Loading video...

Video Failed to Load

Go Home

TIL that you can adjust a light's falloff color by using the Ray Length output from the Light Path Node, clamping it down, and plugging it into some color-based nodes! Super handy for stylized lighting! ๐Ÿคฉ #b3d #blender3d #blender #lighting #nodes

334,420 views โ€ข 2 years ago โ€ขvia X (Twitter)

9 Comments

David Mcsween's profile picture
David Mcsween2 years ago

Yeah Ray length does great things, sadly you can't hack eevee light the same way ๐Ÿ˜•

SMOUSE ๐Ÿ”ธ's profile picture
SMOUSE ๐Ÿ”ธ2 years ago

I REALLY hope they'll add better lighting features in the future Eevee updates, the fact we can't even have colored shadows is super saddening (for biased reasons, that means I can't do my Real Time Caustics addon for Eevee ๐Ÿ˜ญ)

cyndra's profile picture
cyndra2 years ago

i made three of them and now whenever i look at one the other two shrink as an illusion and my brain is melting

Guy Roh's profile picture
Guy Roh2 years ago

There's layers to this sorcery. Awesome tip

SMOUSE ๐Ÿ”ธ's profile picture
SMOUSE ๐Ÿ”ธ2 years ago

Dude, SOOOOO many layers! And that's just with the Ray Depth! You're likely gonna see a lot more of these from me soon ๐Ÿ˜

Smuzzies's profile picture
Smuzzies2 years ago

Wait...hold the phone. Since when do light objects have nodes?

SMOUSE ๐Ÿ”ธ's profile picture
SMOUSE ๐Ÿ”ธ2 years ago

Since forever! :D Just open the shader editor and click on "Use Nodes" with your light selected :)

stache's profile picture
stache2 years ago

Holy shit. This is so cool

doctor gonz/plague vtuber๐Ÿ”ž commissions open's profile picture
doctor gonz/plague vtuber๐Ÿ”ž commissions open2 years ago

@kuroma0x imagine the possibilities

Related Videos