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More NPR stuff using Blender 4.4 prototype build! Curvature node, light linking, and custom painted normals did the heavy lifting here!

20,510 次观看 • 1 年前 •via X (Twitter)

8 条评论

Dex. 🇺🇦 ‼️ PLEASE, READ THE PINNED POST. ‼️ 的头像
Dex. 🇺🇦 ‼️ PLEASE, READ THE PINNED POST. ‼️1 年前

the colors and "painted" style honestly remind me of the peak game Wolf Among Us. looks so good!

RedDeer.Games 的头像
RedDeer.Games4 年前

Customise the colours yourself or simply connect the Joy-Cons ! Head to ➡️ for more details about #AAAClock ! #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED

Aedel Fakhrie (Open For Comms & Work) 的头像
Aedel Fakhrie (Open For Comms & Work)1 年前

gokkkkssss

Bartek Moniewski 的头像
Bartek Moniewski1 年前

What's Curvature node?

Kyokaz 的头像
Kyokaz1 年前

Almost similar to the bevel node, it creates an output that detects edges of an object (including normals). Allowing you to achieve the lineart or rimlight look that you often see in stylized animation/paintings incredibly powerful for NPR stuff!

Frame 240 的头像
Frame 2401 年前

🔥 looks so good

Eric Jeker 的头像
Eric Jeker1 年前

I can't get enough of these.

Tuyce 的头像
Tuyce1 年前

Gm

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