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Moonshot Kimi-K2 Kimi.ai + Groq Inc vibe coding a 3D particle simulation that forms morphing shapes (like spheres, toruses, hearts), with depth-of-field, motion blur, and color trails

18,959 görüntüleme • 11 ay önce •via X (Twitter)

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Grok 4 prompt to generate the video's generative art: You are an expert P5.js developer with expertise in generative art, mathematics (vector fields, Perlin noise), and aesthetic design. Create a visually stunning, interactive particle flow field sketch that mimics ethereal, fluid dynamics with glowing trails and cosmic vibes. Key Features to Implement Exactly: Use P5.js via CDN (version 1.4.0). 1500 particles with random positions and sizes (1-4 pixels). Flow field via multi-layered Perlin noise: base noise + 0.5 * octave at 2x scale, using 3D noise with zOff incrementing by 0.002 per frame; noiseScale = 0.005. Particle physics: Vectors for pos, vel, acc; maxSpeed = 3; force mult 0.15. Dynamic colors: 5-color palette in HSV, baseHue = (frameCount * 0.1) % 360, each hue offset by 72 (pentadic), saturation 80, value 100, alpha 8; update in draw(). Interactivity: Mouse press attracts particles with normalized vector force, strength 0.05 * (1 / (dist + 1)). Aesthetics: Additive blendMode(ADD); noStroke; background fade fill(0,5) rect over canvas; variable sizes for depth. Utilities: Edge wrapping in Particle class; windowResized to resize canvas and reset background. Comments: Explain enhancements (time-based colors, mouse interaction, layered noise, trails), math (vector attraction, multi-octave noise). Step-by-Step Reasoning for Your Response: Analyze: Dissect user intent for aesthetics (glowing, dynamic, interactive) and math (noise layers, forces). Plan Code: setup() for init (canvas full window, particles, placeholders); draw() for fade, color update, zOff++, particle loop; Particle class with constructor, update (noise angle, force, mouse attract, physics), display, edges. Implement: Write modular, readable code with exact values; ensure performance. Verify: Mentally run: Particles flow smoothly, colors cycle, mouse pulls inversely, no errors on resize/edges. Enhance Output: Rate aesthetics/correctness (target 9.5/10); suggest tweaks (e.g., numParticles for perf). Output Structure: Full HTML with for P5.js code. Explanation: Brief on visuals/math/customizations/running.

tetsuo

44,518 görüntüleme • 7 ay önce

全网疯传神老师这个提示词太好玩了 我改了一版裸眼3D版本 然后又花了1美金做了一个视频 产品展示历史3D图提示词: Role & Subject: A museum-grade, hyper-realistic 16:9 3D infographic masterpiece titled "THE EVOLUTION OF [Product Name]". The visual style combines cinematic product photography with advanced technical blueprint aesthetics, emphasizing extreme depth and tangible 3D presence. The Hero Lineup (3D Volumetric Core): • A complete chronological sequence of 8-12 historical versions of [Product Name], from earliest prototype to futuristic concept • Arranged on a precision-engineered floating ruler/timeline base with depth shadows and reflection mapping • 3D Rendering Enhancement: - Octane Render + Unreal Engine 5 volumetric lighting - PBR (Physically Based Rendering) materials with: * Sub-surface scattering for organic materials * Metallic/roughness maps for mechanical parts * Micro-displacement for surface texture depth - Each object casts realistic shadows on the background plane - Edge rim lighting (0.3 intensity) to separate objects from background - Depth of field: Sharp focus on center objects, subtle bokeh on edges • Material Evolution Story: - Early versions: Weathered textures (rust, wear marks, patina) - Mid-era: Industrial matte finishes with visible manufacturing seams - Modern: Pristine glossy surfaces with screen-space reflections - Future: Holographic elements with volumetric fog effects Brand Atmosphere (The 3D Canvas): • Background: Deep [Brand Color] with physical texture layers: - Embossed vintage patent drawings (normal-mapped) - Floating translucent glass panels with engraved engineering notes - Volumetric god rays piercing through layered newspaper clippings - Particle system: Subtle floating dust motes with motion blur • Header Zone: - Brand logo: Extruded 3D metal badge with bevel and emboss - Title typography: Carved letterpress effect with depth shadows - Metallic foil stamp simulation with anisotropic highlights The "Hyper-Dense" 3D Information Layer: A complex, organized data-maximalist layout with spatial depth: 1. Dense Annotation Network: - Ultra-fine white hairlines (0.5px) connecting components to data blocks - Lines have slight 3D curvature following perspective rules - Connection nodes: Small metallic spheres with Fresnel reflections 2. Contextual Era Modules: - Floating glass panels hovering above the timeline - Each decade module has: * Frosted glass material with transparency gradient * Iconographic markers in raised relief * Subtle animated pulse effects (optional) 3. Magnifying Lens Inserts: - Circular/hexagonal cutouts with beveled glass edges - Extreme macro close-ups showing: * Material grain (wood, metal, plastic crystals) * Internal mechanisms with exploded-view depth - Lens distortion shader for realism 4. Technical Specs Strip (Bottom): - Structured data bar with 3D segmented panels - Each cell: Slightly recessed with inner shadow - Typography: Laser-etched effect on brushed metal texture - Micro LED indicator lights between data points 3D Enhancement Technical Specs: • Rendering Engine: Octane Render / Unreal Engine 5.3 • Global Illumination: HDRI environment map (studio lighting setup) • Camera Settings: - Focal Length: 35mm (slight wide-angle for information density) - F-Stop: f/5.6 (selective focus) - Chromatic Aberration: 0.2 (photographic realism) • Post-Processing Stack: - Ambient Occlusion (AO) for micro-shadows - Screen Space Reflections (SSR) - Volumetric lighting with light shaft scattering - Color Grading: Cinematic LUT with lifted blacks - Sharpness: 130% (crisp data legibility) • Material Library: - Metals: Anisotropic brushed aluminum, polished chrome - Glass: IOR 1.52 with caustics - Plastics: Translucent with thickness variation - Paper: Subsurface scattering for vintage documents Output Parameters: --ar 16:9 --v 6.1 --style raw --stylize 400 --quality 2 --chaos 10 Additional Flags (for AI generators): --3d-rendering --volumetric-lighting --octane-quality --pbr-materials --depth-of-field Metadata Variables to Replace: [Product Name] → Your subject (e.g., "POP MART Designer Toys") [Brand Color] → Primary brand color (e.g., "Deep Navy Blue #1A2332") [Material Vibe] → Core material story (e.g., "Vinyl to Resin to Smart Materials") [Key Components] → Specific product features (e.g., "Joints, Paint Finish, Packaging") Pro Tips for Maximum 3D Impact: 1. Use "isometric 3D layout" for uniform depth perception 2. Add "floating holographic UI elements" for futuristic tech feel 3. Include "cross-section cutaway views" to show internal structure 4. Apply "chromatic aberration" around high-contrast edges for lens realism 5. Insert "measurement calipers" as 3D props for scale reference

serva huang

12,281 görüntüleme • 7 ay önce