g., the next ~50 motor commands) predicted in one shot instead of one step at a time. - Flow matching: A faster version of diffusion. The model learns a straight-line velocity field from noise to the target action, so it needs only a few integration steps instead of many denoising ones. Its peculiarity comes from its two stage training: 1. 100,000 hours of video shot through a UMI rig: a handheld 3D-printed gripper with a camera, worn by humans doing ordinary tasks in homes, shops, factories and offices. 2. Adapt to actual robot bodies with ~10,000 hours of real-robot data. It replaces the standard approach of teleoperating a real robot for every hour of training data. Its architecture is a Mixture-of-Transformers pairing a pre-trained Qwen3-VL vision-language model with a diffusion transformer that emits action chunks via flow matching, released in 2.6B, 5.1B and 10.5B parameter variants. However, if you read the entire paper ("Scaling VLA Models with over 100K Hours"), you realize that all of the scaling experiments on 20k hours. Therefore the headline "out-of-the-box success climbing 26% → 75% as pre-training data grows" tops out at 100% of 20k hours! What the full corpus does to that curve is never shown -> and this where things would become interesting! Xiaomi's own conclusion is that model size has stopped mattering and data is the binding constraint. The performance gap among different model sizes are less pronounced than those observed across different data scales. This result suggests that model capacity at the billions-parameter scale may already be sufficient to capture the current dataset's distribution. Which further asks the same question: why not use the 100k video hours? Anyway, I would definitely love to have a couple robots at home that can cooperate to pack my suitcase with items relevant to my next destination:

Léo

15,662 views • 22 days ago

HERMES AGENT BECOMES 10X MORE USEFUL WHEN YOU CONFIGURE THESE 5 THINGS. EACH ONE TAKES 5 MINUTES. MOST USERS NEVER TOUCH THEM. 1. THE RIGHT MODELS one model for everything = wrong model for most things. GPT-5.6 Sol: strongest reasoning. daily driver. access through your ChatGPT subscription (Plus or higher). Max plan unlocks higher reasoning effort. Grok 4.5: live X search. fastest responses. access through your X Premium+ subscription. "find me 3 high-engagement Hermes posts from the last 5 days." Grok pulls directly from X. no scraping. real-time. Kimi K3: design powerhouse. comparable quality to Claude Fable 5 at roughly 30% of the price. takes longer to generate. the quality justifies the wait. connect via Desktop app / Dashboard: Models → add provider. GPT-5.6: ChatGPT subscription → OAuth. Grok 4.5: X subscription → OAuth. Kimi K3: OpenRouter or Nous Portal. switch between them mid-session: /model [name] 2. PARALLEL TOOL CALLS Hermes used to call tools one at a time. Gmail, then calendar, then web search. sequential. now: multiple tool calls run simultaneously. "check my emails, check my calendar, tell me the weather in Dubai, and find the latest Hermes updates." four tools at once. results merge when all finish. what used to take 3 minutes takes 30 seconds. automatic after update. no config needed. hermes update 3. FASTER AND CHEAPER WEB SEARCH two improvements. one automatic, one you configure. AUTOMATIC (update only): v0.19.0 processes web pages differently. clean content straight to the agent without redundant processing steps. 60x faster. 49x cheaper. no config needed. CONFIGURE (Firecrawl): Firecrawl is the default scraping backend. strips HTML, ads, navigation, scripts. returns only the text your agent needs. 500 free credits per month on free tier. get your key from firecrawl .dev. add to .env: FIRECRAWL_API_KEY=your_key Nous Portal subscribers: Firecrawl is included through Tool Gateway. no separate key needed. SAVE MORE (auxiliary model): web summarization defaults to your main model. route it to a cheap model: auxiliary: web_extract: model: google/gemini-3-flash-preview cheap model reads the page. premium model reasons about the content. 4. MORNING BRIEF WITH EMAIL + CALENDAR connect Gmail and Google Calendar via MCP: 1. go to mcp .zapier.com 2. add Gmail: enable read and draft only. never enable send. one automated email from the wrong context can cost a relationship. 3. add Google Calendar: read access. 4. click connect → sign in → regenerate token 5. paste the token into Hermes chat tell your agent: "create a

YanXbt

29,620 views • 1 month ago