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TIL that you can adjust a light's falloff color by using the Ray Length output from the Light Path Node, clamping it down, and plugging it into some color-based nodes! Super handy for stylized lighting! ๐คฉ #b3d #blender3d #blender #lighting #nodes
334,420 views โข 2 years ago โขvia X (Twitter)
9 Comments

Yeah Ray length does great things, sadly you can't hack eevee light the same way ๐

I REALLY hope they'll add better lighting features in the future Eevee updates, the fact we can't even have colored shadows is super saddening (for biased reasons, that means I can't do my Real Time Caustics addon for Eevee ๐ญ)

i made three of them and now whenever i look at one the other two shrink as an illusion and my brain is melting

There's layers to this sorcery. Awesome tip

Dude, SOOOOO many layers! And that's just with the Ray Depth! You're likely gonna see a lot more of these from me soon ๐

Wait...hold the phone. Since when do light objects have nodes?

Since forever! :D Just open the shader editor and click on "Use Nodes" with your light selected :)

Holy shit. This is so cool

@kuroma0x imagine the possibilities
