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TIL that you can adjust a light's falloff color by using the Ray Length output from the Light Path Node, clamping it down, and plugging it into some color-based nodes! Super handy for stylized lighting! ๐Ÿคฉ #b3d #blender3d #blender #lighting #nodes

334,592 Aufrufe โ€ข vor 2 Jahren โ€ขvia X (Twitter)

9 Kommentare

Profilbild von David Mcsween
David Mcsweenvor 2 Jahren

Yeah Ray length does great things, sadly you can't hack eevee light the same way ๐Ÿ˜•

Profilbild von SMOUSE ๐Ÿ”ธ
SMOUSE ๐Ÿ”ธvor 2 Jahren

I REALLY hope they'll add better lighting features in the future Eevee updates, the fact we can't even have colored shadows is super saddening (for biased reasons, that means I can't do my Real Time Caustics addon for Eevee ๐Ÿ˜ญ)

Profilbild von cyndra
cyndravor 2 Jahren

i made three of them and now whenever i look at one the other two shrink as an illusion and my brain is melting

Profilbild von Guy Roh
Guy Rohvor 2 Jahren

There's layers to this sorcery. Awesome tip

Profilbild von SMOUSE ๐Ÿ”ธ
SMOUSE ๐Ÿ”ธvor 2 Jahren

Dude, SOOOOO many layers! And that's just with the Ray Depth! You're likely gonna see a lot more of these from me soon ๐Ÿ˜

Profilbild von Smuzzies
Smuzziesvor 2 Jahren

Wait...hold the phone. Since when do light objects have nodes?

Profilbild von SMOUSE ๐Ÿ”ธ
SMOUSE ๐Ÿ”ธvor 2 Jahren

Since forever! :D Just open the shader editor and click on "Use Nodes" with your light selected :)

Profilbild von stache
stachevor 2 Jahren

Holy shit. This is so cool

Profilbild von doctor gonz/plague vtuber๐Ÿ”ž commissions open
doctor gonz/plague vtuber๐Ÿ”ž commissions openvor 2 Jahren

@kuroma0x imagine the possibilities

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