Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

🚀 New work [ICML 2026]: Structured 4D Latent Predictive Model for Robot Planning. Can robots plan by imagining future 3D structure, not just pixels? Multi-view obs + language → 3D latent rollouts → 3D-consistent subgoals for robot actions.

99,836 görüntüleme • 4 ay önce •via X (Twitter)

13 Yorum

Zhiyi Li profil fotoğrafı
Zhiyi Li4 ay önce

(1/7) Why 3D in planning? A general-purpose robot in the real world must reason about where objects are, how they move, and how actions change the scene. 2D pixels can look plausible but be geometrically inconsistent. For control, predictions need 3D structures.

Zhiyi Li profil fotoğrafı
Zhiyi Li4 ay önce

(2/7) Key idea: predict future 3D structure directly. Multi-view observations are encoded into a structured 3D latent, then rolled forward over time conditioned on text instructions.

Zhiyi Li profil fotoğrafı
Zhiyi Li4 ay önce

(7/7) Takeaway: future 3D prediction is a useful bridge between generative world models and robot control. Please visit our project page for more results, visualizations, and details:

Zhiyi Li profil fotoğrafı
Zhiyi Li4 ay önce

(4/7) Generation results: the model unrolls language-conditioned 4D futures across tasks, from stacking and insertion to longer-horizon manipulation. Rendered views and point clouds stay coherent over time, showing strong 3D consistency.

Zhiyi Li profil fotoğrafı
Zhiyi Li4 ay önce

(3/7) How it works: reconstruct current 3D latent, use a Single Dynamics Model for coarse structure and a Latent Generator for details, then decode future latents into point clouds/3D Gaussians, which are then converted to robot actions by inverse dynamics.

Zhiyi Li profil fotoğrafı
Zhiyi Li4 ay önce

(5/7) Generalization: for robot planning, small unseen changes—lighting, noise, background color, or camera pose—can break policies. Structured 3D rollouts make the planner more robust under these shifts.

Zhiyi Li profil fotoğrafı
Zhiyi Li4 ay önce

(6/7) Real world: we train from block-in-basket demos with 4 RGB-D cameras. Predicted 3D subgoals are registered to recover gripper poses, then executed with training-free point cloud registration-based motion planning, showing the pipeline can transfer beyond simulation.

Zhiyi Li profil fotoğrafı
Zhiyi Li4 ay önce

Many thanks to my advisor @du_yilun and all coauthors @PeilinWu64 @xshenhan @ruojin8!

Gerard Sans | Axiom 🇬🇧 profil fotoğrafı
Gerard Sans | Axiom 🇬🇧4 ay önce

can’t beat this

AI Mastery Guide profil fotoğrafı
AI Mastery Guide4 ay önce

Planning in 3D structure instead of raw pixels feels like a much closer match to how humans actually imagine actions.

GarethTheDreamer profil fotoğrafı
GarethTheDreamer4 ay önce

Structured 4D latent space for planning, really elegant approach! 🚀 Love that it generalizes to novel viewpoints without retraining

oscar profil fotoğrafı
oscar4 ay önce

We provide guest posting backlinks on high-quality sites at affordable rates. I have Websites with Domain Authority 50 and organic traffic 200K/month

Taeyoon Kim profil fotoğrafı
Taeyoon Kim4 ay önce

Really enjoyed this!

Benzer Videolar

3D-LLM: Injecting the 3D World into Large Language Models paper page: Large language models (LLMs) and Vision-Language Models (VLMs) have been proven to excel at multiple tasks, such as commonsense reasoning. Powerful as these models can be, they are not grounded in the 3D physical world, which involves richer concepts such as spatial relationships, affordances, physics, layout, and so on. In this work, we propose to inject the 3D world into large language models and introduce a whole new family of 3D-LLMs. Specifically, 3D-LLMs can take 3D point clouds and their features as input and perform a diverse set of 3D-related tasks, including captioning, dense captioning, 3D question answering, task decomposition, 3D grounding, 3D-assisted dialog, navigation, and so on. Using three types of prompting mechanisms that we design, we are able to collect over 300k 3D-language data covering these tasks. To efficiently train 3D-LLMs, we first utilize a 3D feature extractor that obtains 3D features from rendered multi- view images. Then, we use 2D VLMs as our backbones to train our 3D-LLMs. By introducing a 3D localization mechanism, 3D-LLMs can better capture 3D spatial information. Experiments on ScanQA show that our model outperforms state-of-the-art baselines by a large margin (e.g., the BLEU-1 score surpasses state-of-the-art score by 9%). Furthermore, experiments on our held-in datasets for 3D captioning, task composition, and 3D-assisted dialogue show that our model outperforms 2D VLMs. Qualitative examples also show that our model could perform more tasks beyond the scope of existing LLMs and VLMs.

AK

250,112 görüntüleme • 3 yıl önce