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Opus 5.5 built this HD-2D game without using a single imported art asset The visual direction is heavily inspired by Octopath Traveler: pixel-art characters inside a 3D world with tilt-shift blur, bloom and dynamic lighting. But the interesting part is how it was made. Everything visual was created with...

113,419 Aufrufe • vor 1 Tag •via X (Twitter)

32 Kommentare

Profilbild von mox 🐀
mox 🐀vor 1 Tag

Source:

Profilbild von Rafsby | a KID called BEAST
Rafsby | a KID called BEASTvor 1 Tag

Bro you are seriously a clown posting others stuff without any credit or reference to the creators. 🤡

Profilbild von Hakimi Eiqbal
Hakimi Eiqbalvor 1 Tag

want to build your own game with Opus 5.5? try QuadcodeAI, where you can access top models for coding, reasoning, images and video in one place DM me "HAKIMI1000" to get 1000 free credits and start building

Profilbild von Biskey (Game Dev + Product)
Biskey (Game Dev + Product)vor 1 Tag

Did you recently share this on Reddit? I think I saw it there first. This looks great, but I do have concerns about Claude generating the same look across multiple games that target Octopath visuals.

Profilbild von p 🦊
p 🦊vor 1 Tag

A while ago, I wrote a sound system that AI can use. It's for rust, so not sure if you're interested in that. I currently use it for all my games. It's not great yet, but if you use pixel style anyway, it might be fitting.

Profilbild von Woland
Wolandvor 1 Tag

Opus cannot generate normal 2D images. Can you show the video with any simple promt of 2D art generation?

Profilbild von ⭕ AI & Design (Marco)
⭕ AI & Design (Marco)vor 1 Tag

Share the source?

Profilbild von Remi Sebastian Kits
Remi Sebastian Kitsvor 1 Tag

"heavily inspired". Could've just said copied.

Profilbild von foundplay.io
foundplay.iovor 1 Tag

zero imported art and it still beats every stick figure i've ever drawn

Profilbild von daemon 2.0
daemon 2.0vor 1 Tag

Remove this now! you stole this from me! I posted this on Bluesky last week!

Profilbild von Luka 💎
Luka 💎vor 1 Tag

AI grifters gonna grift. Source:

Profilbild von Manuela Berger
Manuela Bergervor 1 Tag

I made a clicker game with Claude, check it ou pls

Profilbild von Pixlosopher 🔺🔸🔳
Pixlosopher 🔺🔸🔳vor 1 Tag

Problem will be distribution once again. We really need a steam for AI generated games, for people that doesn’t give a damn about purist artistic notions from the last century and want to have fun on user-created games.

Profilbild von VZ4E
VZ4Evor 1 Tag

zero assets is crazy

Profilbild von carlos villalpando
carlos villalpandovor 1 Tag

Jajajaja fuertemente inspirado, estoy volviendo a jugar el de celular. Van a mentir 100000000veces para decir que crea algo sola, en lugar de reconocer que copia burdamente la IA.

Profilbild von 🔥 Zaxik 🔥
🔥 Zaxik 🔥vor 1 Tag

This is how I've been making my game for months now. Everything generated deterministically via code. Including music, using csound and a free soundfont. Code generated sound effects suck though, so I'm mixing royalty-free sound effects to replace them - still deterministic tho.

Profilbild von Richie
Richievor 1 Tag

I thought this tweet was bullshit but I got a similar result with my game. Holy shit.

Profilbild von Mark Johns / Doomlaser
Mark Johns / Doomlaservor 1 Tag

But it's fundamentally the template of something already made and adds nothing new or interesting?

Profilbild von Maximilienaire
Maximilienairevor 1 Tag

Woah!🤯

Profilbild von KR
KRvor 1 Tag

It actually didn't

Profilbild von Aron Gustafson
Aron Gustafsonvor 1 Tag

What engine is the game running?

Profilbild von Richie
Richievor 1 Tag

The word you’re looking for is “procedural.” Doing very similar things with Opus and my game. The tricky thing is that purely a procedural setup will bloat your code/context/limit usage over time, so you may want to eventually commit things to fixed assets. Depends on how big it gets.

Profilbild von ジョニーズエンターテイメント
ジョニーズエンターテイメントvor 1 Tag

いいね👍作りたくなっちゃったよ

Profilbild von KineticKeeper
KineticKeepervor 1 Tag

really?

Profilbild von fallstargames
fallstargamesvor 1 Tag

Have you tried asking opus to make midi audio using FluidSynth?

Profilbild von InoOnI
InoOnIvor 1 Tag

"Aucun atout artistique externe n'a été importé." la totalité à été volé mdr

Profilbild von EnzoXbt
EnzoXbtvor 1 Tag

no imported assets and the whole visual world generated in code… opus is basically becoming its own game studio

Profilbild von Raphaël Rouckout
Raphaël Rouckoutvor 1 Tag

Feels like this game

Profilbild von Solecito
Solecitovor 1 Tag

Yep... and there goes a thousand more layoffs on game studios.

Profilbild von ص
صvor 1 Tag

Fake

Profilbild von TrainerMeetupNYC
TrainerMeetupNYCvor 1 Tag

Looks beautiful

Profilbild von Vibers
Vibersvor 1 Tag

The growth in innovation that has been possible since Opus 5.5 is absolutely insane to see. There has been a visible amount of progress with this model compared to the last.

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