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Multigrid EXPLOSIONS!! Mapped temperature to Blackbody gradient, and added ambient occlusion to the render, which makes things look way better IMO. Driving source with #niagara raster grid and particles. Loving the results! #gamdev #UE5 #madewithunreal #indiedev

52,922 次观看 • 3 年前 •via X (Twitter)

10 条评论

David Estrada 的头像
David Estrada3 年前

Insane stuff you’ve been putting out lately. Awesome work!

RainyK Games 的头像
RainyK Games3 年前

Damn, looks so good. Been meaning to mess around more with UE5s particles.

Anthony Thompson 的头像
Anthony Thompson3 年前

Gorgeous

Rob Davies 🇬🇧 🇺🇦 的头像
Rob Davies 🇬🇧 🇺🇦3 年前

@Deathreycg Would love to see a tutorial on how to do this 👍😎

NIKKAN (Comms open) 的头像
NIKKAN (Comms open)3 年前

Damn these looking good :0

Adad Morales 的头像
Adad Morales3 年前

Awesome but not exactly viable for production at 7ms no?

Ryan - Resistance Is Brutal 的头像
Ryan - Resistance Is Brutal3 年前

Depends on your target frame rate. 30fps target is a 33ms budget. 60fps is 16.67 ms.

res0lve | Wishlist EVOTACTICS 的头像
res0lve | Wishlist EVOTACTICS3 年前

wooow

DenKuzn 的头像
DenKuzn3 年前

It is a cosmos!)

BumbleBeetus 的头像
BumbleBeetus3 年前

Wish I was this good

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