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Multigrid EXPLOSIONS!! Mapped temperature to Blackbody gradient, and added ambient occlusion to the render, which makes things look way better IMO. Driving source with #niagara raster grid and particles. Loving the results! #gamdev #UE5 #madewithunreal #indiedev
10 条评论

David Estrada3 年前
Insane stuff you’ve been putting out lately. Awesome work!

RainyK Games3 年前
Damn, looks so good. Been meaning to mess around more with UE5s particles.

Anthony Thompson3 年前
Gorgeous

Rob Davies 🇬🇧 🇺🇦3 年前
@Deathreycg Would love to see a tutorial on how to do this 👍😎

NIKKAN (Comms open)3 年前
Damn these looking good :0

Adad Morales3 年前
Awesome but not exactly viable for production at 7ms no?

Ryan - Resistance Is Brutal3 年前
Depends on your target frame rate. 30fps target is a 33ms budget. 60fps is 16.67 ms.

res0lve | Wishlist EVOTACTICS3 年前
wooow

DenKuzn3 年前
It is a cosmos!)

BumbleBeetus3 年前
Wish I was this good
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